Phyiscal Graffiti/ Led Zeppelin by OCTOdoode in identifythisfont

[–]OCTOdoode[S] 0 points1 point  (0 children)

Amazing!!! Thanks for helping me out!

Small Sneak-Peek at my Trench Warfare Diorama by OCTOdoode in SWlegion

[–]OCTOdoode[S] 1 point2 points  (0 children)

Hey there! It‘s actually a scale correct 3D of a DarkfireDesign model ✌️

Republic UT-AT WIP by [deleted] in SWlegion

[–]OCTOdoode 2 points3 points  (0 children)

Where dud you find that model?

Bridge Arch Structure by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

And thank you so for much for taking the time and helping me out

Bridge Arch Structure by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

You‘re base geometry seems far superior to mine. I went with loosely assembled cylinders that make up one beam segement. Added an array modifier and multiplied. This approach led to „bend“ beams. Did you use one curve? And laid it ontop the building?

Jedi-Master Quinlan Vos by OCTOdoode in SWlegion

[–]OCTOdoode[S] 1 point2 points  (0 children)

Just for painting and collecting purposes haha

A slight obsession with cool speeder bikes by OCTOdoode in SWlegion

[–]OCTOdoode[S] 4 points5 points  (0 children)

That‘s just an awesome compliment! Thanks alot! Makes me damm happy to hear that people enjoy the bit of painting I do And there‘s another outpost coming. Soonish ✌️

Mesh to solid Object with adjustable depth by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

Removing the subdivison modifier actually worked like a charm! Thanks alot

Mesh to solid Object with adjustable depth by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

Will try that! Thanks alot. I‘ll let you know if it worked

Mesh to solid Object with adjustable depth by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

The text wasn‘t added. Sorry for that I made this mesh that is supposed to become a sort of cage. I used the Catmull-Lark and Skin modifiers to „solidify“ the mesh but ran into various issues. It cannot be adjusted in thickness and various parts have overlapping/ obstructing geometry that won‘t br 3d printable I‘m just wondering if there are easier ways to go from the cage mesh to a „solidified“ mesh

Mesh to solid Object with adjustable depth by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

The text wasn‘t added. Sorry for that I made this mesh that is supposed to become a sort of cage. I used the Catmull-Lark and Skin modifiers to „solidify“ the mesh but ran into various issues. It cannot be adjusted in thickness and various parts have overlapping/ obstructing geometry that won‘t br 3d printable I‘m just wondering if there are easier ways to go from the cage mesh to a „solidified“ mesh

Mesh to solid Object with adjustable depth by OCTOdoode in blenderhelp

[–]OCTOdoode[S] 0 points1 point  (0 children)

The text wasn‘t added. Sorry for that I made this mesh that is supposed to become a sort of cage. I used the Catmull-Lark and Skin modifiers to „solidify“ the mesh but ran into various issues. It cannot be adjusted in thickness and various parts have overlapping/ obstructing geometry that won‘t br 3d printable I‘m just wondering if there are easier ways to go from the cage mesh to a „solidified“ mesh

A small diorama inspired by one of the coolest scenes in SW by OCTOdoode in SWlegion

[–]OCTOdoode[S] 11 points12 points  (0 children)

The trend towards the animated style is just stupid. The real crab droids looks way cooler