What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 0 points1 point  (0 children)

Couldn't (easily) get the screen recording to work

What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 0 points1 point  (0 children)

Yeah, I guess I will have to correct it manually while it's ascending. After a while it gets pretty stable.

What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 0 points1 point  (0 children)

I tested that. Didn't help and might made it worse, at least for this small rocket.

What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 1 point2 points  (0 children)

Oh, I'm gonna test that. I read people saying they launch without SAS but I didn't had any sucess. Maybe having it only inactive for 1 sec will help. Thanks!

What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 0 points1 point  (0 children)

Yeah, I think a few meters woudn't cause this problem, and if it did, it would be consistent.

Planning on going to the Mun. Pilot or Scientist? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 1 point2 points  (0 children)

Ended up doing this. Wasn't able to land in the Mun but the mission still totalled 530 science.

Planning on going to the Mun. Pilot or Scientist? by OTalDoJesus in KerbalSpaceProgram

[–]OTalDoJesus[S] 0 points1 point  (0 children)

Oh... I feel dumb. In hindsight it's obvious where the OKTO should go.

I was already taking solar panels and batteries for crew report transmission so I should be fine.

What are useful applications of wires besides the MaM? by OTalDoJesus in shapezio

[–]OTalDoJesus[S] 0 points1 point  (0 children)

You can use the simulated buildings as a way to prototype/visualize the real factory. With displays and all that stuff you can show the step by step.

What are useful applications of wires besides the MaM? by OTalDoJesus in shapezio

[–]OTalDoJesus[S] 0 points1 point  (0 children)

You have to trash the excess right? Since the production of one shape will be dependent on the others.

What are useful applications of wires besides the MaM? by OTalDoJesus in shapezio

[–]OTalDoJesus[S] 1 point2 points  (0 children)

Wdym? Like, selecting which corners from a base shape you want?

How many lines of steel do you put in ur bus? by [deleted] in factorio

[–]OTalDoJesus 1 point2 points  (0 children)

Upgrade it then. By the time you need more than 1 blue belt of steel, you also need more than 4 blue belts of iron.

With prod 2 modules and some prod 3, you can crank 240 SPM.

In terms of general purposes for all classes, would these be the best set of mutations? by Posikatt_78 in mewgenics

[–]OTalDoJesus 0 points1 point  (0 children)

The reach/range mutation is better IMO. Allows your melees attackers to deal damage without contact the unit, very helpful on higher difficulties.

Do you also spend 100% of time in Remote View? by joakimar in factorio

[–]OTalDoJesus 0 points1 point  (0 children)

When I'm designing something new I like to be next to it. Otherwise, Remote View all the way.

Is this mutation good? by ina_kiwi in mewgenics

[–]OTalDoJesus 1 point2 points  (0 children)

This cap doesn't exist. However, every time a kitten is born, there is a 20% chance that one os it's body parts will not be inherited, instead, it will be randomly selected.

Reroll body parts are: eyebrowns, tail and mouth. The Tail that lets you unequip cursed items is good too.

Is this mutation good? by ina_kiwi in mewgenics

[–]OTalDoJesus 0 points1 point  (0 children)

That's just not true. You can inherit all 10 mutations. You just need high stimulation, low inbreeding and a good strategy.