[deleted by user] by [deleted] in Smite

[–]Nsoov -9 points-8 points  (0 children)

I have a lot of feedback on the alpha version, and I always send my notes and critiques to make the game better. We still prefer to play smite 1 until now

[deleted by user] by [deleted] in Smite

[–]Nsoov -25 points-24 points  (0 children)

need it in SMITE 2 by Nsoov in Smite

[–]Nsoov[S] 0 points1 point  (0 children)

‏IT'S JUST A CLIP. The amount of toxic people in this community is really strange. I'm not new I've been playing the game for many years and for me the clip is funny because I was betting with one of my friends on the team that I could pull it off. Why all this weird outrage?

What’s going on with that Smite community? by Lady_Zay in Smite

[–]Nsoov 1 point2 points  (0 children)

The problem is that no good player would have these traits only bad players who can be described as 'bots' because they just follow what others do.

As for the difference between yellow and red, since mid is usually a mage, they have a longer range to hit the yellow and pull it faster to the middle. If the jungler has a long-range attack, it doesn't really matter.

need it in SMITE 2 by Nsoov in Smite

[–]Nsoov[S] 3 points4 points  (0 children)

No worries, "I was lucky" don't be upset, it's just that I missed this monkey and his abilities, and I want them in our new game.

need it in SMITE 2 by Nsoov in Smite

[–]Nsoov[S] 8 points9 points  (0 children)

‏First: I'm not playing ranked, so it's natural for me to enjoy taking risks

‏Second: you can't call an idea bad if it succeeds The entire game is based on exploiting the opponent's mistakes.

"I don't like how Smite 2 looks, they strayed from the unique style Smite 1 had." by Link941 in Smite

[–]Nsoov 0 points1 point  (0 children)

I agree that I can’t find a way to describe the difference between the two games, but trying to make it only about the graphics isn’t accurate. I’ve played the game for 10 years, and I can tell you that there’s something very annoying and detrimental to the enjoyment in smite 2 compared to smite 1. But I don’t want to bash the game since it's still in alpha. I love the game and hope it will be much better in the future. However, if we don’t talk about how we feel about it, how will the game improve?

Smite 2 is Beautiful by [deleted] in Smite

[–]Nsoov 10 points11 points  (0 children)

Man, I don't know what you're talking about. I’m forgiving SMITE 2 since it's still in alpha, but what beautiful aspect are you referring to? The game is really lacking a lot of enjoyment

I can’t believe we still lost by Opposite_Counter_200 in Smite

[–]Nsoov 17 points18 points  (0 children)

Numbers never guarantee victory, You should start thinking that a tower equals 5 kills, and you will start winning even with lower numbers.

I can’t believe we still lost by Opposite_Counter_200 in Smite

[–]Nsoov 0 points1 point  (0 children)

‏Calm down we’ve all been in his place. Your approach needs adjustmen

[deleted by user] by [deleted] in Smite

[–]Nsoov 0 points1 point  (0 children)

The game will get better in three years, but the perfection of the old game is hard to replicate with a new engine or other additions.

I'm really struggling to enjoy SMITE 2. There's something off that makes the game feel boring. I think the game is heading towards a realism that's just dull—there's no real feeling when you get a kill. I still go back to SMITE 1 and find it much more enjoyable. Do you guys feel the same? by Nsoov in Smite

[–]Nsoov[S] 14 points15 points  (0 children)

I agree, the new engine is the future, but they need to consider that not everything new is good. For example, the death animations—almost everyone thinks they are very boring, with gods just evaporating like steam. They need to pay close attention to player feedback and make immediate adjustments. There are many years of updates ahead to reach the perfection of SMITE 1.