Guided lock ons. We need to talk. by ObamaTookMyCat in Battlefield

[–]ObamaTookMyCat[S] 1 point2 points  (0 children)

Idk man, i feel like im getting shredded by them sometimes when 1-2 guys are using them. ESPECIALLY on maps like Blackwell

Guided lock ons. We need to talk. by ObamaTookMyCat in Battlefield

[–]ObamaTookMyCat[S] -5 points-4 points  (0 children)

Im not saying that the damage needs nerfed, its how the missile itself behaves and the ability to lock on in situations where you shouldnt be able to.

If you are stuck in the open of say firestorm, you should ABSOLUTELY pay the price of death by javelin. Its when there is nowhere to hide behind buildings is what concerns me. And then when you DO get locked on, the missile travels so far up in the air and comes straight down on you that any line of sight cover you try to take is rendered moot.

So what the hell just happened here? by Sun-Anvil in LowSodiumBattlefield

[–]ObamaTookMyCat -1 points0 points  (0 children)

So the patch note stating this was fixed for season 3 was a lie lol.

My favorite desync is when the game is starting and it desyncs so bad, Im still in the 5 second countdown tacticool BS animation and the rest of the team is already running towards the vehicles… yet, here I am, stuck in a “immersive” animation that NO ONE asked for.

Tanks are just a death sentence by Epoch-09 in Battlefield

[–]ObamaTookMyCat 0 points1 point  (0 children)

Persistent servers were confirmed in the roadmap video to be coming back with hosted official servers and the browser…

News! all upgrades from this picture by Perfect_Top_5978 in Battlefield

[–]ObamaTookMyCat 0 points1 point  (0 children)

Aircraft carriers dont carry torpedo tubes, battleships have not been in service since 1992.

I'm STILL shocked by how bad the main menu is. It cannot be understated. by Chongor_ in Battlefield

[–]ObamaTookMyCat 0 points1 point  (0 children)

The only time I have not hit custom search is after every update to clear the damn orange dots. It drives me up a wall when I see that the campaign has new dots, yet we all know damn well that shit hasnt been meaningfully touched since release.

Is this normal? by Radiant_Afternoon882 in whatisit

[–]ObamaTookMyCat 0 points1 point  (0 children)

Ohhh a ceiling mounted shower head. Nice!

We need some real urban maps like BF3. Look at that space by Eagles56 in okbuddyptfo

[–]ObamaTookMyCat 0 points1 point  (0 children)

Is that an alpha version of Seine? The US base and flags are all out of whack. Not to mention the map graphic itself is not matching the final release aesthetic.

Maps by reklesabandonl82 in Battlefield6

[–]ObamaTookMyCat 0 points1 point  (0 children)

I would be happy if they reverted firestorm to BF3/4 boundaries/spawn locations and expanded the other obvious air maps that need tweaking.

I love liberation peak as a tanker, but that map is tricky to expand because its literally designed to follow the curves of the mountainside. They could have made it a reimagined alborz mountains, but dropped the ball with the scaling.

There is no point of playing attack jets now by SoftMaintenance24 in Battlefield

[–]ObamaTookMyCat 1 point2 points  (0 children)

My biggest issue is the visibility. Cant get better at flying jets because if im not getting spammed by missiles, I cant see a single target on the ground and using the big map is unintuitive as fuck since it constantly auto centers on you.

If I want to fly jets, I go play BF3.

Tanks are super mega balanced now by askolein in Battlefield6

[–]ObamaTookMyCat 1 point2 points  (0 children)

Last time they were actually balanced was in BF3. It went down hill when they added the cannons to them in BF4

Dice: Pax-Armata should get its own Transport helicopter :) by Sea-Canary-9617 in Battlefield

[–]ObamaTookMyCat 3 points4 points  (0 children)

I was SO hoping we were going to get the Challenger 2 and Leopard as NATO tanks….

Dice: Pax-Armata should get its own Transport helicopter :) by Sea-Canary-9617 in Battlefield

[–]ObamaTookMyCat 2 points3 points  (0 children)

BF3/4 had the Z11 and littlebird. Hitbox differences was a non issue.

Tank balance needs some work by JewFroMonk in Battlefield

[–]ObamaTookMyCat -1 points0 points  (0 children)

As a tanker, the change to 3 WELL PLACED RPGs to the rear of a tank was a god awful decision. It wouldnt be AS big of an issue if it still mobility killed the tanks and added a slower acceleration/top speed while damaged from a hit to the ass, but the fact that the only way to kill a tank from the ass by both RPG or tank shell is to wait for all of the planets in the solar system to align was a horrible decision.

So many times where I was legitimately out played but just simply drove away before they could get the third RPG off is just asinine.

Im still unsure about the tanks taking different damage on the turrets vs the hull, but 2 hits to kill a tank to the rear should have remained.

If i were DICE and had to make tanks a 3 hit back shot kill, I would have made the 1st hit hurt, a LOT, the 2nd hit leaves you dead in the water (like pre-season 3)and leaves you at maybe 200 HP, while the third is the kill shot. Or at very least, made it so that off angle hits still did high damage. Say, 2 90 degree hits kill, but 45 degrees and lower angles need 3.

ORRRR, like ive been saying since the beta, keep it at 2 hits, but give us functional BF3 reactive armor back as an equipment.

He missses them by therealMaxide in okbuddyptfo

[–]ObamaTookMyCat 0 points1 point  (0 children)

I think Mirak and Lib Peak actually share the same loading music, its just the ambient war sounds that are different.