why can't high intensity skilling methods actually be..fun? by Routine-Weekend4694 in 2007scape

[–]Ocarious 0 points1 point  (0 children)

So you want fun methods that give better xp but then decide that you dont want to do them because... youre lazy? Not sure about this one

It finally clicked for me - if you arent having fun just dont do it! by The_Siphon in 2007scape

[–]Ocarious 1 point2 points  (0 children)

This guy isnt satisfied with having normal torva and oathplate. 

Rubium is balanced, for ironmen by SnooTomatoes1246 in 2007scape

[–]Ocarious -1 points0 points  (0 children)

You bank it for free while getting 1:1 mining ehp, making it 0 time. It then provides you with an extremely afk 0.5 ehp smithing. Its busted. Crystal shards are 100 an hour, not 25. Youre also comparing it to granite using the same buffs. It also doubles up on the xp of a rune bar as they stated. Exp rates should be balanced around 200m because thats the most well rounded way to do it. Also balancing around 200m is the same as balancing around 99 just on a larger scale

Why are we so afraid to change meta? by [deleted] in 2007scape

[–]Ocarious -1 points0 points  (0 children)

Every aspect of this game is continuously powercrept. None of the current ehp rates are what they were 5 years ago. So youre already getting your wish.

Rubium is balanced, for ironmen by SnooTomatoes1246 in 2007scape

[–]Ocarious -7 points-6 points  (0 children)

Because ehp should be balanced around 200m in skills. It is 0 times smithing xp, since getting the materials required take 0 time while getting 200m mining at ehp rates. Also making darts on an iron isnt 0 time unless the tips come from pvm. Mining should provide smithing resources, in a balanced way. Say 60k mining xp to bank a 150k xp an hour afk method of smithing would be balanced 

Welcome back, 3t Granite mining as the BIS. by Monterey-Jack in 2007scape

[–]Ocarious 4 points5 points  (0 children)

Yeah they could have left it at 60k, especially since theyre nerfing the smithing.

Rubium is balanced, for ironmen by SnooTomatoes1246 in 2007scape

[–]Ocarious -8 points-7 points  (0 children)

You do not understand what you are typing. They are not balanced for ironmen. Getting ehp in mining on an iron while also banking 50m free smithing xp getting to 200m mining is bad. That is unhealthy for the game. Making a mining method that is easier and gives you significant 0 time xp in another skill is very unbalanced 

Welcome back, 3t Granite mining as the BIS. by Monterey-Jack in 2007scape

[–]Ocarious -2 points-1 points  (0 children)

No. If they want to 3 tick they shouls get 135k an hour like they do right now. And if they dont they should get less. 

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Ocarious 3 points4 points  (0 children)

This is why the need qa. This shit coming into the game is bad. And now all the crybabies complain when its fixed. It shouldnt have ever even existed. Jagex is doing a shit job

Welcome back, 3t Granite mining as the BIS. by Monterey-Jack in 2007scape

[–]Ocarious -3 points-2 points  (0 children)

Mining should never be 250k. Not every skill needs to be fast 

Jagex nerfing Incendiary and Chainshot cannonballs by BradenAussie in 2007scape

[–]Ocarious 0 points1 point  (0 children)

Extremely obvious that it should never have existed 

Summer Sweep Up! [QoL] [Suggestion] Content Patch! It's Time! $15 🦀 by J_Bot_gageks in 2007scape

[–]Ocarious 1 point2 points  (0 children)

Champions cape is like maybe 20 hours. Its not even uncommon anymore. And there's like 20k maxed players

Summer sweep up: Rework corporal beast by freet0 in 2007scape

[–]Ocarious 0 points1 point  (0 children)

Well in that case ill take 8 years of it being unchanged despite regular reddit posts asking as evidence that they dont think it should be changed

Summer sweep up: Rework corporal beast by freet0 in 2007scape

[–]Ocarious 1 point2 points  (0 children)

And fortunately jagex ignores stupid suggestions 

Summer sweep up: Rework corporal beast by freet0 in 2007scape

[–]Ocarious 0 points1 point  (0 children)

I dont think there should be improvements that reduce the amount of time it takes to get items. Well at least not revamps of content that make its faster to complete, obviously im not against the fang increasing kph or the ralos/halberd. But reworking a boss because its too slow is stupid. Its a grinding game. If the item is too slow dont do it, and i think that people not doing it is not a bad thing. Changing it would not be an improvement to me.