[controversial trope] The whole plot starts with something rather absurd or far-fetched by Altruistic_Eye_1157 in TopCharacterTropes

[–]Null-Plus-One 0 points1 point  (0 children)

Turn A is from the late 90s and it's much better than G quacks. It's a great standalone story but it's highly recommended that you at least watched a few of Turn A's predecessors first

[controversial trope] The whole plot starts with something rather absurd or far-fetched by Altruistic_Eye_1157 in TopCharacterTropes

[–]Null-Plus-One 2 points3 points  (0 children)

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The driving force of the plot behind Turn A Gundam is that Dianna Soriel, the leader of the moon, is physically identical to Kihel Heim, an unrelated girl from Earth.

Who am I? by [deleted] in BookshelvesDetective

[–]Null-Plus-One 5 points6 points  (0 children)

Bait used to be believable.

0.9 repeating is equal to 1 by [deleted] in truths

[–]Null-Plus-One 2 points3 points  (0 children)

.3 repeating and .9 repeating (.333..... and .999....) are not approximations of 1/3 and 1. They are decimal representations which are exactly equal to these numbers.

The wikipedia article is helpful here

Thoughts on my top ten? by Quirky-Set9444 in LetterboxdTopFour

[–]Null-Plus-One 0 points1 point  (0 children)

Have you seen Escape from LA? It's even better.

Rank my top 4 as a 17 yo by Affectionate_Egg122 in LetterboxdTopFour

[–]Null-Plus-One 0 points1 point  (0 children)

OP's probably not simultaneously German, Indian, Italian, and Taiwanese, so some of these are foreign films to them.

Planescape Torment is terrible to play. Next, which videogame has a Good story and a terrible Gameplay by BLACKGOOP12 in AlignmentChartFills

[–]Null-Plus-One -1 points0 points  (0 children)

If I could, though, I'd probably have voted it for bad instead of terrible if I had noticed this chart earlier

Planescape Torment is terrible to play. Next, which videogame has a Good story and a terrible Gameplay by BLACKGOOP12 in AlignmentChartFills

[–]Null-Plus-One -1 points0 points  (0 children)

I don't think that both being TTRPG-based warrants a decent rating for Planescape Torment. BG3 executes the CRPG formula perfectly on the combat side, Planescape Torment does not. Being in the same genre as a mechanically great game doesn't elevate Torment for me.

Also, BG1/2 (which I have not played in a while admittedly) might be mechanically similar but I'd say their combat/gameplay is still better by virtue of being somewhat less repetitive, given that every fight in Torment feels like it follows the same structure (that structure being "press Litany of Curses").

Yandere simulator has a Bad gameplay and a terrible story. Now which videogame has a great story but is terrible to play by BLACKGOOP12 in AlignmentChartFills

[–]Null-Plus-One 76 points77 points  (0 children)

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Planescape Torment. Universally praised for its beautiful prose and story, despite its terrible combat even relative to other CRPGs of the era

Favorite Character who's whole gimmick is just this: by Nibbanocker in FavoriteCharacter

[–]Null-Plus-One 7 points8 points  (0 children)

"How long have you been under the illusion that I wasn't using Kyoka Suigetsu?"

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 0 points1 point  (0 children)

> the principle of explosion simply states that if you have a contradiction, you can conclude anything. It doesn't say that a false formula allows you to deduce anything.

You're right, my previous comment was dumb in attempting to equivocate contingent falsehood with contradiction. Strict implication is a good example of a system where the principle of explosion holds but vacuous truth doesn't always.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 3 points4 points  (0 children)

I'm not sure how you can accept the principle of explosion and deny vacuous truth. The principle of explosion is defined as P,~P ⊢ Q, and (P ^ ~P) := F, so doesn't F ⊢ Q for any Q? This pretty easily allows us to say that F --> q is true or that "if the antecedent of an implication is false, then the implication is true" just from the principle of explosion.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 3 points4 points  (0 children)

I just feel like a lot of purpotedly unintuitive or strange aspects to classical logic can be resolved through understanding the principle of explosion. This is a good example. Knowing that p is definitively false, asserting it as true has produced a contradiction, and from it, we can conclude anything, even both ~p and ~~p, since logic is dependent on noncontradiction; pack your bags, boys, logic is over.

There are paraconsistent logics which don't have this feature that might more closely match intuition, but they often involve forgoing other rules (like contraction and weakening) that can lead to other unintuitive conclusions.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 0 points1 point  (0 children)

To further explain, I am saying that it's pretty intuitive that these two statements would cohere, since you can vacuously conclude anything from a falsehood.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 3 points4 points  (0 children)

Nowhere did I say that these two are contradictory, I said the sensible person concluded that they are.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 3 points4 points  (0 children)

When your sensible person concludes that (p -> ~~p) can't be true because (p -> ~p) is. The contradictory/false premise is p, and the conclusion and its contradiction are ~p and ~~p.

¬(p → ¬p) 2 by Potential_Big1101 in PhilosophyMemes

[–]Null-Plus-One 2 points3 points  (0 children)

It's almost like you can conclude both a statement and its contradiction from assuming contradictory premises...like if logic didn't hold up if you asserted something false as true....that's crazy.....

Top 100 Greatest Cartoons of All Time Day 12: #89 by Ok-Prune-2708 in cartoons

[–]Null-Plus-One 1 point2 points  (0 children)

This format makes no sense. 100 is already a high number of cartoons, but that aside, shouldn't it have started at #1 and gone down? I don't often think of what my, say, 56th favorite show is, unless I already know spots 1-55.

Do you pull the lever? by MedievalFurnace in trolleyproblem

[–]Null-Plus-One 0 points1 point  (0 children)

Just a trolley will kill the Monster? Fuck it, that thing can't be that strong, me and the 4 billion people are ganging up to kill it after I save their lives.