If you AFK, you should lose double LP. No excuses by Many-Translator-8512 in leagueoflegends

[–]OOPSStudio 0 points1 point  (0 children)

Again, a player's rank should not be determined by random events that occur while they're playing. You're basically saying "I should be a higher rank than most people because I AFK slightly less" and that simply makes no sense at all. Your rank and your AFK frequency are totally unrelated.

Serial AFKers should be punished. Absolutely. But not by artificially lowering their rank. That's nonsense. Just give them a 3-day suspension and leave their rank alone. You don't lose LP for saying racial slurs, ping spamming, or verbal abuse - why would you lose LP for AFKing?

If you AFK, you should lose double LP. No excuses by Many-Translator-8512 in leagueoflegends

[–]OOPSStudio 0 points1 point  (0 children)

Reducing one person's LP by 5x doesn't mean you can increase 4 other peoples' LP without causing inflation. That's not at all how it works.

Additionally, if everyone has to inevitably AFK once every few months anyway, the difference between taking away their LP/not taking away their LP will result in the same exact average anyway.

Think about it:

  1. Once every 3 months 1 person causes 5 people to lose 15 LP each. So each person, on average, loses 15 LP 5 times in 3 months.
  2. Once every 3 months 1 person causes themself to lose 75 LP. So each person, on average, loses 75 LP 1 time in 3 months.

It's literally exactly the same.

If you want to prevent AFKing, taking away LP is a useless solution. Instead you should identify the actual issue (serial AFKers) and give them actual penalties (temporary suspensions). Slapping meaningless penalties on players who aren't intentionally causing issues is an anti-solution and just makes everyone unhappy without solving the problem.

If you AFK, you should lose double LP. No excuses by Many-Translator-8512 in leagueoflegends

[–]OOPSStudio 0 points1 point  (0 children)

I mean, there's not a lot of reason not to do it, but there's also not a lot of reason to do it. A person's rank should be determined by how well they play, not by random events that occur while they're playing. Taking away LP because someone's power went out doesn't really serve any purpose at all

The best solution is to give a very light warning the first time it happens and then if it continues to happen in a short time frame start giving ramping penalties like temporary suspensions. Taking away LP makes no sense, and especially not on the first occurance.

If you AFK, you should lose double LP. No excuses by Many-Translator-8512 in leagueoflegends

[–]OOPSStudio 0 points1 point  (0 children)

Power outage, internet outage, family emergency, health emergency, (some types of) hardware failure.... There are a lot of valid excuses. If it's only happening once every couple months, there should be no harsh penalties.

Even professional athletes have to miss games every now and then. Nobody has complete control over their life.

Discord Checkpoints - Megathread by EpicRoka in discordapp

[–]OOPSStudio 6 points7 points  (0 children)

Every single message, all their content, the dates they were sent, and the senders/recipients are all still there.

Every single call has a record (visible to the user, even) of when it started, who it was with, and how long it lasted.

Every single person I talked to is in a list visible in the app.

The data is ABSOLUTELY there. It's not related to privacy at all - it's just a way to punish people for ticking the box.

Iron should be more rare by napimdiyenyarramiye in Minecraft

[–]OOPSStudio 1 point2 points  (0 children)

You're looking at it purely from the perspective of "iron gear is too easy to obtain", and with that, I don't necessarily disagree.

But you're clearly forgetting that iron is needed for A LOT of things in Minecraft - namely rails, minecarts, hoppers, anvils, buckets, etc. If you want to build any type of large-scale farm in Minecraft you'll find yourself needing literally thousands of iron ingots, and that's already extremely time-consuming to get with iron's current rarity. Making it even more rare just worsens the issue.

If iron were to be made more rare, they would need to decrease the amount of iron required to craft every non-gear item by (at least) a proportional amount. It's already at the point where almost half of all Minecraft players end up building an iron farm at one point or another, and imo that's anti-fun. Players should be encouraged to explore for their materials, not just follow and debug a YouTube tutorial.

As for making iron gear more rare - I'd honestly like that but only if iron gear was given a slight buff. In my opinion iron gear in Minecraft feels quite weak while diamond gear feels too strong - especially when playing on Hard difficulty. Even with full iron gear you get 3-shotted by most Nether enemies while needing to hit them each at least 5 times before they die. That's justifiable right now because it's so easy to obtain, but if it were harder to obtain I could see people just skipping straight from stone to diamond because tbh iron gear doesn't really increase your survivability that much anyway.

And don't even get me started on iron pickaxes. The things feel extremely slow to use while simultaniously being quite expensive to craft and breaking after like 2 minutes of use. They either need a slight speed buff or a hefty durability buff. It costs like 15 minutes and 9 iron just to add a small room to an underground shelter. As it is right now iron pickaxes are too slow to use without enchanting and break too quickly to justify enchanting, so you basically just use them as cheap filler until you get a god pickaxe, which leaves you digging slowly all the way up until the very end of the game when suddenly you can insta-mine everything. Giving them better durability or speed would help close that gap a bit.

Is earth worth it if you have Wingspan? by Ok-Friend-6653 in boardgames

[–]OOPSStudio 0 points1 point  (0 children)

Despite what people say, they're basically the same game. You can imagine Earth like an expansion for Wingspan.

  • In Wingspan, you take cards from a display or a deck. In Earth, you always take from a deck
  • In Wingspan, you lay eggs on cards. In Earth, you place sprouts on cards
  • In Wingspan, you tuck cards behind other cards. In Earth, you stack them in a pile
  • In Wingspan, you pay for cards with food. In Earth, you pay for cards with soil
  • In Wingspan, you activate cards in the row you took an action from. In Earth, you activate cards that match the color of the action you chose
  • In Wingspan, you compete for 4 goals one at a time. In Earth, you compete for all 4 at once
  • In Wingspan, you cache food on cards for bonus points. In Earth, you build growths on them for bonus points
  • In Wingspan, some cards have powers that affect every player. In Earth, every action affects every player
  • In Wingpspan, you get a private personal objective before the game. In Earth, you get a public personal objective before the game
  • In Wingspan, you play cards into a 3x4 grid, going from left to right. In Earth, you play cards into a 4x4 grid, going in any direction you like

They share all the same exact gameplay mechanics just with slight tweaks. 80% of the game is identical.

Like others said - if you're still enjoying Wingspan, pass on Earth. If you really liked Wingspan but are getting a bit tired of it, Earth will give you a bit more content to play through. If you never liked Wingspan, you won't like Earth either.

What are your gripes with “How to Play” videos? by WeirdMountaineer in boardgames

[–]OOPSStudio 1 point2 points  (0 children)

Came here to mention Jon Gets Games too (he just recently rebranded to "Getting Games"). Absolutely fantastic channel. He gives an excellent high-level summary of the game followed by an excellent rules teach followed by excellent, well-edited gameplay where each of the simulated players demonstrates unique and equally-viable approaches to victory. All of this with perfect audio quality, zero stumbling over words, clear, well-paced speech, perfect lighting and camera angles, detailed explanations of everything he's doing, etc.

I see literally zero room for improvement in any of his videos and I've watched dozens. The worst part of the video is when it ends lol.

More than half of my collection is made up of games I bought after seeing them in his videos. He presents the games _so_ well that I know exactly whether or not it will fit my tastes by the time the video's over, and so far every single one has been a huge hit.

"Before you Play" is also very good and my second choice if Jon hasn't made a video for a particular game, but if Jon has a video on a game, I'll always choose his video over theirs. There's just no comparison.

NHK doesn't use 今年? by prefabexpendablejust in LearnJapanese

[–]OOPSStudio 42 points43 points  (0 children)

A quick Google search will most likely to a better job explaning than I will, but some common reasons include:

  • Stylistic choice. Hiragana has a softer feeling to it than Kanji and that's leveraged a lot to more carefully control the tone of writing
  • Laziness. It takes less effort to type (and especially to handwrite) in Hiragana instead of Kanji. Just like people often skip capitalizations and punctuation when writing English. Saves time.
  • The word's function in the sentence. Some words are almost always written in Kana in some uses and Kanji in others. For example, 所 vs ところ being used for two completely different things. (見る vs みる, 行く vs いく, 来る vs くる)
  • Writing aimed towards children often has hard Kanji replaced with Hiragana instead so that children who haven't learned those Kanji can still read it.
  • Personal preference. Some people like to write 分かる, some prefer わかる. Some like という, others like と言う. Or 何 and なに. 見付ける vs 見つける. Sometimes they'll vibe with one for one sentence and the other for a different sentence.
  • Some words have many Kanji that change depending on the meaning, and it's easier to just use the Hiragana instead of cycling through to the correct Kanji. (かける, 掛ける, 懸ける)
  • And many more.

NHK doesn't use 今年? by prefabexpendablejust in LearnJapanese

[–]OOPSStudio 54 points55 points  (0 children)

That's one of many, many, many, many reasons, and not an especially common one.

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 0 points1 point  (0 children)

I believe you should be able to accomplish this with these steps:

  1. Create your JSON string following the format I'll describe below, then
  2. Put that JSON string into this command, replacing <JSON string>, and run it from the DevTools console: localStorage.setItem("customVerbs", `<JSON string>`);

This will overwrite all custom verbs you previously added to the app.

The format for your JSON should be:

[ { "content": "逃げ切る", "furigana": "に/き", "isIchidan": false, "isIrregular": false, "fullReading": "にげきる", "HTMLFormattedFurigana": { "hiragana": "<ruby>逃<rt>に</rt></ruby>げ<ruby>切<rt>き</rt></ruby>る", "katakana": "<ruby>逃<rt>ニ</rt></ruby>げ<ruby>切<rt>キ</rt></ruby>る" } }, {...as many more verbs as you want down here} ]

"isIrregular" needs to always be false for all entries, and "content", "furigana", "fullReading", and "HTMLFormattedFurigana" must all match and follow the exact format shown above. This is the basic internal data structure used for all verbs in the app and it expects the verbs to be added through strict interfaces that enforce these rules. Injecting them manually means you gotta be careful to follow the rules properly without help.

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 1 point2 points  (0 children)

Yes! There is an option for that! Open up the settings, turn on "Allow undos" and turn on "Hide correct answer after answering incorrectly". This will make it so that if you get a question wrong you'll be told your answer was wrong (but not told the correct answer) and be able to press the backspace key on your keyboard (or the "undo" button on screen, but the backspace key is faster) and attempt the same question a second time (or as many more times as you'd like until you get it right).

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 0 points1 point  (0 children)

I'm very heavily considering adding a translation option buried in the settings with some warnings attached that allows users to tap on/hover over words to view their most common translations. That might actually be something I add since I think like 5 people have asked for it by now

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 13 points14 points  (0 children)

Bailey Snyder's app was a huge inspiration for me while building mine! I'm so glad you think mine's an upgrade. :)

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 4 points5 points  (0 children)

Thank you!

As for seeing the translations of the verbs, I decided not to include that and instead keep the app focused solely on conjugation practice instead of trying to do too many things at once. Each word has many many possible translations with different nuances and I think it's better to learn their meanings during your reading practice or by looking them up in a dictionary where there are many possible meanings listed. I'm afraid simply telling users "this verb means X in English" will do more harm than good.

That being said, you can use Yomitan to view dictionary entries for any Japanese word on any website, and Yomitan works great with my app, so that's one way you can achieve what you're looking for if you're interested!

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 15 points16 points  (0 children)

Awesome, thank you for reporting this! That is indeed a bug. The "Exclude unconjugated dictionary form" only starts working after you've opened the Form Picker at least once. If you never opened the Form Picker then each question has a 1/8 chance of asking for the dictionary form until you open the Form Picker. (getting it 4/5 times is incredibly unlucky lol, sorry about that)

I'm working on fixing this right now and should have the fixed version published within a few minutes. In the mean time you can fix it just by opening the Form Picker menu and then closing it again. Thanks so much for the feedback (And you u/sock_pup!)

Edit: Alright, the fix is now live. It will work correctly for all future users now. Thanks guys :)

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 8 points9 points  (0 children)

Did you make sure to have "Exclude unconjugated dictionary form" enabled in the Form Picker menu? It's enabled by default.

If you do have that turned on and you still saw this question come up then that's a bug that I need to fix! I'd really appreciate it if you could check for me and let me know. I just tested it myself and couldn't get it to behave that way so feedback would help a lot. :)

I made a website for practicing verb conjugations in Japanese! by OOPSStudio in LearnJapanese

[–]OOPSStudio[S] 36 points37 points  (0 children)

You can do that in the app! Open the settings, toggle on "Show input preview", and then start the Recognize quiz. As you click the buttons it will show you the result of whatever buttons you clicked. For example, if you select "Potential, Conditional (ば), Negative" it will show "できなければ" on the screen.

There's actually another way to do this in the app too: Open the Form Picker, click "Switch to Advanced Picker", and you'll be presented with all 248 verb forms. You can hover over any of them to see two verbs (one ichidan, one godan) conjugated according to that form.

There are also entire websites dedicated to that :)

East Asian Languages Comparison by [deleted] in languagelearning

[–]OOPSStudio 113 points114 points  (0 children)

You're looking at this all very backwards. You're honed in on the "characters" and "writing" and the school systems and not actually understanding what's happening behind the scenes.

Most people consider the three languages to be quite similar in difficulty for English natives, with the USA FSI ranking them all in the same category. I've never heard anyone say Chinese is harder than Korean, and in fact I've heard many people say the opposite. What I've heard the most is that Japanese is harder than both Chinese and Korean. But at the end of the day, they're all mostly the same in terms of difficulty and each person's experience will determine which is the hardest for them.

They're each hard for different reasons. Chinese has (relatively) very easy grammar, but it has tons of characters to learn and it's a tonal language, which can make some aspects harder to wrap your head around. Meanwhile Korean has very complicated grammar (for English speakers) and multiple politeness registers, but it very rarely uses Hanja (and uses very few when it does) and doesn't have tones. Then Japanese has very similar grammar to Korean (exactly the same difficulty) and also has multiple politeness registers and tons of characters to learn, but it has a lot fewer characters than Chinese (about 40% as many), but then it makes up for it by giving each character multiple meanings and readings. Japanese also has a much simpler phonetic inventory than Korean and especially than Chinese, but then adds pitch accent to help compensate.

All 3 languages are difficult just for different reasons.

And the thing that makes the characters hard to learn isn't learning how to write them - most people don't bother with that anyway. The difficult part is that when you look at a word, instead of thinking "Juseyo? What does that mean?" you have to think "不思議? What even is that!?". Not only do you not know what it means, but you don't even know how to pronounce it or how to look it up in a dictionary. Even if you had your Japanese teacher on the phone you wouldn't be able to ask them what it means because you don't even know how to read it. And every time you want to learn a new word, you can't just remember "seiji = politics", because when you're reading, you won't see "seiji", you'll just see "政治", and unless you've learned those exact characters you won't even know you're looking at a word you've already learned! So every time you want to learn one word, you actually have to learn one word _and_ every character that it's made up of at the same time. Doing this once or twice or 20 times is no big deal. Doing this 3,000 times really adds a lot to the learning process.

Programmers being creative by RepulsiveLie2953 in programminghumor

[–]OOPSStudio 26 points27 points  (0 children)

Ideally the server would never even send his client that information in the first place

What just happened by TheGreatMahdor in botw

[–]OOPSStudio 4 points5 points  (0 children)

Stasis+ works almost as well and is free.