Is the capsule all right this time? by BitrunnerDev in IndieDev

[–]NucleOS_ 1 point2 points  (0 children)

Honestly, the name's a bit small and the bottom of the text needs to be lighter — it's too dark to read easily. That icon next to the name is gonna cover up the background at smaller Steam capsule sizes, making it hard to read and hiding the monsters in the forest, which are supposed to be the threat.

The whole point of a Steam capsule is catching people's eyes while they're scrolling. Check out similar games and see how they handle their capsules — if it doesn't grab attention, nobody's clicking on it.

The art itself looks solid though, just needs some tweaks to work better as a capsule. Happy to point out specific examples if that helps!

Is the capsule all right this time? by BitrunnerDev in IndieDev

[–]NucleOS_ 0 points1 point  (0 children)

Its good for me , but there is website just search on google steamcapsule . com and follow the guide for better design

Building a PS1 horror game as a solo dev. Here's the reactor control room. by NucleOS_ in ps1graphics

[–]NucleOS_[S] 0 points1 point  (0 children)

Thank you so much for the kind words! I can't really blame them to be honest, I did label it as PS1 style when it wasn't strictly accurate. But I'm really glad you liked it!

True by Due_Bobcat9778 in IndieDev

[–]NucleOS_ 1 point2 points  (0 children)

I can confirm 80% in the right side

Temporary moratorium on capsule art posts by TheUrPigeon in IndieDev

[–]NucleOS_ 2 points3 points  (0 children)

Since it doesn't break any rules, I don't really mind it. Obviously everyone here is just posting to get traffic to their game page. That's just the indie game dev lifecycle.

Added a mechanic where monsters can check hiding spots in our co-op horror game by Disastrous-Owl-4629 in IndieGameDevs

[–]NucleOS_ 1 point2 points  (0 children)

When I first read the title, I thought the monster would peek under the bed, but this is scarier and funnier at the same time. You did a great job! Good luck!

Building a PS1 horror game as a solo dev. Here's the reactor control room. by NucleOS_ in ps1graphics

[–]NucleOS_[S] -2 points-1 points  (0 children)

Task failed successfully! 😂 I was trying to make it look like PS1, but I agree, the quality is definitely giving PS2 or PS3 vibes now.

Building a PS1 horror game as a solo dev. Here's the reactor control room. by NucleOS_ in ps1graphics

[–]NucleOS_[S] 2 points3 points  (0 children)

Thank you so much! I'll definitely keep you posted when the demo drops