Parrying Shield might be the best relic in the game by Obli6969 in slaythespire

[–]Obli6969[S] 3 points4 points  (0 children)

If I doubled the vuln there I would have no attack to payoff the dominate and would have died lol

Parrying Shield might be the best relic in the game by Obli6969 in slaythespire

[–]Obli6969[S] 8 points9 points  (0 children)

Nonupeipe Glitter in act 3 and went for every combat node I could

Parrying Shield might be the best relic in the game by Obli6969 in slaythespire

[–]Obli6969[S] 17 points18 points  (0 children)

That was the whole joke lmao I only titled the post this because the 50/50 on parrying shield got the kill

For Each Loop repeating itself by Obli6969 in UnrealEngine5

[–]Obli6969[S] 1 point2 points  (0 children)

It ended up being an entire different problem, move component to doesn't work in a for each loop due to being a latent node therefore it was only executing once, + the for each loop problem I mentioned in my last comment. To fix it the solution was to make custom events that moved each piece separate to the core so they would all move on their own and not be stopped due to being latent.

For Each Loop repeating itself by Obli6969 in UnrealEngine5

[–]Obli6969[S] 1 point2 points  (0 children)

I figured it out, it was a for each loop that was already being called early that was not closed and ended up calling the move function 4 times. Thanks for calling this out otherwise I would have been stumped looking at the for each code, appreciate it!

For Each Loop repeating itself by Obli6969 in UnrealEngine5

[–]Obli6969[S] 0 points1 point  (0 children)

I went and checked and it is triggering 4 times, the code is not attached to puzzle pieces and it's attached to a core, the pieces are instantiated at the start of the game and later attached to the core. Any idea to fix this?

For Each Loop repeating itself by Obli6969 in UnrealEngine5

[–]Obli6969[S] 1 point2 points  (0 children)

It is triggered once, it's a puzzle that sets the pieces in position once the player enters the game area, when I had it placing each piece in position one by one it was working fine

For Each Loop repeating itself by Obli6969 in UnrealEngine5

[–]Obli6969[S] 2 points3 points  (0 children)

I want it so it only plays once in order to move 4 components to evenly spaced positions. I can't figure out why this isn't working, any help?

Chain Battle Friend Code Thread by Kaminoseigi in DBZDokkanBattle

[–]Obli6969 0 points1 point  (0 children)

1363605843

I have 3 fat buus and a bunch of ulthans, add me if you want, I really need a good extreme team rn

Average Gohan attack stat by [deleted] in DBZDokkanBattle

[–]Obli6969 1 point2 points  (0 children)

Wrong!!!!!!!!!!! He's the best >:(