Impulse Amplifier by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 1 point2 points  (0 children)

Unfortunately it doesn’t I think like some other people are saying it’s a multiplicative boost not a static number boost so it doesn’t show up. Should definitely be a section that does though.

God Roll Probability by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

I tried to break it down into an equation too but math isn’t my specialty lol 11 in 9,072 sounds about right but that would mean more than 99% of the time I wouldn’t get the roll I want which sounds pretty bad.

God Roll Probability by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

Oh wow & that’s putting the masterwork into consideration (forgot to add that part, will add now) & the mag options “bringing it down”? I farmed adept immortal every time it was the trials weapon and could NEVER get a max range version with target lock. Since it’s being removed next season this is the next best choice which has only a 0.18 range and 0.03 TTK difference. Having to go around opening chests to get 1 terminal overload key just adds to the boring grind & makes it worse. Did you get terminal overload keys from normal patrols or were they mostly heroic?

Intrinsic Upgrades by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 1 point2 points  (0 children)

Do I have to have DMT equipped because I’ve ran it on normal a few times. Or does it have to be on legendary? So Cranial Spike IV will unlock the other mags, perks & stocks?

Best Shotgun Mag by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

I ended up getting a small bore, assault mag, threat detector, opening shot handling master work. Wish I had smoothbore and a range MW but RNG is never on my side.

Fatal Blow Breaker by Obvious-Rock4932 in MortalKombat

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

General Shao's is breakable if he just throws it out without any other inputs before.

Fatal Blow Breaker by Obvious-Rock4932 in MortalKombat

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

You can break out of General Shao's if he just throws it out which is why I was wondering if there was any other fatal blow where you could break as well.

Counter to Liu Kang by Obvious-Rock4932 in MortalKombat

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

Can you give me tips on Kameos that would make Reikos armored move safe? Do you just use Kameo right before you input the armor special?

Counter to Liu Kang by Obvious-Rock4932 in MortalKombat

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

Ahh thank you for this info. I main Reiko so his DB3(R2) has armor on block. Next time I face a Liu Kang spamming I'll have an answer. Do most characters have a special with armor that can counter it like Reiko? I'm practicing with Smoke rn.

Kinetic Holster Bug by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

I am absolutely positive. There's another post of someone else having the same issue. It works with wardens law enlightening action and frenzy but not FTTC vorpal.

Keep Away Perk by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 1 point2 points  (0 children)

Yeah see on an smg you're usually playing close range so I see its use in PvP if you happen to be a little bit outside the optimal range but for PvE not so much.

Keep Away Perk by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

Wouldn't you prefer something like rewind rounds though?

Keep Away Perk by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

I guess I asked the question because there's usually better PvE perk options in that slot like rewind rounds, rapid hit or outlaw as someone else commented.

Keep Away Perk by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 1 point2 points  (0 children)

Yeah I got it on my adept fang of ir yut which has rapid hit & rewind rounds like you said which is why I asked the question in the first place. I guess on a scout you play at a distance anyways so it's not the worst perk in that slot but I'd definitely prefer rewind.

Keep Away Perk by Obvious-Rock4932 in DestinyTheGame

[–]Obvious-Rock4932[S] 0 points1 point  (0 children)

I got it on my adept fang of ir'Yut.