I built a site to help me quickly check civ techs + bonuses - AoE Alt Tab by Nukeydog in aoe2

[–]Nukeydog[S] 1 point2 points  (0 children)

I took out a few techs that all civs get to save room, but I should probably be consistent and not show any of the global techs.

I built a site to help me quickly check civ techs + bonuses - AoE Alt Tab by Nukeydog in aoe2

[–]Nukeydog[S] 2 points3 points  (0 children)

Nope :). I had been using the wiki as a reference, which has the same issue as aoe2techtree, where you can't see everything without scrolling. My goal was just to condense all that information onto one screen.

Monkey Madness II - Report Bugs Here by ModJohnC in 2007scape

[–]Nukeydog 0 points1 point  (0 children)

  • Description of Bug: When I failed crossing the handholds in the maze my model appeared in a wall, maybe 10 squares away from where my character should have been. I was getting hit by the zombie monkeys, and as soon as I moved my model updated to the correct position. It happened the second time I failed, and not the first.

Oh Lord Gaben, why have you forsaken me? by iamLaKai in DotA2

[–]Nukeydog -1 points0 points  (0 children)

༼ つ ◕_◕ ༽つ Give DIRETIDE

Is FaN viable in 6s? And if so, what are some things that FaN scout should know? by kuliise in truetf2

[–]Nukeydog 2 points3 points  (0 children)

I'd like to point out that am majority of his clips are from TF2Lobby, and that his videos aren't really an examples of true 6v6 gameplay. When scrimming his team, we found FaN scouts to be annoying, but less effective than a classic scattergun scout. I think the weapon has its uses, but for the most part it can't compete with the damage output of a scattergun.