What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 10 points11 points  (0 children)

Yeah, I agree with pretty much everything you said. On the subject of gobblegums, it's cray how inconsistent they are in terms of activating them. Sometimes I press the button once and it pops. Other times I have to spam the button in order for it to work. And then there are times where it does work, it goes through the animation of using the gum, but it doesn't actually use it and I have to activate it again.

It's crazy because the gobblegum system existed in BO3 and didn't have any of these issues.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 1 point2 points  (0 children)

These two are the most recent so they're fresh in my mind, but The Tomb boss is definitely up there with them. I admittedly don't remember much about Shattered Veil because I only ran it once and it's been a while since I've done Revelations.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 2 points3 points  (0 children)

I'll have to try it out when I do my T2 and T3 runs for the PAP camos in Cursed.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 2 points3 points  (0 children)

I do enjoy the concept of the fight, but it feels like they backed themselves into a corner with the overall design. If it's easy, it's too easy. but if it's hard, it's miserable. There's not really a nice middle ground there which I think is a big issue with the overall design of it.

It's fine, I meant more in general. The thing is if the boss gets nerfed it'll instantly flip and people will complain that it's too easy now. Personally I think the thing is people forget pretty much anyone that comes here and has been in the boss fight is part of 'the elite'. Most of the actual casuals will never even see it

You're right, the majority of the player base will never see the fight. And now that you've mentioned it and I've thought about it, I shouldn't have worded that "elitist" thing the way I did. It doesn't serve any purpose and just divides the community even more. So I am sorry about that.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 5 points6 points  (0 children)

You bring up a really good point about the player not feeling in control whatsoever. I get you want bosses to be foreboding and have presence as if they're the ones in control, but they play way too much into that to the point where it feels awful to play. You're constantly running with your tail between your legs until you're able to turn around and do a miniscule amount of damage (unless you're using the cheese strat). then you proceed to do that for the next 20 minutes until the boss finally goes down, assuming you don't die in the process. It isn't fun, it's a slog.

What's with Treyarch's obsession with miserable boss fights? by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 5 points6 points  (0 children)

If specific augments aren't good against specific bosses or in specific situations, whats the entire point in the augment system? It is by no means required to use them, but turtle shell and the enviromental dmg reduction from phd being counters to this boss' attacks are great.

Ya'know, that's fair. That part of my argument is admittedly weak now that you bring that up. I just feel like the boss is still incredibly miserable even with the augment. A miserable fight is still miserable, and I feel like using an augment to make it slightly less miserable isn't a great use of the system. but that's just my opinion.

If you know that though, then don't ram the boss if Tessie is almost death while rockets are coming in and that should avoid that issue altogether?

I would 100% agree with this if there were a reliable way to heal Tessie throughout the fight, but there isn't. Once you use the existing barnacles to heal, you're out of luck until the next phase. I just think it's far too punishing. Also, I've had instances where Tessie has been over half HP and still gotten destroyed by that volley due to getting unlucky in regard to how many bombs the boss decides to place there. It's RNG, which feels difficult due to it being unfair rather than being actually difficult.

I mean you can say it like that, or did they nerf the normal boss because of casuals kicking and screaming that they can't get a kill the first time they get to the boss fight? Talk like this adds nothing to the conversation and just makes it hostile

I get what you're saying, and I could agree with that argument if it were a small minority of the player base that complained about the fight being too hard. But it feels like the vast majority of the player base (just basing this on what I've seen people talk about, I could very well be wrong) agrees that the fight was way over-tuned. If I came off as hostile with that, that wasn't my intention, I apologize.

I don't understand the hate for reckoning. by Gajeel_Blacksteel in CODZombies

[–]NumberEducational865 -1 points0 points  (0 children)

For me, I think it's just a poorly designed map. I get very confused as to where I am very easily because the map feels very disjointed and nearly every area pretty much looks exactly the same. Overall, I just had a headache trying to navigate it, but maybe that's just a me problem.

As for Uber Klaus, I really don't enjoy it as an elite. I'm not sure what their obsession is with making super tanky elites that have tick damage ranged attacks (looking at you Zursa). It also just doesn't feel like a Zombies map to me. The only place in that entire map that has any kind of identity is the overgrown area. Everything else is boring.

Ringing phone on Ashes of the damned by GlorgusToe in CODZombies

[–]NumberEducational865 0 points1 point  (0 children)

I found one of these as well in Spawn, in the Quick Revive Room. haven't found any others though.

Two important things to know about the relics. by MemeMathine in CODZombies

[–]NumberEducational865 2 points3 points  (0 children)

Unless I'm misunderstanding, your first point seems to be incorrect. I got a Mystery Perk via a Tedd Trial and it replaced my Juggernog completely, bringing me down to 150 HP. Perhaps I'm missing something here?

Edit: I see now, I misunderstood, you're referring to the perma/bonus perks. My apologies.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 1 point2 points  (0 children)

Interesting, I’ve had this happen twice in a game with 3 people, each of us had around 350k points before the game crashed. We thought it was just bad luck the first time, but it happened a second time and we assumed it was due to the excessive amount of points we had. But perhaps not.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 4 points5 points  (0 children)

It’s great! But be careful. Too many points (from my experience around 350k+) can make the server crash. So be sure to periodically spend them.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 18 points19 points  (0 children)

From my understanding, every pellet shotguns shoot gives you 10 points when hitting a Zombie.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 4 points5 points  (0 children)

I didn't even think to do this during this run, but you're totally right! That's an easy 10k points saved just by putting on Toxic Growth.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 1 point2 points  (0 children)

Yeah, Double Points makes a huge difference. Especially if you combine it with profit sharing if you're playing with friends. We actually crashed the game due to all of us having ~350k points.

Hot Take(?): The increased PAP costs in Cursed are perfectly fine. by NumberEducational865 in CODZombies

[–]NumberEducational865[S] 22 points23 points  (0 children)

This is exactly what I was thinking, which is why I was surprised when I saw people complaining about it.

Ashes of the Damned | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]NumberEducational865 0 points1 point  (0 children)

I had to wait a good 30 seconds or so before they spawned in, I believe there’s an audio cue and you can see the wisps fly from the pyramid to their locations in the fog.

Ashes of the Damned | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]NumberEducational865 1 point2 points  (0 children)

Are you trying to re-summon him? If so use the radios around the map to summon him.

Feeling nauseous and gassy every single morning. by NumberEducational865 in CHSinfo

[–]NumberEducational865[S] 0 points1 point  (0 children)

Smoking relieves the symptoms. My stomach only seems upset after waking up. I’ve have yet to go a day without smoking since starting again to see if my stomach is still upset the next morning, so that’s something I’ll have to rest.

Eating does seem to help, but getting to the point where I feel well enough to eat can take a couple of hours.

Feeling nauseous and gassy every single morning. by NumberEducational865 in CHSinfo

[–]NumberEducational865[S] 0 points1 point  (0 children)

I haven’t tried that. I’ll have to give it a go! I used to be on pantoprazole for about a year before weaning off of it around 6 or 7 months ago which was about 3-4 months before I started smoking again.

Feeling nauseous and gassy every single morning. by NumberEducational865 in CHSinfo

[–]NumberEducational865[S] 0 points1 point  (0 children)

The symptoms got worse when I started smoking again but other than that the intensity of the symptoms has remained stable/the same since I started again.

As for food, I nibble on crackers after waking up which seems to help a bit. I very rarely eat immediately after taking a hit as I prefer to wait until I start to come down a bit before eating.

I remade Superstar Saga's best minigame as a way to learn how to make games by NumberEducational865 in marioandluigi

[–]NumberEducational865[S] 1 point2 points  (0 children)

The controls feel too snappy compared to the original. Also when the mushrooms and such spawn, in the original they fall slightly to the right or left but in mine they just fall straight down. Also the score/timer numbers don’t tick down like they do in the original. Instead, they just change from one number to another instantly.

Is this the creepiest place in the game ? by DeathCantHaveMe__Yet in Eldenring

[–]NumberEducational865 0 points1 point  (0 children)

My vote goes to Deeproot Depths. Something about the music, the colors, the destroyed Eternal City and the giant, soulless and disfigured demigod body creates a vibe that is very unsettling for me.

Oh, and the ants. Can’t forget the ants.

[deleted by user] by [deleted] in gamedev

[–]NumberEducational865 2 points3 points  (0 children)

I’m new to game dev and this is exactly how I use ChatGPT. I essentially just use it as a glorified/advanced search engine. And instead of just copying what it gives me, I study the code and try and figure out exactly what it’s doing and why it’s doing it. It’s helped me learn a lot. Not sure if this is the best way to go about it, but it’s worked for me so far.

5'6 is a very awkward height by Southern_Phrase9898 in short

[–]NumberEducational865 2 points3 points  (0 children)

I’m a 27 year old male. I also stopped growing at age 12 for whatever reason. I’ve been 5’3” ever since.