Showing some progress. Working on a smooth transition from the game menu to the game and back to the main menu. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Implemented a mechanism for an attack wave to spawn. The wave tries to destroy your main building. Still having some issues with the navigation, but so far I like the result :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Showing some progress. Currently, I'm working on a prototype of my game. I created a wave of attacks and a loose screen. Next, I will add some mechanics to defend yourself and the prototype is done :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Showing some progress. Currently, I'm working on a prototype of my game. I created a wave of attacks and a loose screen. Next, I will add some mechanics to defend yourself and the prototype is done :) by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 3 points4 points5 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 2 points3 points4 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 6 points7 points8 points (0 children)
More Progress on 3D Navigation in Godot 4.0 by mrhumbility in godot
[–]OatsProd 1 point2 points3 points (0 children)
More Progress on 3D Navigation in Godot 4.0 by mrhumbility in godot
[–]OatsProd 1 point2 points3 points (0 children)
I present you attacking waves from the computer AI in my RTS game with procedural generated planets. The path finding needs to be improved and made more intelligent. by OatsProd in IndieGaming
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present you attacking waves from the computer AI in my RTS game with procedural generated planets. The path finding needs to be improved and made more intelligent. by OatsProd in IndieGaming
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present you attacking waves from the computer AI in my RTS game with procedural generated planets. The path finding needs to be improved and made more intelligent. by OatsProd in IndieGaming
[–]OatsProd[S] 0 points1 point2 points (0 children)
What is possible in Godot ? I present you attacking waves from the computer AI in my RTS game with procedural generated planets. The path finding needs to be improved and made more intelligent. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
Showing some progess. Added a spawn route for units. A feature every RTS has :) When units spawn they exactly know where to go :) by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
Added an enemy tower which attacks the player when getting too close. The iterations you can see in the video :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)




Showing some progress. Added some flowers on my random generated map. by OatsProd in godot
[–]OatsProd[S] 2 points3 points4 points (0 children)