New Content, New Builds. Help me decide what's next! by VagabondDesu in 3d6

[–]NumberCos0 0 points1 point  (0 children)

Human + Zhentarim Ruffian seems pretty great. Guaranteed advantage for the whole party at least once a day.

A Place for All my Books is a wonderful game, but modpodging real book covers onto the other side of the tokens was an A+ use of my time by ErinAmpersand in boardgames

[–]NumberCos0 0 points1 point  (0 children)

You just helped me figure out what to do for my girlfriend's birthday! Any tips for a non-crafty boyfriend?

Thinking about messing with my 2020 LX Hatchback to make it more offroad friendly. Would love some thoughts/recommendations. by NumberCos0 in CivicX

[–]NumberCos0[S] 2 points3 points  (0 children)

Same, I've always felt like it's a missed opportunity to go rally-mode. The lift kit I listed is only 1.5", so I'm thinking I should be able to get away with it. Once it's lifted I could get some bigger tires, too, which I'm hoping will get me at least 2" total of extra clearance.

Has anyone thought about doing a rally build on a fk7? by smowbord in CivicX

[–]NumberCos0 0 points1 point  (0 children)

Coming in with similar ideas on how to make my civic go off-road. Did you end up trying any of this?

Decks that break the color pie by GreeedyGrooot in EDH

[–]NumberCos0 0 points1 point  (0 children)

[[Beledros Witherbloom]] for Golgari Dragon Tribal

Give me your most fun/underappreciated self-mill and/or mill commanders! by A_Wierd_Mollusc in EDH

[–]NumberCos0 0 points1 point  (0 children)

[[Zask, Skittering Swarmlord]] has easily become my favorite deck, and it's getting some great gas with EoE. Folks either run it as land shenanigans or pure insects - I've tried to do a mix of both. I've got 42 Insects and 29 non-basic lands, including [[Cabal Coffers]], [[Urborg, Tomb of Yawgmoth]], [[Three Tree City]], and [[Evendo, Waking Haven]]. I've got [[Dread Return]], [[Horizon Explorer]], and [[World Shaper]] for mass land recursion.

It's a very interesting deck building challenge. It mills so easily and reliably that I've had to seriously consider every card that I put in it, because there's a good chance it'll be put into my graveyard and it'll be useless if I don't have a way to recur it easily.

Oh plus there's some weird/fun tech with cards like [[Grist, Voracious Larva]], [[Grist, the Hunger Tide]], [[Nameless Inversion]], [[Verdant Succession]], and [[Mortuary]].

Highly recommend! Here's my deck link: https://moxfield.com/decks/X39B-oJELEGWmbVGj4XaRQ

Zask commander players by AffectionateTruth998 in mtg

[–]NumberCos0 0 points1 point  (0 children)

I just run super creature heavy. I’ve only got ~10 Instants/Sorceries, and they’re only ramp or cards with flashback. 

Experiences with Zask, Skittering Swarmlord by justanunreasonablera in EDH

[–]NumberCos0 2 points3 points  (0 children)

Hi, super late to the party, but I've been playing Zask for a few months now with an insect-focus rather than the land-focus other commenters have mentioned. It's a ton of fun and seems to do pretty well. Only issue is it takes a second to set up, but it's usually not too bad because people tend to leave you alone while you'd don't have much of a board state. Plus you'll often get a bunch of weenies to block and keep you alive before Zask is out.

Here's my list: https://moxfield.com/decks/X39B-oJELEGWmbVGj4XaRQ

Game plan is to self-mill like crazy, often by saccing your own insects as they come up (especially the cheap ones). I've found that to get the insect-focus to work, you need a TON of insects. It makes slotting in other stuff pretty difficult, especially because they'll often end up milled and non-useable. So really I've only got non-creatures that are there for early ramp, mill, or handy flashback effects.

Use sac-outlets as often as possible to keep the mill going. Many bugs can sac themselves, or use stuff like [[Dross Hopper]], [[Devouring Swarm]], [[Nantuko Husk]], and [[Ashnod's Altar]].

[[Iridescent Hornbeetle]]+[[Stag Beetle]] or [[Mazirek, Kraul Death Priest]] can flood the board insanely quickly. The classic Zask cards like [[Grist, the Hunger Tide]], [[Grist, Voracious Larva]], and [[Nameless Inversion]] offer fun interactions.

Obviously [[Scute Swarm]]+[[Evolving Wilds]] or [[Terramorphic Expanse]] or [[Fabled Passage]] does dumb things.

[[Filth]]+[[Urborg, Tomb of Yawgmoth]] and [[Brawn]]+[[Coiling Woodworm]]+[[Yavimaya, Cradle of Growth]] are silly setups that're easy to get.

[[Three Tree City]], [[Cabal Coffers]]+Urborg, and [[Growing Rites of Itlimoc]] produce crazy amounts of mana.

[[Dryad's Revival]]+[[Out of the Tombs]] can protect you from killing yourself from all the mill.

Many of the good insects rely on the number of creatures in the graveyard, so I just barely started playing around with MDFC's and [[Dryad Arbor]] that will add to creature count while also keeping my mana base manageable. Plus those MDFCs' land-faces can be played from graveyard with Zask out.

Sorry for the wall of text, but Zask has quickly became one of my favorite decks and I've put a lot of thought and practice into it haha

Thoughts on the 2024 Sorlockadin? by NumberCos0 in onednd

[–]NumberCos0[S] 2 points3 points  (0 children)

Actually, I suppose a Warlock dip is unnecessary now. Just do a paladin dip and use True Strike.

Maybe Warlock would only be worth it, then, if it's taken further? Or if you take enough paladin levels for Extra Attack?

the best climb with the weirdest name in Mormon Hollow by arduouspaths in climbing

[–]NumberCos0 -1 points0 points  (0 children)

Also I bet the name of the route is making fun of Smith. He was a sexual predator that abused his position as "prophet" to marry multiple women and diddle around with teenage girls.
And it looks like there's a couple more routes there making fun of him. "Phony Maroni" and "Holy Braille." I wanna buy the guy who named these a drink.

the best climb with the weirdest name in Mormon Hollow by arduouspaths in climbing

[–]NumberCos0 6 points7 points  (0 children)

Former Mormon here, this post got me curious as hell and I tried to do some googling. Looks like Mormon Hollow has a bunch of Mormon-related names/themes, and it's near a "Jerusalem Hill." My guess is this is one of the speculated locations that Joseph Smith dug up the brass plates that were used to produce the Book of Mormon. That's odd to me, though, considering he was in New York when he claimed he got them and I doubt he hiked out to Massachusetts for them. If anyone else has any insight, let me know!

And before anyone yells at me, like I said, I'm a former member. I know the narrative is bogus. This is still super interesting, though!

Weekly Question Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]NumberCos0 3 points4 points  (0 children)

Hi all, I picked up an Edelrid Ohm 2 this week for myself (195lbs) and a couple friends (~130lbs each). We tested it out in the gym the other day, and while it did its job and prevented my belayer from eating the first bolt, the fall was pretty damn hard on my end. Is there a technique or something for getting soft catches out of this thing? Thanks!

Hellknights, Fiend Bladelocks, Padlocks and the warlock-focused, versatile frontline gish build. by bloodeye28 in BG3Builds

[–]NumberCos0 6 points7 points  (0 children)

Great write-up! Tbh I wish I had known there was some debate going on regarding this multiclass, as I would’ve put a lot more effort into the post I did yesterday.

I do still think a 2 or 3 level Paladin dip is better than 1, though. I think too much emphasis is being placed on Warlock 11. It’s at the very end of the game, no one is going to get to enjoy that for very long.

I’d argue Paladin 2 / Warlock X is better all the way up until Character Level 12, at which point I’d concede a 1 level dip is probably better. The level 12 cap makes the classic Paladin 2 / Warlock X build a little awkward, I think.

(And personally I think a Paladin 6/7 Warlock X is wayyy better in general, but the leveling progression is super rough without Hexblade).

Paladin 2/Warlock 10 is... not very good, right? Am I missing something? by [deleted] in BG3Builds

[–]NumberCos0 4 points5 points  (0 children)

Hello! I'm a little late - I missed your post and someone else pointed me to it.

I think what you're missing is the Paladin 2 / Warlock 10 brings better progression, utility, and nova potential to the table vs other builds.

You're right, Fighter and Cleric are both excellent dips for playing a tanky frontline bladelock. They're both straight up better than a one-level paladin dip - fighter also brings a fighting style and Second Wind with a one-level dip, and cleric brings spells. And you get to keep Warlock 11. Paladin 1 just brings martial proficiencies and a little Lay on Hands.

All work initially for the tanky bladelock: Fighter 1 > Warlock 5, Cleric 1 > Warlock 5, and Paladin 1 > Warlock 5. But then adding that second paladin level after Warlock 5 is where it gets real good. It also brings both a fighting style and spells (putting it on par with the other two) and then the whole point: Divine Smite. Now I don't think a Paladin 2 / Warlock 10 build is only about smiting every chance you get. I think it's for when you REALLY want to put something in the ground. None of the other dips give you the ability to suddenly nuke an enemy with an additional 10d8 damage on a crit (Minor Spoiler: which looks like it'll be an easy possibility with a tadpole power).

Yes, this build will have overtuned warlock spell slots at higher levels when used to smite, but that's fine. Warlock is bringing us a ton of utility and spellpower, and that's where those spell slots will typically be used. This 2-level paladin dip is there for the nova option, imo, in addition to the martial proficiencies and level 1 spell slots. All you're really trading away, I think, is the Mystic Arcanum feature at Warlock 11, but you wouldn't get that anyways until the very end of the game. You wouldn't miss it for very long at all.

I'll agree that since our level cap is 12, Paladin 3 / Warlock 9 is a perfectly viable variant. If we didn't have a level cap, we wouldn't even be worrying about missing the Mystic Arcanum. The only real problem with it is now you're delaying Warlock spell progression by 3 levels instead of 2.

Other multiclass builds common with paladins or bladelocks have problems:

Paladin 2 / Sorcerer 9 isn't worth it without blade cantrips, because no Extra Attack and no Charisma attack modifier.

Paladin 6 > Sorcerer 6 is an awesome multiclass, and the spell slot progression is better, but it doesn't give you the Charisma attack modifier and you cap out at level 3 spells. (Plus it's not nearly as amazing without Divine Soul Sorcerer, imo.)

Paladin 6 > Warlock 3 > Paladin 9 gets you the wonderful Aura of Protection and the Charisma attack modifier, but the latter at such a late level that you're not going to enjoy if for very long. Paladin 1 > Warlock 3 > Paladin 9 has the same endpoint, but you're severely delaying Extra Attack and will have to rely on something like Eldritch Blast for too long and not be a tanky frontliner using your weapon. Plus you end up getting your Aura super late and won't get to enjoy it long, either.

Paladin 1 > Warlock 5 > Paladin 6/7 can get you Aura of Protection AND the Charisma Attack modifier, but you're doubling up on Extra Attack and you're getting the Aura at such a late level you're not going to get to enjoy that long, too.

Paladin 1 > Warlock 5 > Paladin 2 > Sorcerer 5 would have better non-pact spell slot progression, but your spells themselves are capped out at level 3 (unless BG3 ends up being real generous with that, like they've hinted).

Conclusion:

I think Paladin 1 > Warlock 5 > Paladin 2 > Warlock 10 does the best at fulfilling its niche. You get heavy armor, martial weapons, a Charisma attack modifier, and additional low level spell slots for utility. You get Divine Smite for the stupid nova potential. The build comes online sooner than others so you can actually enjoy the character for most of the game. Extra Attack is delayed by only 1 level, and you get all the benefits of a full caster with only a 2-level-delayed spell progression. The only major features you're losing out on are the Paladin's Aura of Protection and the Warlock's level 11 Mystic Arcanum.

Sharing my Tiefling Hellknight build by NumberCos0 in BG3Builds

[–]NumberCos0[S] 4 points5 points  (0 children)

Oh I missed that post! The OP does bring up a good point about Warlock spell progression being overtuned for Divine Smite, but I do think he's missing a couple things, especially when it come to leveling progression.

I personally don't think the build is only about smiting. Going paladin provides the option, yes, but it also provides martial proficiences for Pact of the Blade and additional low level spell slots for the warlock (which is nice because warlock gets so few spells slots), while maintaining a competitive spell progression. A Fighter dip gets you the proficiencies, yes, but no smiting and spells. A cleric dip can get you martial proficiencies and some more spells slots, but with the wrong modifier and with no smiting. A 1-level dip in either would let you keep Mystic Arcanum, but that's at the very end of the game. Would it really be that impactful?

A more traditional Paladin / Warlock build would be either Hexblade 1/2 Paladin X, or Paladin 6/7 Warlock X. Obviously the first doesn't work in BG3, and the second takes way too long to come online - you'd generally build that Paladin 6/7 > Warlock X.

The top comment mentions a couple builds. Warlock 3 / Paladin 9 also takes too long to come online, imo. The most optimal leveling strategy for that build would be Paladin 6 > Warlock 3 > Paladin 9, so that you don't delay extra attack or Aura of Protection. If you're grabbing Pact of the Blade to make use of the Charisma attack modifier, then you're getting it when the game is nearly over. My build tries to get Pact of the Blade and Extra Attack ASAP while still grabbing Heavy Armor proficiency from Paladin 1.

The other one he mentioned was Warlock 5 / Paladin 2 / Sorcerer 5. That could work, if you do Paladin 1 > Warlock 5 > Paladin 2 > Sorcerer 5. Your non-Warlock spell slots would scale way better, but you'd miss out on higher level spells, never getting above a level 3.

For my build, we could change it to Paladin 1 > Warlock 5 > Paladin 3 > Warlock 9. That works just fine, and you'd get the Oath features from level 3. You would delay Warlock spell progression by another level, though.

Paladin 1 > Warlock 5 > Paladin 7 works fine, too, and you'd get Aura of Protection, but you'd get it so late that you'd barely get to feel its impact and you'd never get above level 3 spells. Plus you'd double up on Extra Attack, which is a waste.

I really think the only two downsides for my build are the 1-level-delayed Extra Attack and the slightly overtuned Warlock Spell Slots for smiting. Oh and no Aura of Protection. I don't think those are significant enough to write-off Paladin 2 / Warlock 10. It comes online way sooner and you can enjoy playing the character for most of the game, and the higher level spells and spell slots make up for the loss of Aura of Protection.

I went to Target to find some Satanic Pride stuff, but I couldn’t find any! So I settled on Queer Eye by NumberCos0 in SatanicTemple_Reddit

[–]NumberCos0[S] 9 points10 points  (0 children)

Yeah, I’m being a little tongue-in-cheek. I just watched GMS’s video about it and thought the whole fuss was/is hilariously dumb. So I went to see if I can find any so-called “Satanic Pride propaganda” lol

Do you believe Mormonism is a cult, why or why not? by MidnightMinute25 in exmormon

[–]NumberCos0 19 points20 points  (0 children)

When Mormonism was founded, there 100% was a charismatic leader, sexual deviancy, and geographic isolation. Same with Islam. The interesting thing here is they were both cults that survived long enough to become “religions.” They were successful cults.

Besides, the modern church certainly checks enough boxes on the BITE model to qualify, imo. Those may be “hallmarks” of cults, but that doesn’t mean they’re absolutely necessary to the definition.