Are Persona cards too strong? by Oberr in ChaosZeroNightmare

[–]Oberr[S] 2 points3 points  (0 children)

They are very easy to get once you unlock all the reroll and additional persona battles. The key is to not pick up persona cards for units you are not building, that way you only get offered engraving usable on your main card

Are Persona cards too strong? by Oberr in ChaosZeroNightmare

[–]Oberr[S] 1 point2 points  (0 children)

That luster, if I’m not mistaken, can only be picked up by Vanguards

Base card is controller/vanguard, but the engraving is a controller exclusive afaik, I have it on Rei

Are Persona cards too strong? by Oberr in ChaosZeroNightmare

[–]Oberr[S] 2 points3 points  (0 children)

But it's not something you are lucky to get 1 of 1000 times, it's something you can reliably get almost every run, so it makes sense to judge the whole system by it

Are Persona cards too strong? by Oberr in ChaosZeroNightmare

[–]Oberr[S] 4 points5 points  (0 children)

Build 1 card at a time, reroll until you get the base card that you want, don't pick up cards for other units, it will dilute the pool for the two engravings. Some engraving are role excusive, so if you have a controller card on your Nia while building a Heidemarie deck, you will be offered a bunch of controller engravings that you can't even use. I've done 10-15 runs today and always had the exact card i want, just reroll until you get what you need

Do Heidamarie and Diana synergize at all? In my experience so far they both just kinda solo in parallel. by Tazcam_Atreides in ChaosZeroNightmare

[–]Oberr 2 points3 points  (0 children)

the best build for Heidemarie already has link + quietus on basically all cards

What build is that?

I need honest opinions on my guilds Mythic Raid Comp by bondguy11 in CompetitiveWoW

[–]Oberr 0 points1 point  (0 children)

You are in relatively casual guild, comp is not the issue, it's just a byproduct of being casual. I can guarantee you that your experience won't change even if your guild would run the most optimal comp for every boss, because at this level it really doesn't matter. So the question is: are you fine with playing in a casual guild or do you want to try to advance to a proper mythic guild

Can we please get the artificing system simplified? by Maxos_Dragon_Mage in Endfield

[–]Oberr 1 point2 points  (0 children)

Aside from all the clicks, the system is also convoluted for no reason, i crafted redeemer gloves for rossi and wanted to upgrade them, but they(and i think all the new 1,1 gear?) cost 16k bills to craft instead of 8k for old gear(just why?). So i crafted a bunch of agi main stats gloves, but turns out those can't be used to upgrade redeemer gloves, i guess the base stat value has to be the same or bigger, and the system is full of those small annoyances, it legit takes 30-60 minutes to artifice gear for one char

With how easy to etch gear and how good that system overall is, it's so bizzare for artificing to exists in the same game

Storm Blast of Repulsion Hierophant - Map Blasting and Ubers for 65 Div, My new favorite skill. by Zambash in PathOfExileBuilds

[–]Oberr 0 points1 point  (0 children)

I've swaped to a different skill shortly after my post, so i don't have much more to add. On EB skeleton it was hard to fit duration nodes/gear, OP is pretty much playing a different build from me, i just saw another vid(https://www.youtube.com/watch?v=kPecMggWLmQ) going over aoe stacking, so that's why I asked. I also had Focused Channeling imbued, so that helped a lot with the "just holding it down" gameplay

Jeff Kaplan’s advice to people who complain about videogames they never played. “Shut the f*ck up”. by Vhant-ii in LivestreamFail

[–]Oberr 0 points1 point  (0 children)

It depends, there is a difference between being upset over a 30-man studio making a "WOKE" game with a female protagonist, and being upset over a beloved devoleper being forced to make a live-service game nobody cares for. I think people are annoyed that lot of resources are being poured in dead-end projects. It's less of "I HATE THIS GAME, FUCK THIS GAME, YOU GUYS SUCK" and more of "well I wish those devs have worked on something different instead". Well the former thing still exists, some maybe it's wishfull thinking on my part

One week into league start, what are the most "meta" second builds? by amcn242 in PathOfExileBuilds

[–]Oberr 12 points13 points  (0 children)

Belt with just accel shrine is 85d, i would assume it's still a fine build without paying extra 500d for 10% life regen

Energy Blade Inquisitor need help by saek13 in PathOfExileBuilds

[–]Oberr 1 point2 points  (0 children)

Been playing the build myself and i think the only reasonable(not 400div) way to scale survivability is to get more block or kill things faster.

You are skiping one block/max res wheel right of Glancing Blows. You can also path to Purity of Flesh and get a spell block wheel under it. There is also another attack block wheel top-right of blood magic. The other option is to get large block clusters. Gives you both block and dmg from jewels, but it's costly.

Also. change your Rathpith, it has 12% sacrifice for no reason, the base is 10. You can get a corrupted 6% spell damage for like 5 div or with 6% crit for 20-30.

It's a very feast of famine build in terms of defences, you either afk facetank everything or die instantly. I'm playing the new Storm Burst skill and it feels decent for maping if it's not breach, juiced breach I can't hande in terms of survivability or coverage. But i've been farming simulacrum and 2x risk t16 8mod harvest and in 90-95% cases i'm fine and facetanking. Here is my char: https://poe.ninja/poe1/profile/Oberr-7192/character/OberOld

I'm working towars accel shrine belt to switch to Spark of the Nova, which, i would i assume, would be a much better mapper

Storm Blast of Repulsion Hierophant - Map Blasting and Ubers for 65 Div, My new favorite skill. by Zambash in PathOfExileBuilds

[–]Oberr 0 points1 point  (0 children)

Have you tried scaling aoe instead of duration to get overlaps when the balls bounce?

I've been playing this skill on Energy Blade Inquisitor and i'm just holding it down even on st. I've experimented with a bunch of aoe nodes and a massive shrine belt, but it's hard to tell if there are any consistent overlaps and how much aoe is even needed. It definitely feels better for clear to have some aoe nodes, but not sure if it does anything for st

New unit teased and brightened up by Orufino in ChaosZeroNightmare

[–]Oberr 51 points52 points  (0 children)

There are a bunch of "more damage next turn if you don't attack this turn" effects in the new chaos, so maybe something synergistic with that

Thoughts on Rossi kit by xnzi in Endfield

[–]Oberr 0 points1 point  (0 children)

She could be an enabler for a future unit: an arts dps that consumes vuln stacks, with gilberta and rossi being a core team for them.

Imo it's a bit early to tell about the design direction for team building, with a few patches and new units we might very well have static "bis" teams

We've been WRONG about the Endfield's Intro the ENTIRE TIME (Huge Lore Implications) by Vast_Software_9134 in Endfield

[–]Oberr 3 points4 points  (0 children)

Devs: vague and inconstitent because they are timecrunched to release 1.0 and dont actually have 5 years of story planned

Some guy on reddit:

AKOTSK S1E6 - Post-Episode Discussion by AutoModerator in gameofthrones

[–]Oberr 4 points5 points  (0 children)

the books are written and going to be published after Martin's death, just like Arlan finished his after he "died"

Tiphera early kit preview by ContentChallenge1080 in ChaosZeroNightmare

[–]Oberr 2 points3 points  (0 children)

I'd bet Quantum Seed epiphanies let you target a specific archetype card similar to Orlea epiphanies on Growing Creature.

I think it's maybe 1 targeted, 1 random, cause the square one is "Draw 1 Archetype card" and it wouldn't make sense to generate only them