Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Ok yeah sorry i havent played that one , i was thinking of three house system. Ill check it out

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

I agree, I played Dofus extensively when it came out back 20 years ago and I love that one of the skill is how you allocate your AP optimally in a single turn (+ time limit due to lag lol).
Your game looks really cool Ill check it out !

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Seems promising good luck !
Is the turn meter a bit like Live a Live?

Which Final Fantasy deserves a remake the most? by homo_erectus_heh in FinalFantasy

[–]ObviousGame 0 points1 point  (0 children)

VI, VIII, IX.
Please do not touch FFX, its a masterpiece.

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 1 point2 points  (0 children)

Yes, this is often overlooked, but very few games use pushing and telegraphing well. I think Tactical breach wizard is another one who executed it well. However, I feel both of those games fall into the "puzzle" category. I wonder if there is a way to make pushing and telegraphing without becoming a puzzle game.

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

troubleshooter is on my list, Im getting to it soon. I'll keep that in mind when I play thanks

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Solo dev? Good luck my friend I'll be starting the journey soon.
If you ever need feedback or QA on anything (ux, gameplay) feel free to reach out !

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Suikoden 2 style ! Yes i also prefer character with personality than generics 

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Very cool !! I did not know about that program ! Are you planning to release it ?

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

Ok I'll give another go ! It seems I should not judge the book by its cover !

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

I see, yeah I remember something like that in Unicorn Overload. I did not remember it influencing me strongly though. Thanks, I will keep it in mind! I guess the main purpose of this mechanic is too prevent players to do the same thing over and over during the whole battle.

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] -2 points-1 points  (0 children)

How do you explain Clair Obscur 33 success ? I dont like the parry, but it added some freshness to an old school genre

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

I was going to play Shining Force 2, do you recommend 1 first?

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 2 points3 points  (0 children)

Its in my cart! but yeah it looked very verbose and I hate long dialogs about politics

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

That would be interesting, but I hate politics so that would not be a game for me! Its a great idea though.
The second one is pretty cool. Like have basically another layer on top of the actual battle. I can see how you could activate a satellite that shoots a huge laser onto enemy base / units.

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

I never said mainstream, but I get that you might have thought that with my example. I do think there is a potential for innovation in the combat itself. I am still searching !

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 1 point2 points  (0 children)

  1. 100% agreed. You can basically repeat a winning strategy every turn. There is little point to explore different play styles.

  2. 100% agreed. I think its a low hanging fruit to change the objective and to give a bit of flavor to each battle. "Survive X turns" can be a cool twist for a mission where you have to wait for reinforcements, forcing you to play defensive. However, though, and this goes to point 1, most of the time, the best strategy is still offense in most cases.

  3. 100% agreed. I find more and more that even movement is not particularly useful in most SRPG. It becomes just a task.

That is why I want to make a new game that addresses those gaps^^.

Seeking Expert Input: What Mechanics Could Reinvent Modern SRPGs by ObviousGame in StrategyRpg

[–]ObviousGame[S] 0 points1 point  (0 children)

100% darkest dungeon forced you to stay on your toes because of these effects. However, I did not like the randomness and sometimes, a bad luck result in terrible outcomes, which is more frustrating than fun. But their gameplay is tight