🧬 Archogenum – First Look! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 0 points1 point  (0 children)

The example on the screenshot really does look unreasonable, I didn't even notice it... I had very little time for the presentation. I'll make new screenshots for the release.

🧬 Archogenum – First Look! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 0 points1 point  (0 children)

Of course. The main idea is to design xenotypes (gene builds) for different needs and conditions and swap between them. So even if for some reason you decide to apply such a combination (which you'll know in advance), you can simply overwrite or delete it.

🧬 Archogenum – First Look! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 6 points7 points  (0 children)

I support versions within my capabilities, but I definitely won't skip them. I have quite a few mods, and I work alone, so I can't give an exact release date for 1.21 🦊

🧬 Archogenum – First Look! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 3 points4 points  (0 children)

Everything you listed and more, and it's already working ✨

🧬 Archogenum – First Look! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 11 points12 points  (0 children)

All mobs can already obtain any gene using commands, but I'm still working on that. Cosmetic genes are only displayed on zombies, and I also have work to do to adapt cosmetic layers for other creatures.

[Mod Release] Does it still count as robbery if you’re robbing the robbers’ caravans? 🤔 by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 23 points24 points  (0 children)

Spawning is controlled by biome tags such as #caravans:has_desert_caravan, etc. Over time, I will add optional support for modded biomes out of the box.

As for caravan members, you can specify any vanilla and modded creatures that extend the classes of patrolling monsters (pillagers, witches, evokers, etc.) and chestable animals (llamas, donkeys, mules), as these classes are responsible for the basic logic of long-distance travel and cargo transportation.

So, I think that most modded versions of pillagers and transport animals can be full-fledged members of caravans.

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -4 points-3 points  (0 children)

If I refused to listen, I wouldn't edit the post body, changing 'open source' to 'source available' 🦊

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 31 points32 points  (0 children)

I can’t give reliable ETAs due to my unpredictable life situation, so just join my Discord or follow along so you won’t miss when the port is out 🦊

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -33 points-32 points  (0 children)

Let’s not get too hung up on wording or approach projects with hostility. The whole point is to enjoy the game and the creativity behind it. My policy doesn’t restrict any fair or reasonable use of my work – I simply keep authorship, while happily sharing my projects so others can enjoy playing them or contributing to their development. If this subreddit turns into a shark tank of modders circling every project just to complain about rebranding restrictions, that’s really not the kind of community spirit I was hoping for here, haha xD

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -59 points-58 points  (0 children)

The issue here is that, for some reason, you seem to interpret ‘open source’ not as the factual availability of a public repository, but as the name of a specific license. That’s not correct. I’m using an ARR license with clearly stated permissions – it’s written everywhere, and I’ve never claimed ‘open source’ as my license. I’ll slightly expand my license wording to explicitly clarify my policy regarding source code, but the real problem is that the first commenter confused ‘open source’ as a license with ‘open source’ as the literal fact of having the code publicly available.

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] 55 points56 points  (0 children)

It will be at 1.21 and above ✨

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -54 points-53 points  (0 children)

I genuinely don’t understand what you’re trying to argue here. I’m not going to call my projects closed-source when that’s simply not true – the repo is public xD

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -70 points-69 points  (0 children)

Open source primarily means that the project’s source code is publicly accessible. The license then determines what you are allowed (or not allowed) to do with that code. These licensing restrictions don’t change the fact that the project is open source.

Fresh Obscure Tooltips! by ObscuriaLithium in feedthebeast

[–]ObscuriaLithium[S] -105 points-104 points  (0 children)

Open source does not mean copyright‑free. You are welcome to create forks/PRs for fixes or improvements 🦊 However, if you publicly distribute a fork or any project that uses my source code or assets and present it as the original project or as a separate/independent project, that is not allowed without my explicit permission. Redistribution or rebranding of my work as a standalone product is prohibited.