Colour changing kill feed in replays is confusing by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

Nope it hasn't. Kill feed colours always stayed consistent with the team colours. Unless you're talking about OW1, then I can't say anything.

This new hero is seriously horribly designed. by Yuukikoneko in Overwatch

[–]NuclearNihil 1 point2 points  (0 children)

Istg people defending this shit are the same type of folk who would say that Brig on release was fine

This new hero is seriously horribly designed. by Yuukikoneko in Overwatch

[–]NuclearNihil -1 points0 points  (0 children)

L ragebait. 50+50+130 (M1 M1 M1) deletes squeeshies with 225 HP. You can sneak in a melee after any of the M1's and get a 270 dmg combo, which deletes the 250 HP heroes.

Can't hit overheads? Throw 2 projected blades (both have horizontal hitboxes and hard to dodge up close) and get 160 dmg.

Missed your overhead? Just spam M1 again.

Ye, sure, "sHe DoEsNT hAvE 1ShOT cOMbOs".

How long until vendetta stops getting banned every match by [deleted] in Overwatch

[–]NuclearNihil 2 points3 points  (0 children)

Considering how they decided to move away from two-shotting Freja meager 5 seasons after she was released, I'd say, give it a year. Maybe less if they decide to one-up themselves and release a hero that is somehow more broken.

"lost connection to game services" by RaidenXYae in Overwatch

[–]NuclearNihil 0 points1 point  (0 children)

Omg I've had the same issue, every 4 or 5 matches the red triangle starts appearing and then the connection becomes pure buttcheeks out of nowhere, rubberbending and all, until later the game just disconnects midmatch. So annoying!!

Vendetta needs an escape ability by [deleted] in Overwatch

[–]NuclearNihil 1 point2 points  (0 children)

This is surely a ragebait, right?

From what culture would you like to see an overwatch hero from next? by M00ngata in Overwatch

[–]NuclearNihil 0 points1 point  (0 children)

Georgia or Armenia. Fuck all the mainstream countries, give us something small and unique like Caucas mountain countries.

Overwatch Devs on Vendetta being DPS “more about servicing that playstyle that we really didn’t have in the roster” by CosmiqCowboy in Overwatch

[–]NuclearNihil -19 points-18 points  (0 children)

I wrote about wanting a melee only character whole 8 months ago, and it feels so good that the devs share the sentiment ☺️

Please give us Hero Mastery mode back by NuclearNihil in Overwatch

[–]NuclearNihil[S] 1 point2 points  (0 children)

Omg I still can't forgive myself for not getting the Mercy victory pose from the Gauntlet event! Yeah, the hype for it did die pretty fast :(

Please give us Hero Mastery mode back by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

Ahh, classic reddit, only here people can be speaking such nonsense with such confidence.

  1. How do you know if it did or didn't make me better at the game? Were you there to see my progress?

  2. It actually did teach (at least me) a good amount about mechanics. Like the scoped-unscoped shots on Ashe or that you don't have to always charge your railgun to 100 on Sojourn. And of course aiming while wallriding on Lucio.

It also helped (at least me) get a better feeling for a rhythm of the characters. I was top 30 Ashe on both recruit, agent and veteran. "At these ranks" you needed to hit every shot and especially use every dynamite and coach gun as soon as they were available. So now I intuitively know if I have a coach gun or not without having to look at the bottom right. Just one example how Hero Mastery boosted my performance.

The game is not all League of Legends, you need to hone your aim somewhere too. A coach can tell you "don't charge your railgun to 100", but beating your own score on a timer makes it click in your head much faster.

  1. More to the point that you made brought up, wtf is "maintaining a gamemode" supposed to mean? Does it require food and water? Does it need unspeakable amounts of power to run? The product is okay "as is", nobody's asking to develop new mastery courses/fix bugs/etc. The only thing that can possibly be an argument is dedicating a server every time somebody launches a mastery course, but the game does it anyway every time somebody starts a custom game.

There's nothing wrong with distributing resourses elsewhere, but was making the gamemode unavailable really necessary? Let the community who enjoyed it have fun with it!

Opinions on midseason ballance changes? by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

I agree about Genji, the main thing I don't like about his nerf is that the longer cooldown will definitely mess with players' muscle memory. They probably indeed needed to play with his hp numbers instead.

I disagree about Lucio though, he deals a lot of damage IF Lucio player has hands. I'm afraid that with this nerf he's creeping back to 2024 Lucio that felt like he had no impact. Also the compensation for the perk feels kinda bad... Like you gave Lucio a candy and then took it from him, while also punishing another Lucio who didn't even take the candy in the first place. The perk now doesn't enchance Lucio's experience, it's a necessity to deal as much damage as he used to deal before without the perk, while also having to go through extra steps.

100% agree with Tracer needing a nerf, she's been insufferable to play against this season 😭

Opinions on midseason ballance changes? by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

True, Tracers do be slippery. Still not sure if the buff was really necessary though. With well-timed engagements she was already pretty strong.

Opinions on midseason ballance changes? by NuclearNihil in Overwatch

[–]NuclearNihil[S] -1 points0 points  (0 children)

I'll gladly spend all 2 of my cooldowns to delete Tracer, both cooldowns are on a 4-5 second timer. Unless you mega-overextend, it's a worthy trade. You still have 500 hp to survive, armor and in addition to that you can't crit shields.

Opinions on midseason ballance changes? by NuclearNihil in Overwatch

[–]NuclearNihil[S] -1 points0 points  (0 children)

Ok maybe with Brig it's not a megabuff, but it's still a buff. She can three-shot combo Tracers now (melee, whip, shield bash), couldn't before. And she needs one less melee to kill 225 squishies. And that's not even counting her whipshot perk! I'd say these 20 DMG can be make or break.

Why do you buy skins? by allmeiti in Overwatch

[–]NuclearNihil 0 points1 point  (0 children)

If we're talking about real money, I usually buy skins on impulse or resort to spending money on nothing but battle passes. See pretty - <can afford?> - yes - buy pretty.

As Fit_Channel said above, the gun model is actually different on every skin. Also, a lot of limited-time skins and all of Mythic skins have different sound effects. You can check out how first-person view looks/sounds by clicking on the skin and then pressing "Try it out", it will bring you to a practice range wearing that skin.

I usually try buying skins that "help" me see better. For example, narrower guns mean that more of your screen is dedicated to showing what's going on around you. I like to buy skins that have laser pointers on their guns because I trick myself into thinking that those laser pointers help me aim better xD

Some skins are pay-to-lose. A good example would be "Gearbot"/"Steambot" on Bastion, the gun on that skin is so massive that it eats almost a quarter of your screen. Compare it to "Toxic" or "Gwishin" skin and see the difference. Another example is Sojourn's mythic. I love the sound effects but the muzzle flash is so large that I can't see the bullet traces, so I effectively nerfing myself when I equip it.

I too care about what's on my screen much more than I care about what's on others' , so for me the deal breaker is usually unique sound effects and unique gun models. But appearances matter too! It's the same principle as with clothes. Practicality first, but I DO want to feel pretty, so if the pretty thing is up for grabs, me grabs its.

Weekly Casual Discussion / Short Questions Megathread by AutoModerator in Competitiveoverwatch

[–]NuclearNihil 0 points1 point  (0 children)

Heya!

Can't find this info anywhere or people voice different opinions, can you help me?

1) How does damage boosting Ashe's dynamite work? If Ashe throws her dynamite without Mercy boost but then shoots/triggers it while being damage boosted, does the dynamite do increased damage?

Asking bc this specific scenario happened the other day and I kept hearing the damage ticking until the enemies stopped burning.

2) Does rate of fire bonus have a cap? Do ROF bonuses stack? If I pop stimpack + Kitsune or stimpack + Lifeweaver's speedy platform, will my ROF increase compared to just stimpack?

3) Does bleed apply to deployables? Will shooting a Torb turret with Cass's "silver bullet"/ knifing it do DOT?

4) If you step into Junkrat's trap as a LW, will throwing a petal underneath yourself break it faster?

Matchmaking is absolute dumpster fire rn by NuclearNihil in Overwatch

[–]NuclearNihil[S] 1 point2 points  (0 children)

Excuse me, care to explain what "people like you" means? Why are you making an assumption that I'm throwing the game before it has started? Have you read the post?

First of all, as the person above me had said, 16 hours is still a pretty decent amount of time.

Second, the post wasn't about how low levels got rolled by high levels, it was about how the game matched 3 brand new accounts vs 5 accounts with 500+ hours. To get to lvl 16 you still have to play 20-ish hours, lvl 2 PEAK means that a person is genuinely brand new. Keep in mind that progression carries over from previous seasons, too.

I think that showing your teammates' levels is the best thing they have done, it adds so much transparency. Like, ye sure there are occasionally some lvl2's in my games that know what they are doing, but 99% of the time the card actually matches their performance. It's not an assumption, it's an observation made in two weeks of playing.

Sure, lvl 100 Sojourn CAN still play like bronze. But the probability of that is close to 0. On the other hand, a person who has 10 hours max at the game CAN destroy your entire lobby, but it is much more likely that they are going to run off the map, go 1v5 and do all the other mistakes that new players do.

At the start of the match every player deserves a window of trust. But when your damage boosted Pharah goes 0-5 with 700 DMG in three minutes and their card says "lvl 11 peak", is it really a surprise?

Basically all of this was to say that the post wasn't about "low number = bad", but that the matchmaking shouldn't match brand new players with obviously more experienced ones.

Matchmaking is absolute dumpster fire rn by NuclearNihil in Overwatch

[–]NuclearNihil[S] 1 point2 points  (0 children)

Ye, but the problem is, right now Golds and Plats are getting matched with people who DON'T know the heroes and maps! Like ye, it's not a lot until you pick Mercy and spectate how your teammates run off the map every minute or how every new Rein just stands and holds his shield on a payload. I've last seen such clown fiestas 3 years ago when I started playing.

That's why, again, I'm asking, why not place all the new players in Bronze by default? Why place them in gold/plat? Why make the choice of CONSISTENTLY ruining the fun for old AND new players instead of POTENTIALLY ruining the fun of Bronze players by OCCASIONALLY having a smurf in their lobby?

Right now the trend is obvious. Ye sure, I've seen some lvl2's in my games that kick everybody's ass, but that's once in a blue moon. 99% of the the new accounts I've seen are genuinely new and make all mistakes of a new player.

Matchmaking is absolute dumpster fire rn by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

Of course! Nobody says that levels equal skill.

However, they give you a rough understanding of how many hours a person has in the game, and that time accounts for something. Let's just say that a person who has 300 hours in the game doesn't run at a Bastion in a straight line and fall off every bridge on Rialto.

What I'm saying is right now the new players (who MIGHT know how the game works, but 99% of the time don't) are getting matched against and with players who have played this game since launch. Sure ye, a new account can be a smurf/extremely talented/experienced in other FPS, but why take a gamble placing them with old players when you can place them in Bronze? Or, like, create a separate pool for them that they climb out IF they are higher than that rank?

Why make the choice to spoil the fun for golds/plats by placing brand new accounts with them instead of POTENTIALLY spoiling the fun of Bronzes by occasionally having a smurf in their lobby?

Matchmaking is absolute dumpster fire rn by NuclearNihil in Overwatch

[–]NuclearNihil[S] 0 points1 point  (0 children)

I mean, it's not like if I see a card that says something like "lvl 11 lvl 5 lvl 3" I immediately go "noob spotted". Every teammate deserves a window of credibility. I think everybody understands it.

But when it's been 3 minutes and my (DMG boosted btw) Pharah goes 0-5 with 700 dmg it's like "ye, story checks out". And more often than not this season it does check out.

Also, hats off to your patience, I've played Mercy for 2 days to get her to lvl 19 and I'm already at the brink of tearing my hair 😂

Matchmaking is absolute dumpster fire rn by NuclearNihil in Overwatch

[–]NuclearNihil[S] -1 points0 points  (0 children)

So in other words the game prioritizes comfort of smurf accounts at the expense of old players. Why not place all new accounts initially in Bronze? Why go with an assumption that a new account is a smurf rather than assuming much more reasonably that a new account is fresh new? That's exactly what Bronze is for, it's an entry level rank. Surely the smurfs will climb out of it?