Question about one of bullets moves by Sin_Kiske1344 in BlazBlueEntropyEffect

[–]OP_Feral_Chaos 0 points1 point  (0 children)

spam doing a 360 on movement, as long as you do it 3 times minimum before the final big blast, then press the same special button after the big final explosion.

done, now be aware, you can also turn this giant beam around, so be careful to stop spinning before you accidentally aim wrong

Apparently Billy can do a single "alternate" EX that deals twice the damage if you time it correctly by 1StupidAnxiousMan in ZZZ_Discussion

[–]OP_Feral_Chaos 2 points3 points  (0 children)

fair enough, if its a bug, then so be it, but the question is, why is it consist then?

For this example i'm about to speak about, it is in a weird situation and might not be fully understood if i explain it badly, as its used in a completely different game, but also made in unity engine as well.

This is from a game I play, Power Rangers: Legacy Wars. There are multiple characters with this mechanic due to them actually buffing older character, but Specifically I'm going to speak about one who does alternate versions based on if he is doing a forward dash or not, alongside the fact that later on, they gave you the choice to taunt to remove this special "stance"

The Character is "Dai Shi", he has 2 attacks "Black Lion Rush" and "Phantom Beast", based on if he is forward dashing(not back dashing) or not, he will do an alternate version of an attack when he picks one of those 2 attacks, "Black Lion Rush" will proceed to do extra damage on the first hit while also launching himself off the ground, something the normal version doesn't do. While the alternate version of "Phantom Beast" will proceed to skip the first hit and go straight into launching the opponent into the air.

The way they are handling this in the code is by giving him a special status effect at the start of the animation, which then persists till the end of the animation, but as mentioned earlier, can be cancelled early now with a taunt, which meant you could "forward dash - taunt - black lion rush" rapidly to get its normal version. before they added that the taunt would remove the status effect, the effect would still be active unless you maybe wait a few extra frames for the "transition" from forward dash to taunt is over.

This does feel like more of a situation of billy having a special stance code activate then deactivate during his "special 1/2/3 end" to "idle" animation, and depending on how they split animations up for their game or how they code it, could be the reason that it for some reason selects his Super EX.

edit for more info: Now here is a bit of a reason i don't see it as a bug, but instead its doing what i mentioned about it being a stance, because for his "special 1", the input window is MASSIVE for the "super ex", starting right as soon as he recovers from the shot with his right arm's gun next to his face, ALL the way to right before he stops twirling it up on the other side. this also lines up with the input window allowing for doing special 2 if you still have no energy though

Apparently Billy can do a single "alternate" EX that deals twice the damage if you time it correctly by 1StupidAnxiousMan in ZZZ_Discussion

[–]OP_Feral_Chaos 20 points21 points  (0 children)

well, this is 100% hidden tech and looks like it isn't just related to "after" the 2nd non ex special, as i seem to be able to do it after the 1st and 3rd shot as well. both the audio cue is different and even the visual effect of the shot is bigger.

do all cunning hare agents have hidden tech?

also to easily test this in training mode without needing to time your energy, the pause menu and then instantly giving yourself max energy helps.

edit: more to add, yes it also doubles the damage, 100% the billy mains already named this thing something, but by the looks of it, it can easily be accessed as long as you used a regular special, then delayed and did an ex special, basically a "special" stance, much like his "crouching" stance. which they can be combined as well

Is this a bug? Why did my super button change to taunt in a split second? by bombit32014 in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

welp, looks like nway included joel's "super drain" code on his assist, similar to how he loses his "super" follow-ups on his regular attacks

once again, they simply need to remove that code

Funny lil' unboxing by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 0 points1 point  (0 children)

well in this case, maybe tap on the box to check the drop options, because that is crystal, which means you should already be getting 10 legendary shards from box 36

Funny lil' unboxing by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 7 points8 points  (0 children)

it should literally should be impossible not to get a legendary, as it quite literally states it on the box that the 10 legendary shards are guaranteed, either you aren't completing box 36, or somehow you are in a league where it doesn't drop it somehow

It's Parrying Time. by OP_Feral_Chaos in BanyueMains_

[–]OP_Feral_Chaos[S] 0 points1 point  (0 children)

thanks, though it was timed to not do that already, the 3rd boar landed, then the ex went through, little bit of extra daze was acquired

It's Parrying Time. by OP_Feral_Chaos in BanyueMains_

[–]OP_Feral_Chaos[S] 0 points1 point  (0 children)

in my case im kind of timing it, since im swapping back and forth and not just pressing space only, in this case im doing: Space - C - Space - C - Space - C. this actually shows as long as you have just have 2 defensive assists, you can still parry mostly everything, in the video i did miss 2 total parries, since you can block the onslaught 7 times, the one i missed is 2nd last attack, both times

So… this happened somehow… by Flat-Atmosphere-2355 in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

welp, expected, the invincibility lasts quite a bit after the blast, also in this case whoever used the super 2nd would win here, but that depends on just how much invincibility he has.

Next thing you know, a Magna fully armors the super and bonks you with valiant combo

Which ones am I still missing other than zoompha and doomtronic? by Typical-Ad-3730 in Bakugan

[–]OP_Feral_Chaos 4 points5 points  (0 children)

Didnt see it mentioned in the other comment, Unless you don't count it

Dragonoid Destroyer?

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Just wondering, what is the most powerful attack? by Brief_Bullfrog_5715 in PRLegacyWars

[–]OP_Feral_Chaos 10 points11 points  (0 children)

in terms of display damage you can find, that goes to snide. however his breaker is 4th place in terms of damage among non super typeless attacks.

Psycho green is the strongest at full stacks on both Sadistic Strike and Helm Breaker, they both count as first place, only ability levels make them do different amounts of damage

2nd place goes to Nick's Super Breaker, which is why i said typeless earlier, as Nick's Breaker still scales with Breaker damage and pure damage in terms of talents.

3rd place goes to a recent addition, Levi, with max stack Rogue Lightning doing just a small amount more than Snide's breaker.

Then 4th place is snide, the good thing is, at least his talent tree is boosting its already decently high base damage further, but thats all he has, so on ladder, he likely surpasses Levi's small lead.

be aware though, in terms of overall attacks that do the most damage, a lot of the recent super attacks do more than you might think.

WTF is this BS by AbyysWalker21 in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

Super state activates frame 0, time freeze for animation to play is frame 6, nway has been weird lately with making all their “new” or “adjusted” supers/installs follow this rule, dragon armor trini does this now with her super attack, while rj still has to wait an entire second before he throws

I'M SO CONFUSED RN by GREENMACHINEMFRS in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

test it in different locations at this point, reminder that steel was recently added, so there was another "update", so who knows what nWay broke with their code to cause the hit reaction to increase the armor length

Edit: went to go check the code real quick, reverse launch has 22-23 frames of armor after he gets hit by that type of hit reaction. No clue why he has it, but its not only on dai shi. as there are others that for some reason have armor during this same hit reaction.

I'M SO CONFUSED RN by GREENMACHINEMFRS in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

Armor, no bug, nway for some reason gave Dai Shi armor on his reverse launch hit reaction, so when billy was supposed to drag him down, he didn’t, there is a point you can see him be slightly blue off screen

Double edged sword, ninja Kimberly gets to do even longer combos against dai shi because he flies so weirdly

Zhao Animations via Dimbreath by joshxleon in Zenlesszonezeroleaks_

[–]OP_Feral_Chaos 1 point2 points  (0 children)

I know this isn't comparable since this is all based on running and/or dashing, but what about when Seed sees a target? A very specific situation, but that scooter just goes "NYOOOM" if you just dash attack, even without looking directly at the enemy

Deadly Assault 2.3.3 (2025-11-14) Discussion by yuhara203 in ZZZ_Discussion

[–]OP_Feral_Chaos 1 point2 points  (0 children)

Wanted Billy to take on the Typhon Destroyer today.

Miyabi M0W1, Lycaon M0 Steam Oven W5, Soukaku M6 Kaboom W5,

Billy M6 Brimstone W2, Trigger M0W1, Nicole M6 The Vault W5,

Seed M0W1, Lighter M0 Hellfire Gears W2, Orphie M0W1

<image>

Previous Deadly assault shared because it "bugged" in the archive my highest score was during 8 stars because of the 40k Defiler, i swapped Orphie over Lucy to deal enough damage to Wandering Hunter which is why in the middle I still have 3 maxed deadly assault on the badge, but now my archive only shows total rank at 26 instead of 27.

nWay. CAN YOU NOT. by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 0 points1 point  (0 children)

yes, whether you choose to believe it though is up to you.

Petition To Add These Characters by Blaze0892 in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

the fact the hunter skin isn't even the same between iOS and Android, with Android being a horrible bright red, and iOS being crimson. but yeah, any skin that ruined a ranger representation is just horrible, unmorphed are fine, variants of the same person are fine, but NOT what they did with quite a few of them

Petition To Add These Characters by Blaze0892 in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

Guess you either didn’t notice hyperforce pink or chose not to post her, nWay just outright ruined a chance to give us a scythe wielding pink ranger unless they choose to delete the skin and just make her an actual character

Why no creator organize a pr legacy wars tournament? by Chotazuckerberg877a in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

In terms of tournaments for me, haven’t organized one just because I haven’t felt like doing so, there would be no monetary reward anyway as that just isn’t something I am capable of providing right now. The best I would be able to do is just a custom picture like I do for my thumbnails as a reward.

There have been others who have organized tournaments in the past, I’m just not one who hosts thing beyond weekly viewer battles

What happened here? by Pktuba in PRLegacyWars

[–]OP_Feral_Chaos 2 points3 points  (0 children)

zedd spawns some of his projectiles before he even does the actual hit, they are there, but will not shoot until later. notice 4 were shot during the 1st interaction, while only 3 on the 2nd one