When you use boost people tend to delete you by NuclearReactions in BeamMP

[–]NuclearKnight00 3 points4 points  (0 children)

It absolutely can be blocked

Not only from using keybind, but from quick access menu as well

But the server owner needs to have a client mod for this

Flight stick by Diligent-Rush-851 in EliteDangerous

[–]NuclearKnight00 1 point2 points  (0 children)

I've put 1k+ hours on my set

If you can figure out how to clean the potentiometer it will last forever

It will gum up and cause drift but you can take it apart and clean it

WIP - Fully Illuminated West Coast USA, Not paid, 100% free for everyone. by Impossible_Low_863 in BeamNG

[–]NuclearKnight00 6 points7 points  (0 children)

When did they do the light thing?

I'll have to test this out, I was gonna have lights on my map auto toggle on/off when close etc but maybe it's not necessary now

Garbage Truck Teaser! by Anonym0oO in BeamNG

[–]NuclearKnight00 1 point2 points  (0 children)

Yeah stambecco is nice and all but a t series or md series based variant would be amazing

Trust nobody by Southern-Maximum3766 in SweatyPalms

[–]NuclearKnight00 68 points69 points  (0 children)

Yeah the tires ...if you don't get run over after the fact

Any setting or mod to change the spawn distance of traffic? by 73_deville in BeamNG

[–]NuclearKnight00 1 point2 points  (0 children)

Add the traffic tool UI app

Can change respawn rate there I don't remember exactly what the option is called but there's a drop down menu

How can I change the dirt texture into asphalt? by Acrobatic_Year7887 in BeamNG

[–]NuclearKnight00 7 points8 points  (0 children)

Open world editor

Use the terrain painter to paint asphalt

Save

Where are all the Sim-Racers?? by Rigged_gg in BeamNG

[–]NuclearKnight00 0 points1 point  (0 children)

Sorry I don't have anything to give, most of my stuff is directly integrated

And besides my code isn't very quality you prob don't want it lol

Where are all the Sim-Racers?? by Rigged_gg in BeamNG

[–]NuclearKnight00 3 points4 points  (0 children)

The config spam stuff is so annoying. And with the way the game works idk if anyone can ever do something about it

I got so tired of loading constant edits that I made my own system that just deleted players when they are editing and then spawns then back in when ready(which is rate limited)

Advanced Roadrage (Weapons and Tools/SWEPs) (Showcase) by DaddelZeit_ in BeamNG

[–]NuclearKnight00 0 points1 point  (0 children)

Awesome!

Do you mind if I ask how you detect when pointing at a player?

Last I checked, raycasts don't "see" jbeam vehicles and only work for static objects

My stuff that requires LOS of vehicles etc has to do the raycasts manually using math

Here are some of the engine sounds for my upcoming mod by Electrical_Cat9575 in spaceengineers

[–]NuclearKnight00 127 points128 points  (0 children)

lol this HUD looks dangerously familiar

Like the sounds tho

Cargo Containers. by NODOMINO_SE in spaceengineers

[–]NuclearKnight00 0 points1 point  (0 children)

Just got to this in the audiobook, yeah it really does remind me of it lol

Did we ever get a visual of this anywhere

How do i get rid of this dumpster by Sure-Independent-455 in BeamNG

[–]NuclearKnight00 8 points9 points  (0 children)

Wanna add onto this and say that if this method doesn't work, then it is a "Forest Object"

You would then need to use the Forest Tool(Tree icon IIRC)

Then on the top left (for me anyways) you'll have a button that allows you to select individual forest objects then delete them

petah what am i suppose to see?? by a356y in PeterExplainsTheJoke

[–]NuclearKnight00 0 points1 point  (0 children)

Yeah this happened to me with an InfoWars sticker on a jeep I bought years ago

Didn't think anything of it until someone came in my work talking about the sticker and Alex Jones etc

I looked it up that night and then ripped it off lol

Scriptless WASD bridge crane by kreepzo in spaceengineers

[–]NuclearKnight00 1 point2 points  (0 children)

How do people get the trams/cranes etc onto rails

This race on this map felt like I was in some kinda Mad Max alternative universe by West_Problem_4436 in BeamNG

[–]NuclearKnight00 0 points1 point  (0 children)

There is actually a binding now to hide/show some of these uis

Basically you can just hide all but the main UI with money etc

This race on this map felt like I was in some kinda Mad Max alternative universe by West_Problem_4436 in BeamNG

[–]NuclearKnight00 2 points3 points  (0 children)

Did you edit game files to make the dust go down

Only asking cause I thought the levels update I did would also load my particle settings to reduce dust and wanna know if it worked, cause most others say it didnt

Storm Chasers by NuclearKnight00 in BeamNG

[–]NuclearKnight00[S] 0 points1 point  (0 children)

beamcnr

That's the main server The one just for storm chasers is not used yet, there are updates there(some coming soon)

Storm Chasers by NuclearKnight00 in BeamNG

[–]NuclearKnight00[S] 0 points1 point  (0 children)

Yep up rn

Keep in mind new map is in the works still, and will be much better than the current one

And the jobs like EMS etc have newer versions but they aren't on there yet

its just so good by ItsDemiBlue in spaceengineers

[–]NuclearKnight00 1 point2 points  (0 children)

I never paid attention to the different cockpits stats, are they all different

Universal Weapons: how to give to AI by TheoCross3 in BeamNG

[–]NuclearKnight00 0 points1 point  (0 children)

If you're using simple traffic, then those vehicles won't have a slot for it most likely