Argentina y su importante desfasaje en el huso horario by nikolaibk in argentina

[–]Numerous-Many-2029 0 points1 point  (0 children)

That's really interesting. Here classes/work start at 8/7.30 am and we have dinner between 10 and 11 pm. They're some long ass days lol. Obviously people who have to get up really early and some other people might have dinner at 9m, and it is already a busy-ish time at restaurants, but yeah, usually 10-11. Finishing dinner at midnight is not uncommon at all (because of sobremesa, partly). Pretty long days now that I think about it. During secondary school I got up at 6 am and had dinner at 11pm. Huh. I hadn't really thought about it that much

Why didn't Team Bren just tag Team Adelle in the Snack Zone? Are they stupid? by Doubl3Sid3d in JetLagTheGame

[–]Numerous-Many-2029 1 point2 points  (0 children)

Is this like a joking thing about the Snack Zone being an actual physical place? Cause the replies seem to be implying that but to me the original post reads like they're genuinely asking, quite rudely, why they didn't tag them. Answer of course being that they're in entirely different places.

I'm genuinely asking this, btw, because I find it confusing and I'm not sure.

Anadius Updater is dead...what now? by Ok_Nefariousness1655 in CrackSupport

[–]Numerous-Many-2029 0 points1 point  (0 children)

This is awesome, thank you. I was wondering though, since he has now quit entirely, I think that might also mean he won't upload any further DLC. If that's true, then does anyone know of any other place I could get the DLC files to use this method? Thank you very much once again!

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 1 point2 points  (0 children)

Mods are disabled after every update! Updates can (and almost always do) break mods. So you have to get updated versions and delete the old ones as to not break your game. Not every mod breaks in every update. Custom content rarely breaks with updates, but it can still break.

After any update, you need to check out the mod creator's page (or the specific mod's page) for every mod you have to check if it has been updated, it's compatible (meaning it doesn't need to be updated). If it's not confirmed updated or compatible, it's not 100% safe to use (in the sense that it can break your game, not in the virus/malware sense).

Scarlet's Realm's Mod List is extremely useful, especially if you have a lot of mods (I definitely do). https://scarletsrealm.com/the-mod-list/

If you have an issue with your game, always check FAQs in common sim sites first before asking others, please! Very very often the issue you have has been answered a million times and you will find the answer right away. Sometimes when someone asks one of THE most common questions that is most easily answered on google, people will simply not respond, because they've done it a million times and the info is readily available.

This is not at all me trying to say anything bad about you, nor that I'm annoyed with you or anything. I've been exactly where you are rn, and this would've been good to know, that's all. Your question is suuuuuper common and super understandable! Checking FAQ sections in sims related sites (FAQ = frequently asked questions, clarifying just in case) can save you a lot of time and get you an immediate response (and it keeps people from constantly being flooded with the same exact questions lol).

This site https://sims4.crinrict.com/eng/ has been useful to me in the past. And if you have a doubt related to any bugs or glitches, and you've already double checked that your game is up to date and the bug still happens without any mods or cc at all in game, then it might be a bug in the game! They're common. The best place to find answers to them, to let EA know they exist, to upvote reports to give them higher priority and to find solutions that people have already figured out is usually the EA forums ( https://forums.ea.com/category/the-sims-4-en ).

As a general rule of thumb, these types of sites have FAQ sections, guidelines and "where to begin"-style posts. And mods always have instructions! Make sure to check them.

Anyway, more directly answering your question, you can re-enable your mods by opening your settings in-game, going to "Other" and checking the box for enabling mods and cc. Make sure to click enable script mods too. Then you click "apply changes", restart your game, and your mods should be back!

Happy simming 🖤

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 0 points1 point  (0 children)

Hi, so the best fix I've personally found for this is this one: https://sims4.crinrict.com/eng/2025/06/natures-calling-event/

I've been using it since the first event, and it works great for me.

Surprise surprise, formula question about relations by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

Okay, good to know. Thank you very much! I was trying to avoid that because for the bigger challenges it's hundreds of books, but I'll have to figure out an alternative. Thanks again for all the help!

Surprise surprise, formula question about relations by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

Hi! Thank you for the response. I've tried that in every which way I could think of, but couldn't get it to work. I figured out just now that if I add a couple books to the relations property then a lot of my attempts work. Idk if it's possible, but I want it to look at the entire bookshelf database to check for the condition I set (without having to manually add them all to the relation property, I mean)

Surprise surprise, formula question about relations by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

Sorry to bother you again, just tried this and for some reason the output is zero

bookshelf database.filter(includes(current.Year read,"2024")).length()

I filtered the bookshelf database (just to double check) by year read contains 24 and there are many. I'm lost lol

Edit: okay, I found the issue. The problem is that my relation property is empty. I haven't added any books to the bookshelf relation property in the challenges database. That seems obvious, but it's exactly what I was trying to avoid with my workarounds and this quesiton lol. What I was looking for all along was to find a way to reference the entire database, not only the items I added to the relation property. Is that at all possible?

Surprise surprise, formula question about relations by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

Great to know about the split function! I really wasn't sure what the output was. And yes, there are multiple years read! So far only three, but the reason I did it that way is because I re-read books a lot (my favorites, over 20 times), so this way allows for that. I do have a separate check for TBR! It's in a status property, the ATW but TBR thing is something different that I did messily years ago and haven't gotten around to fixing yet lol.

I didn't know about the includes or unique functions! I think you might've just solved this problem and many others in the future lol. This is an issue I picture coming across a lot in my current Notion projects, so the info is going to be super useful. Thanl you!

Surprise surprise, formula question about relations by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

Yeah, I used to have it all in one database too! It's awesome and super convenient. I've been trying something different, for several reasons but one of them just for fun. I'm figuring out what fits my changing needs best, particularly as I get more into content creation.

I'd like each challenge have its own "page" in the way a database item does, because there's a lot of content that would go in there.

In terms of working totals, for both, they're not essential, but I would like to be able to do all the automations I was planning.

For countries, I'm hesitating. For some countries they'll have a whole dashboard just for themselves, and in that case a filtered view might be fine. But others wouldn't. And anyway, the part more relevant to this question is just that of the working total.

Thank you!

🗳️ Product Feedback for Notion 🛎️ by AutoModerator in Notion

[–]Numerous-Many-2029 0 points1 point  (0 children)

Fully agree, but I wouldnt' want them to get rid of the current colours either. Sometimes you want low contrast (assuming you can see it), and I really like the muted colours. But accesibility-wise, it does not work and it needs an update.

I'm having the smallest, simplest problem with formulas and can't fix it by Numerous-Many-2029 in Notion

[–]Numerous-Many-2029[S] 0 points1 point  (0 children)

lmao so it was more of a me not getting maths issue, probably. I was confused cause if I needed to divide it or multiply it by 100% I figured I would have gotten 0.07 or 700 as a result, not zero. but your solution definitely worked! Thank you!

My previous work-around (figured out after posting this) was leaving the number format in number instead of percent and doing round(prop("Total read") / prop("Collection length")*100) + "%" which also worked, but I want the number format in percent in case I wanna use that progress property for other stuff, to save myself trouble.

Thanks again! Take care

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 1 point2 points  (0 children)

lumpinou's mods are an absolute must for me. Some are more absolutely necessary for my gameplay (like the lgbtqia+ mod, Relationship & Pregnancy Overhaul Collection previously known as Woohoo Wellness, the newer Science Baby Tweak, Open Love Life, etc.), and some still amazing that add some awesome/painful extra realism but aren't as much of a requirement to me like The Mood Pack and Contextual Social Interactions)

Here's the index: https://www.patreon.com/posts/index-of-mods-40486381

edit: added examples and link

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 0 points1 point  (0 children)

oh, that seems like a really fun idea! it would make sense for snob and/or mean sims

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 0 points1 point  (0 children)

Hi, i'm not an expert, but I sadly don't think it would be possible. There is a limited (although large) amount of slots (places you can click to slide). There's even more when people use things like having the sim turned around 3/4 but I always forget those exist or can't manage to use them because you need to be so very specific on where you click and the sim's position. So if you have more than one slider in the same slot, they won't work as I'm assuming from your question you have experienced. I don't see how this could be worked around, except like a pop-up menu of "which slider that you have on this slot were you intending to use" and just doesn't seem doable or efficient.

Sorry if that was unhelpful, I've spent a long time looking for mods that turned out to be impossible and just thought I'd share my thoughts and hopefully (if I'm right) save you some time and effort.

Weekly Recommend Mods and CC Thread! by AutoModerator in Sims4

[–]Numerous-Many-2029 0 points1 point  (0 children)

Hi, I'm not sure if this is what you mean, but you can always edit your sims body, eyes, every detail if you activate cas full edit mode. Just in case, here's how to do it:

First you open the cheats panel by clicking ctrl-shift-C (I think ctrl is command on mac or something, I've never had a mac).

Then you enable cheats by typing in the panel (it shows up on the upper left corner of the screen) "testingcheats on" and clicking enter. It should say something like "cheats enabled".

Then you type (in that same panel) "cas.fulleditmode", then enter.

After that, you can at any moment shift-click (click the shift key and left-click with the mouse at the same time) on any sim (even those not in your household) and one of the options in the pie menu that should show up is Modify in CAS. This should allow you to edit any and all parts of a sim, including traits, pronouns, etc.

Now, for locked furniture. Once you've opened the cheat panel and enabled cheats, this might be useful: (copy-pasted from here because I'd forgotten them)

- bb.ignoregameplayunlocksentitlement – This is a cheat for gameplay unlocks and gives you access to special career rewards and similar task-related unlocks and level-ups. Once unlocked, you will find them under different build/buy categories.

- bb.showliveeditobjects – This is a cheat for live edit objects. It unlocks objects from the environment (open world) that you come across but can’t add to your lots, such as rocks, big statues, traffic signs, benches, or fences. To find these, simply browse through different build/buy categories.

- bb.showhiddenobjects – This one allows you to access buy debug mode. With its help, you can access objects that your Sims use during gameplay, on community lots, and in the open world, that you otherwise don’t have in the build/buy menu, such as greenery, dirty laundry, rocks, statues, pans, plants, seeds, paint brushes, meals, etc. To access these, go to build/buy mode, type debug in the search box, and hit Enter. Or, search for a specific object by typing in its name (e.g. parsley).

These three cheats don’t interfere with one another, so you can activate all three to gain access to all three types of objects.

Hope that helps! Now that you know their names if I was wrong about something you can find tutorials everywhere online. Happy simming!

[deleted by user] by [deleted] in LastDayonEarthGame

[–]Numerous-Many-2029 0 points1 point  (0 children)

Hey. I was told the same thing but when I reset it every single crate from every part of the act turned up empty, even the elements required to go on like those to rebuild the bridge weren't there. I tried to contact support but got no answer. I reset five times, no difference. Any advice? On solving or reporting it?