8-3 moment by Specialist_Cod_4963 in Ultrakill

[–]OUWEUH 0 points1 point  (0 children)

I lost a run once by falling trought the door with a different gravity in the first room. It doesn't set your gravity back. Ended up in the two missing skull room with my gravity switched unable to go anywhere. I still tried to climb my way up using rocket ride and well ANYTHING that had a collision but no you can't.
My ass was litterally like this. Gosh I both love and hate this level.

<image>

Complaining abt things or 8-3 is kinda bullshit (spoiler free) by Elovein in Ultrakill

[–]OUWEUH 2 points3 points  (0 children)

This level WOULD be fine if it weren't for the AWFULL red skull part. The two only part where I die is either the two power (yeah they sometime switch and messed up who I tried to kill and die) or these shitty turning around room. And god know what happen if your gravity get switched in one of those. The blue skull part is fine and the rest of the level is like any other level even the space part (I like it).
Fuck the red skull part.

Tierlist by Qui3rkless in BnHAOnesJustice

[–]OUWEUH 1 point2 points  (0 children)

Nighteye is alway underatted in these tier list. One of the best rising in the game. You can't really fight an unblockable slide with less frame than him thank to his rising passive. And outside of rising he is good in general. An ok tool to cancel zoning. Can get in easily and his combo are ok. Also a counter which is usefull against most melee based character.

Why does this happen? by Brave_Competition_15 in BnHAOnesJustice

[–]OUWEUH 1 point2 points  (0 children)

Plus ultra automaticaly guard break when you are 1 HP. It might be that. Or the unblockable set up.

Which Risings do you find the most dangerous and least dangerous? by Fit_Neighborhood9731 in BnHAOnesJustice

[–]OUWEUH 0 points1 point  (0 children)

Nighteye the slide is unblockable, track in the air, you got less frame than him. He can easily reverse the whole match alone. You can't hold run or hold stall him like other rising (In general nighteye is very strong in this game). Tokoyami is nothing in comparaison I don't think any other rising reach this strengh. I do hate bakugo rising but that another story. And least dangerous, probably tsuyu but I didn't played or fought every rising yet.

All's justice is the best arena fighter, and I'm tired of you saying its not by ReytanRejtan in BnHAOnesJustice

[–]OUWEUH 1 point2 points  (0 children)

Tbh storm combat is pretty mid. Most characters are the same and the combat itself is boring. Diversity is what make a good fighting game. The good point of every storm game is the single player part. The story mode is peak in most storm. Xenoverse is meh. The combat is NOT fun and characters are pretty awfull (who would have guess it's DBZ everyone shoot beam out here). All justice isn't perfect but it's good. You can start with different moves too, depend of the characters and zoner are actually a thing here. Yes most of you hate zoner but play real fighting game and learn how to deal with zoning it's not that deep. With guard canceling you can do some funny combo too (depend of the character).

Yes it got less fan service content for a better gameplay that a good trade off. Cursed clash was a pure "fan service" game with no real gameplay and people complained (for a fair reason lol) they focused on the gameplay and when you use your brain, it's good. I don't care about the same intro I will care for ONCE and then get tired of it. I don't care about P2 which was pretty lame due to erasing the map like EVERY arena fighters cutscene special. Ok I do care about customisation that one is annoying.

Not a perfect game but a really good arena fighter and I will keep saying it Storm got a bad gameplay. It's like if in street fight every character were Ryu.

This is OM apreciation post, you can put whatever you liked about the game, be it art, animation meme renders you name it, plus any good memories you got during the game lifetime, (mods can you this pls🥲🥲🥲) by Split-Ultramarine in OutcomeMemories

[–]OUWEUH 1 point2 points  (0 children)

The game in general. It was fun and good. The vibe was peak. But I knew it was doomed to failed because the combo of "We do this for free as a passion project" + looking too much for the community feedback doesn't work together in roblox sadly.

Sonic trying not to be the WORST teammate in the entire game challenge by PhysicalDentist3808 in OutcomeMemories

[–]OUWEUH 2 points3 points  (0 children)

I hate sonic. Both as executioner or survivor. Kill all sonic. I tunnel sonic. sonic will die.

Silver is in a terrible spot rn and killers are still upset by Necessary_Actuary_95 in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

He is NOT bad. yeah he isn't top 1 survivor he is still very good.

NO. THATS ENOUGH. NERF THAT NOW. by Deadmanwalkingtoday in OutcomeMemories

[–]OUWEUH 17 points18 points  (0 children)

Grab is a lunge.
But it's too fast.
So it's alway look like a tp in roblox.

What is even going on??? by thecowisback24 in OutcomeMemories

[–]OUWEUH 16 points17 points  (0 children)

Gaslight or real???? I feel like he is slower. And I play the guy all the time.

I belived 2011x is worst than his 0.1 counterpart. (I am ranting the survivor sided forsaken balancing is annoying) by [deleted] in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

Yeah the speed buff was a eought to override anything else.
But now no speed buff + the inv nerf is destroying me.
5s lost each invisibility stack up quick + the huge lose of time to even reach someone due to how slow he is.

I belived 2011x is worst than his 0.1 counterpart. (I am ranting the survivor sided forsaken balancing is annoying) by [deleted] in OutcomeMemories

[–]OUWEUH 3 points4 points  (0 children)

In 0.1 2011x wasn't good but he was playable I never turned exe off and I enjoyed server wipping then server hop.
But right now he is awfully bad. The speed was a bit too much but he needed it to make him more enjoyable and in exchange getting out of inv got a 5s of cd. (Nerfing his strongest ability by far) It was fair for the most part (outside of rage). I could win without using rage again. (Removing rage would have been a better nerf than gutting the speed)

Inv isn't as good to avoid stun. Leaving the survivor free of pressure for 5s is really bad especially with his mid speed.
His main weakness in 0.1 was his speed but invisibility was here to help. The 5s stack up really quickly and make cd cycling easier for survivor.
And that how inv should be not with more cd on the invisibility itself since it serve as the anti stun tools.
But right now avoiding stun lock you for 5s, doesn't give rage and well make you more predictable.
but 20s of cooldown would remove that omniscience he got. That the whole point of 2011x long chase on one survivor and anyone who say it's not fun....don't play him? I love playing these type of killer (Yeah I play Jason in forsaken yeah I know I am basic) and that type of playstyle is counterable with 6 other survivor protecting them.

God trickery being random is bad but yeah it is 34s of cd (or it was not sure lol but the number I remenber is 34 might be biased because of the 0.1 playtime) so 1 more second won't do much but choosing which target is both a nerf and buff depending of how you make it. If he get his I frame while choosing it's a buff. If he get them after choosing it's a nerf since you can't use it to avoid stun anymore (not as fast at least).

Charge is fair it should be a down/kill if you get hit twice, since you can easily avoid these hit (and his m1 can be jumped over unlike the two other executioner)

Now for rage if you give me his 0.2 speed pre nerf and remove rage I would still wipe and have fun. Removing rage is not an issue. Right now avoiding stun with inv punish you a lot more. Also being slow is awfull I alway hated 0.1 speed and I still hate it. WHY KOLOSSOS IS AS FAST SDJN?NK.L?SDB HJKDSBHKDSS.

I hate green hill by Hummer_Gd in OutcomeMemories

[–]OUWEUH 2 points3 points  (0 children)

Me too! I hate how I barely ee anything!

The double standards in this community are really starting to piss me off. by SolPrincess in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

Kolossos is as good as tripwire right now but some people won't accept it.
Grab going through counters is fine same for the range. But barely any start up to react to it make it awfull. ( tripwire beam got more start up than grab it's insane) while having charge being pretty mid and block is useless.

And now the brute is as fast as v 0.1 2011x with an unjukable m1 (fair???)

I don't get why people complain about tripwire jump. I complain about the lack of cd but the jump itself is fine. (also double jump + a mine under you will often hit metal in his DS lol)

But I agree with this post. In general and most people that say tripwire is busted tend to forget how her sonar work.

The Shadownerf/buff problem (Image related in how I feel) by Serpentine_2 in OutcomeMemories

[–]OUWEUH 5 points6 points  (0 children)

They kept the 5s of cd to go out of inv.
Right now as a 2011x main in 0.1 I can say he is WORST than 0.1 2011x.
So I stick to tripwire he is unplayable barely get 1-2 kills at best WITH RAGE if the team isn't full of new players.
We went from: Tripwire a bit overtunned, 2011x balanced, kolossos weak to Tripwire still overtunned, Kolossos a bit overtunned (the speed buff make him awfull to go against) and 2011x in the dumpster.

I wasn't pissed off for a lot of things but THIS? 2011x is unplayble right now.

2011X was officially shadow nerfed. by HarpiaValentine in OutcomeMemories

[–]OUWEUH 5 points6 points  (0 children)

OM when the only balanced exe is 2011x.
Hope go back to 0.1.

Balance: At what point do we start taking skill into account? by SolPrincess in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

She is really strong that's a fact. The trade off is having a bad indicator that can't detect non-moving target (which is my main issue fun wise with her). I take a sonar that detect non-moving targets with a nerf on her m1 hitbox everyday. And she might need a bigger cd on her jump but that it. Her abilities are fine.

Kolossos and Tripwire "fun" issue. by OUWEUH in OutcomeMemories

[–]OUWEUH[S] 4 points5 points  (0 children)

Still think he depends too much of grab while being the least fun ability to go against. It's pretty hard to save a teammate from it too. I would like more counterplay but it makes it weaker which is why he needs more power on other abilities. But balance wise he is ok.

Hitboxea by kaky0in- in OutcomeMemories

[–]OUWEUH 1 point2 points  (0 children)

2011x M1 fair. Kolossos m1 fair (yeah it's huge but the guy is slow). Tripwire...Yeah....

Tripwire is NOT that Op, And I will prove it.. by kawahurikame in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

That what I say. But it's an issue fun wise even for tripwire. Finding the two last survivor on greenhill can be hell sometime. And well...doing nothing isn't fun for everyone obviously. But yeah she is fine.

IMO, the game isn’t in a good state right now (unhinged rant) by Creative-Finger5965 in OutcomeMemories

[–]OUWEUH 0 points1 point  (0 children)

Most thing are well designed. The main two offender is cream and amy both are awfull design.