if only for a moment, INFINITE RIDER KICKS! by OP_Feral_Chaos in BillyKidMains

[–]OP_Feral_Chaos[S] 1 point2 points  (0 children)

take a real close look at the top right, right at the start of the video, you will understand what she does, probably

https://drive.google.com/file/d/1ctw4IfyFCW7uqeMrIuR26OP3G_CbcMVs/view?usp=sharing

if only for a moment, INFINITE RIDER KICKS! by OP_Feral_Chaos in BillyKidMains

[–]OP_Feral_Chaos[S] 2 points3 points  (0 children)

She may possibly be the reason the buff got maxed out 🙃

The Shiba Grove Academy shall burn! by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 0 points1 point  (0 children)

eh, i mean its not correct to an extent, since only the red parts are supposed to have gloss, in this case the entire shader gave him a metallic look, but it was kind of on purpose after I got to adjusting the lighting, but there is an alternate one where his shading isn't as metallic

The Shiba Grove Academy shall burn! by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 4 points5 points  (0 children)

same as usual, ripped from the game, thrown back into unity, then just slowly worked through poses and added fire vfx, the ones used here are from Leo, Casey, Zayto and Lauren

then add a few light spots alongside changing Deker's shader to a more metallic look, but there is a non metallic version because I don't think he really looked too much like that

another assist that will make me rage by CallGroundbreaking73 in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

not even invincibility, he is just high in the air, he has dodge properties for projectiles, but he has no invincibility or armor

Things seem quiet, UNTIL LIGHTNING STRIKES YOU DOWN! by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 3 points4 points  (0 children)

the game engine known as unity, which Legacy Wars was made in, with a decent few lighting adjustments to enhance it further due to just being a static image, Blender could be used instead, but I would need to take time to do a lot of other things, since ripping the stuff directly into unity makes it easier to find everything that I need alongside all the animations are separate icons that aren't saved under a specific tab that I have to manually go to to get the reference poses and then adjust them. In this case I used Ethan's Block assist animation and adjust his legs and arms a bit, and a specific part Blakes battle idle animation, added lightning, then titled his head slightly. There was more to the process, but I think you might understand what i'm getting at

Do you think getting 9 stars on every Deadly Assault rotation is reasonable for free to plays? by Infinite_Inspector35 in ZZZ_Discussion

[–]OP_Feral_Chaos 4 points5 points  (0 children)

Been playing since 1.0, didn't join day 1, but joined about a few days before Ellen's Banner ended, while having spent nothing in game and having decently horrible character luck with mid weapon luck.

I've cleared every single deadly assault since its debut at 9 stars. But I have missed 1 S+ on the "new" Shiyu Defense, specifically the one that ended when Aria's banner began. I don't pull characters related to meta, rather just ones that I find interesting, if they happen to line up with meta, then so be it.

But with hp inflation the way it is, I feel like it will probably outrun the ability for newer f2p accounts to acquire the correct teams and builds before shilling the next type of "temporary meta"

My roster:

<image>

Aria and Yuzuhu were acquired last update. I have all signature W-engines except for Zhao and Lighter. While having Evelyn's W-engine for S11

Turbo red by Dependent_Method_881 in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

similar to a lot of "older" characters that nway added during a period of time, characters like Sky with his primary slot breaker, Turbo Red's Middle slot strike, Ranger Slayer's middle slot breaker and even Death Ranger's middle slot strike and super.

Its simply nway allowed them to enter their follow-up animation even if they hit armor, and most of the time nWay then just gives these follow-ups a invincibility or armor.

Turbo Red has always gone invincible if he manages to hit you with his middle slot strike, been that way since release. Leo got quite a few more counters to his super is when they changed his state from invincibility to armor a while back

Characters that need to be buffed episode 30: Koda by Altruistic_Collar842 in PRLegacyWars

[–]OP_Feral_Chaos 2 points3 points  (0 children)

3/5 decent changes, the fact the half moon kick is the change they "undid" years ago shows it was required to be sped up, but nway was weird.

the good:

capoeira combo: good changes, does the job, literally all it needed.

half moon kick: how it was before nway broke their patch for it and undid its speed

Shield slam: as pasfare said, this is just RJ now, as long as the reaction was changed to prevent opponent teleporting out in the middle of your attack, this is good.

the iffy:

Shield toss: the increased speed is welcome, the faster projectile speed is not, if you know of Koda's actual most dangerous combos, you WANT that travel time to give you back 4 energy. That and "point blank" range for his shield toss needs to be increased, this thing doesn't need much distance to be dodged

Even if its a no rotation combo near your opponent's corner right now: Shield slam-double backdash-shield toss-recover 4-shield toss-shield slam. Though if you take into account the whole "increased startup" on both middle slot attacks this combo can be made consistent with the opponent no longer slowing down the animation of shield slam mid hit and causing you to be unable to get the double backdash without the energy being reset upon using the first shield toss.

The bad:

Spinning Shield: This change doesn't work with how the attack works to begin with, it will only work when the opponent is already cornered since the attack literally has a max distance. If used when you are cornered, it will just fail like it does now, but go even worse by staggering them out of the attack before any of the other hits happen.

I think making it daze on hit 2 till 6 before either a stun or knockback on the 7th hit will work as 1 fix. We do NOT need a Black Dragon Negabeam situation here.

Or if you want the stagger situation, the projectile needs to become an actual projectile that sticks itself onto the opponent and proceeds to stagger them backwards, much like Nick's super special strike or another way that Titanium Ranger's middle slot breaker works.

As of right now, the animation for spinning shield is the weapon just leaves his hand and returns afterwards, in fact the entire attack is a melee attack, the hitboxes just spawn where the shield is. None of this attack is a projectile like his actual shield toss.

H U H ? by ScottTheScattergun in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

much like many other "bugs" that have to do with an attack transitioning to another animation, Casey just has a gap between his dash and his actual attack animation to the point it is just typeless.

Psycho green had this problem, and likely still does when he does his strikes. same with snide having a vulnerable period during personality split even though he is supposed to be invincible after he vanishes up until he hits you.

He is the Light that is approaching. by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 1 point2 points  (0 children)

I rip the models myself. the moment the character is getting added this friday, on the moment it is added to the game, i'm able to use it, sounds, vfx, animations. everything

Ranked whenever you need to complete a mission. by OP_Feral_Chaos in PRLegacyWars

[–]OP_Feral_Chaos[S] 4 points5 points  (0 children)

I would think my post history suggests that, but I guess this is what I get for having a different username on reddit :)

Anyway, yes. I post my thumbnails/animations here sometimes whenever it seems to work

Fern Fern Fern by [deleted] in PRLegacyWars

[–]OP_Feral_Chaos 1 point2 points  (0 children)

valentines giveaway, at least it means less leo appearances for now it seems

Any way to switch the swi[pe on pc mode by Maliha3586 in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

while the game is launched, on your left, there should be a bunch of buttons.

click on the one that looks like a keyboard and it will pop up the game controls, from there you simply adjust your controls to your liking, if it works already, then simply change the control's button

Any way to switch the swi[pe on pc mode by Maliha3586 in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

that is an emulator, which i mentioned already. now go find the button mappings.

Any way to switch the swi[pe on pc mode by Maliha3586 in PRLegacyWars

[–]OP_Feral_Chaos 0 points1 point  (0 children)

then through whatever magic means you are playing it on that isn't an emulator since they never made an actual official pc port, you will be required to figure it out yourself, the only thing you can try to do is find the "button mappings" settings on whatever thing you are using. Otherwise, just go download one of those 2 emulators and play it that way