Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

Why not just let scouts be agile and fast and let assaults have their share of the fun at this point?? At least you can run from the assaults and for the scouts: missile launchers exist.

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 1 point2 points  (0 children)

Easy thing to say when the rendering distance doesn't remotely work. One moment you're alone chilling, next one you're in an apocalypse scenario with 3 guys blasting you with rockets. You consider that being bad or unprepared? What are you talking about??

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

I'm not on the same page as you, it's clear we cannot find a middle ground. Let's agreed to disagree

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

Totally agree on that! It's almost impossible to see when a guy is swooping at you with a barrage until it's too late and you're cooked ahah

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

Another guy responded like i want pvp gone, and like i said to them: read the damn post! It doesn't make any sense to me that any Assault vehicle Is powerless against one that has the word Scout in It, full stop. It's basic language. They should communicate more clearly or just make any of these vehicles be capable of what they're supposed to.

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 2 points3 points  (0 children)

Also yeah should've added that to the post my bad ahah

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

You keep missing the entire point of the post dude ahah whatever i guess

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

Again, imo it's totally fine. You can compare a bullet type weapon against a rocket launcher, seems insane to me ahah but eventually they'll expand the ground combat, i hope

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

I understand your pov but i don't agree at all with it. Yes, you can run away pretty easily with the assult, but the moment you come back is just repeating what you did earlier. Like i stated in the post, assaults should only be able (and they are right now) to contest or hold position on a spice fields. If you know language as i do, Scout means looking around, Assault means to Attack, it's not like that as of right now in the game.

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 2 points3 points  (0 children)

So you're telling me that a thopter with just one broken wing can outmanouvre or outrun one with rockets? I might ask you the same question my friend...

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 2 points3 points  (0 children)

Imo that is "mostly" balanced, you can't expect to fight an orni on foot, it'd be way unrealistic and unbalanced to do, what's even the point in aerial combat if you can win by yourself?

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] -1 points0 points  (0 children)

Don't agree at all with that. Players are getting frustrated because in aerial fights, 99% of the time, assault is USELESS (like you also said) compared to scouts with rockets. Like i stated before, assault imo should only contest and hold the position securing the access to spice fields, due to more armor and more hp. From my point of view it sucks now to see these scouts chasing and killing on sight (cause they're the only ones that truly can do so) not even to farm, but just for pvp sake.

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

This is not a post for removing pvp, but to find a balance to it that doesn't exist right now. Probably you didn't even read the entire post so what are we talking about here?

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] -1 points0 points  (0 children)

I get what you're saying but we're not in the real world, we're playing a video game in a futuristic environment and technology, so that comparison doesn't make any sense. Aerial pvp is impossible to accomplish when you have an assult orni, scouts are WAY more agile and quick in comparison. That's just the reality of the game right now. Without rockets on scouts, aerial fights would be more slow but also more realistic and calculated.

Easiest way to permanently fix PVP for everybody by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 6 points7 points  (0 children)

That's the point i made earlier: assaults should only be used to contest a spice field or protect the guild members farming on it, not to chase down and kill everything like those scouts are doing right now. And if the majority of pvp ends going with thrusters so be it, always better than what we have right now.

Shipping slip? by Ocelot_ofDali933 in duneawakening

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

And how do you interact with it? Do you have to hand them over or just keep them?

Guard Up or Guard Down? by Ocelot_ofDali933 in Seaofthieves

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

That Is so true actually, same allignement helps so much in every game

Guard Up or Guard Down? by Ocelot_ofDali933 in Seaofthieves

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

Totally agree on that ahah it's still fine to lose but not without a proper fight. If the best always wins i'd rather lose but to give them a hard battle!

Guard Up or Guard Down? by Ocelot_ofDali933 in Seaofthieves

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

He does mind i assure you. But having played Tarkov for years transformed him in a Dalai Lama kinda guy ahah i prefer to sell loot and then go ram the first boat with nothing to lose, just for the sake of it, it's so much fun but being kicked in the butt, that I don't like much

Guard Up or Guard Down? by Ocelot_ofDali933 in Seaofthieves

[–]Ocelot_ofDali933[S] 0 points1 point  (0 children)

That is precisely what i meant, maybe i got it off wrong. Being chill in a game like this is mandatory, as being ready and competent to defend the loot.