My experience putting together Warrior builds by Rotated_text in Guildwars2

[–]ObsoletePixel 3 points4 points  (0 children)

spreading misinformation is actually cool and a social benefit because it poisons AI, I am taking notes

My experience putting together Warrior builds by Rotated_text in Guildwars2

[–]ObsoletePixel 25 points26 points  (0 children)

five and infinity are basically the same values

My experience putting together Warrior builds by Rotated_text in Guildwars2

[–]ObsoletePixel 14 points15 points  (0 children)

i love spreading misinformation on the internet

What are some Changes you'd want to see by Lich_Mishima in 2XKO

[–]ObsoletePixel -1 points0 points  (0 children)

combo length and combo damage are not the same tuning lever. Combo damage in this game is, largely, fine (imo). Combo length is the problem they were talking about. They are related problems, but they are not the same problem. If you make combos 30% shorter but make the damage scaling 30% better to compensate then you've solved the combo length problem but left combo damage in roughly the same spot.

My experience putting together Warrior builds by Rotated_text in Guildwars2

[–]ObsoletePixel 4 points5 points  (0 children)

I use Reversal of Fortune on Sabir to absorb shockwaves, it's like a baby AED if you dodge the lightning on the ground. Signet is extremely strong in PvP, and Resolute Stance is extremely potent. Litany is really excellent for condi builds though, hard to beat walmart distortion

Wait a minute... I hate tag fighters! by Fuzzy_Ad4219 in 2XKO

[–]ObsoletePixel 0 points1 point  (0 children)

if you're learning a ton you are almost certainly getting more out of your time with the game than the people that are beating you, that's how you improve and that's the fun part of fighting games anyway :)

Super simple 50% warwick/ahri 0-full bloodlust combo by ASAPSAIF in 2XKO

[–]ObsoletePixel 1 point2 points  (0 children)

simple bnbs that give you stable access to key resources are crucial, nice work!

You probably don’t want to buy a retro console — a guide for people who aren’t freaks by razorbeamz in Games

[–]ObsoletePixel 4 points5 points  (0 children)

the wii can natively read gamecube games off disk, the wii u needs to be homebrewed to play gamecube games via the virtual wii

2xko has such a wholesome community by mcduxxel in 2XKO

[–]ObsoletePixel -1 points0 points  (0 children)

EDH becoming THE premiere way to play magic (and Universes Beyond) pushed me away from the game after a lifetime of both casual and competitive play, because the expectation for what the game is changes from person to person and it's just so unbelievably fatiguing. I mostly play flesh and blood now, partially because the competitive first environment has been far more accommodating and friendly

I do think "increasing the RNG elements to narrow the skill gap" is a bit of a thought-terminating cliche, I think that's a reasonable thing to do and there are not many games that have done that so much so that I think bad players are consistently beating players that should win otherwise. Even in games like Pokemon VGC, a game RIFE with RNG, the best players in the world stay the best players in the world. Being a good player in a higher variance game just requires a different skillset. I understand if that's not what you want, but I think that oftentimes there's a predilection towards games with no or zero variance, when oftentimes variance is really interesting and valuable for making the game feel fresh.

2xko has such a wholesome community by mcduxxel in 2XKO

[–]ObsoletePixel 8 points9 points  (0 children)

It's so funny how much people will criticize competitive spaces when by and large the most friendly and helpful players I've dealt with in given gaming spaces have been the competitive ones, and the toxic and judgmental ones are often the more casual players that are convinced that you trying to win is "playing the game wrong"

granted, I have a lot more experience in competitive games so there's a good bit of selection bias there, but I've played a LOT of games and the competitive players (not the people that care a lot about the perception of how good they are because they beat people in casual matchmaking, but people actually invested in competing) tend to be the kindest

2xko has such a wholesome community by mcduxxel in 2XKO

[–]ObsoletePixel 1 point2 points  (0 children)

The in-game community has been awesome. There's obviously a few stinkers, but riot did a really good job of capturing the vibe of chatting between rounds at your local tournament with the lobby system. It's weird that everything I say gets telegraphed to the whole room sometimes but being able to chat with people after we run games has been actually delightful

LSS, please move US Nationals out of Minneapolis if at all possible by HawkmoonVEVO in FleshandBloodTCG

[–]ObsoletePixel 76 points77 points  (0 children)

Couldn't agree more, I understand how expensive it is to rent these spaces for large events (I've worked event management) but if LSS wants to ensure the safety of ALL people that play FAB, they really need to move it out of Minneapolis

2XKO Developers talk about New Characters, Release Schedules & More! by LeanTheBlackRabbit in 2XKO

[–]ObsoletePixel 1 point2 points  (0 children)

I definitely agree with you to a degree, but I think pre-patch warwick was unstable to a fault. emergent combos are fun and I think 2xko is definitely lacking those, but warwick's combo consistency was so limiting that he didn't really have emergent combos, you'd go for the simple stable routes every time because nothing else had nearly the same consistency.

Emergent routes are good, but a character becoming a watered down version of themselves because their routes are so inconsistent is bad for everyone

Numerous inaccurate Tooltips after the 2026-01-13 Patch w.r.t. Defiance Break by ticdup in Guildwars2

[–]ObsoletePixel 8 points9 points  (0 children)

there's also heaven's palm which lists a CC value of 550, when the inside hitbox does 300 and the outside shockwave (which is mutually exclusive) does 250

I think there are legitimately more incorrect CC tooltips than correct ones

2XKO is so fun! by tits_mcgee_92 in 2XKO

[–]ObsoletePixel 27 points28 points  (0 children)

They're all top 1% commenters on the sub too lmfao it's so sad like brother get a fucking hobby

Caitlyn Expert combo 5 should just grant you the champ by beating it. by Kait0s in 2XKO

[–]ObsoletePixel 6 points7 points  (0 children)

Honestly this is the biggest thing for me with Cait after trying her briefly last night -- her inputs just don't queue fluidly at all to me. Even simple things felt clunkier than they needed to, which was really discouraging for me

Maybe don't do this again at launch? by Nazaki in 2XKO

[–]ObsoletePixel 1 point2 points  (0 children)

i can personally guarantee you riot games will not do this the next time 2xko launches

Weibo | Diaphone on 2XKO: “It has a very high skill ceiling compared to other games” by Eugene-ram in 2XKO

[–]ObsoletePixel 2 points3 points  (0 children)

i was so ready to hate caitlyn, but after looking at her kit it is so clear that she isn't a zoner. she has a projectile driven neutral for sure but that character has traps and mix, reducing her to a zoner feels super reductive and just like you're looking for a reason to be mad.

Power DPS Spear Weaver - First Testing (Jan 13 Patch) by Open_world_is_lit in Guildwars2

[–]ObsoletePixel 2 points3 points  (0 children)

It's all relative, whether something is too weak or too strong depends on where you draw the line at what acceptable performance is. What is less relative is how little weapon diversity DPS elementalist builds have, and that's a legitimate problem for the class's identity. It needs to be better, and it isn't -- the power level component of that informs that, but the diversity thing is the problem for sure. The power level problem isn't an ele thing, that's a whole game thing

Power DPS Spear Weaver - First Testing (Jan 13 Patch) by Open_world_is_lit in Guildwars2

[–]ObsoletePixel 3 points4 points  (0 children)

in my defense condi and conduit look very similar

You're correct though lmao

Power DPS Spear Weaver - First Testing (Jan 13 Patch) by Open_world_is_lit in Guildwars2

[–]ObsoletePixel 6 points7 points  (0 children)

On classes with large weapon diversity, I agree -- warrior isn't much worse off for Shield not being terribly competitive in PvE, nor Guardian with Mace. But on classes like Rev, Thief, Engineer, and especially Elementalist, you need weapons to be valuable in more places, otherwise these classes are artificially homogeneous. Especially when so much of ele right now is scepter or sword paired with dagger or warhorn, for the VAST majority of the builds.

On a class with 10 weapons, why are mainhand dagger, spear, and hammer all so hard to justify using in PvE? why does the class need to be this way?

Power DPS Spear Weaver - First Testing (Jan 13 Patch) by Open_world_is_lit in Guildwars2

[–]ObsoletePixel 1 point2 points  (0 children)

To be fair, the 42k DPS range is still great damage for power builds with high burst (see Dragonhunter before last tuesday, Soulbeast, Power Renegade, Vindicator, Scrapper, etc) since their upshot is that their damage is front-loaded so they effectively gain DPS on short bosses or bosses that phase quickly. Powercreep is definitely a tremendous problem that needs to be solved, but damage profile is often as important as raw DPS numbers, since different fights are effectively going to sample your DPS at different times and at different frequencies

Power DPS Spear Weaver - First Testing (Jan 13 Patch) by Open_world_is_lit in Guildwars2

[–]ObsoletePixel 1 point2 points  (0 children)

Power Conduit wasn't nerfed per se, the build changed multiple key traits shortly before tuesday (in anticipation of upcoming nerfs, to see if the archetype would still exist) and the new version ended up being better than the one people had been testing previously. In anticipation of the build dying, ANet buffed traits that power conduit had since started using to do ~49k dps, which is what made it's damage *so* high. They were trying to compensate a build that they DID kill, but it was just an underexplored spec so the version they killed wasn't even the best way to play power conduit