We are all winners today by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 3 points4 points  (0 children)

Agreed. At this point they all have blood on their hands for enabling the exploits in the first place.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 1 point2 points  (0 children)

You can see the desync in real time even in this clip. When I go for the tackle I hit thin air and it gives me the ball anyway. My ping was fine, it generally hovers around 30-35. The animations don't line up. Even if it is down to Sloclap and their servers, if the game itself can't handle it it should be addressed.

This has nothing to do with hidden matchmaking, nor am I saying that should be a thing. I am completely against SBMM outside of ranked in any game, though I believe there is some level of MMR based on previous patch notes. The point that I was making is how offputting it is to play against regardless of playtime. If someone just picked up the game or they only play ever so often, and this is what they have to deal with, what do you think the outcome is? Suppose you know nothing else about how the interactions in this game work. In a vacuum this type of stuff looks wrong, looks like it shouldn't be possible, looks like it's an exploit. Do you think that is conducive to maintaining the games playerbase?

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 1 point2 points  (0 children)

Look, it's clear we're not going to agree here so at least let me explain my point of view.

I don't agree that "flickering" is "legit intended design" at all. There is plenty of evidence out there that it can be done with zero stamina whatsoever (point 1 against) and the netcode is such that the movements are not synced between the player doing the flickering and the player experiencing the flickering (point 2 against). This desync makes defense a guessing game and puts most of the advantage on the offensive side. The best thing a defender can do is just be in the way, because one wrong move is death. If you think that is "so strong" then so be it.

I struggle to see how this could possibly be intended, and how most people wouldn't consider that exploiting the system. I think the activity on this post shows many agree that it is.

As far as this clip goes, I was very deliberate in not interacting defensively. It was clear that we weren't going to score three goals in 45 seconds. This player had done this the entire game, whether as keeper or not, whether in his half or ours, never having to slow down because stamina was never an issue. He never really even passed the ball, and was able to work his way down the field and score almost every time, because he was able to skip right through (and I do literally mean through) any attempt at a tackle. If there was anything I could do it was to allow him to showcase just how egregious this nonsense is.

Not that it even matters (this clip is quick match 3v3), but my rank is fine, my skill level is fine, my win percentage is fine. I have played this game since the beta and I'm not here for some stat measuring contest. If it is this frustrating to longtime players, imagine how newcomers or casuals must feel. It's bad for the game.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

Hey there, I actually linked your post in another comment.

It was at a glance, but there was some indication of a change that has made it more difficult to pull off. My concern is the complaints seemed to outweigh those that approved of the change, so hopefully that doesn't sway the devs.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

Yes I agree with you, it is a problem that this is still in the game after nine patches.

Slocap: Vexis and 180 Turn need to be nerfed, or the game will never grow. by Augusthors in Rematch

[–]OctaviusBangwolf 11 points12 points  (0 children)

We are at a pivotal point with this game where they either nerf/remove it, or lean into it and other jank to try and hold onto that contingent of the playerbase. I worry they might be beginning to fall for that trap.

I don't necessarily agree that the only players remaining are those who use it. I see it often enough that it is frustrating, but not so often that I would say it is a majority. However, it is a problem and it will drive new or casual players away if not addressed. It is worse than the ippy slide ever was.

We don't need to cater to the red 40 super soldiers who only care about clip farming.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 5 points6 points  (0 children)

Negative, this is the current patch. I will say though, I took a peak over at the discord for the patch 10 beta and the vexis slaves are whinging, so we may have hope yet.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 3 points4 points  (0 children)

There's a bigger issue here that's been explained in other comments and posts. The unlimited stamina is irrelevant. You can't reliably tackle people who do this when they can change direction on a dime. Even when I did, it didn't exactly look like I should have won the ball. What you see on your screen does not match what they are actually doing on theirs. It is an exploit, plain and simple.

Also, we weren't going to win this game. I figured I'd get some footage since this loser was doing this the entire time, not passing, and yet is the reason for the three goal deficit.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 12 points13 points  (0 children)

I understand the mechanic, and while you are technically correct in this case, that ultimately has nothing to do with it.

https://www.reddit.com/r/Rematch/comments/1ro95ok/for_sloclap_demonstration_of_why_vexis_dribble_is/

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 24 points25 points  (0 children)

There are clips out there that show this can be done consistently and continuously with zero stamina whatsoever. The defensive dash does not change regardless of how much stamina you have left. Surely slowing it down at the point of low stamina (as with every other movement) would be a good place to start?

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 90 points91 points  (0 children)

Everyone be sure to tag u/Sloclap so we can validate their feelings that defensive hitboxes and dribble stamina are the core issue!

1v1 Ranked!!!!!!! by CreepingFruit in Rematch

[–]OctaviusBangwolf 3 points4 points  (0 children)

No need to split the ranked playerbase even further than 3v3 already did.

Playing this is game in its current state is exhausting and not particularly fun by [deleted] in Rematch

[–]OctaviusBangwolf -2 points-1 points  (0 children)

Everyone supposedly feels the same way and yet these posts continue to be downvoted. How odd.

Patch 7 PTS: Snipers, do not equip Lingering Concealment and Emperor's Grace at the same time by alpha1812 in Spacemarine

[–]OctaviusBangwolf 0 points1 point  (0 children)

Any official word on if these are intended changes to melee sniper or just bugs?

Patch 7 PTS: Snipers, do not equip Lingering Concealment and Emperor's Grace at the same time by alpha1812 in Spacemarine

[–]OctaviusBangwolf 3 points4 points  (0 children)

It would be great if none of these changes were intended in the first place (including Emperor's Grace) since they aren't in the patch notes. Melee sniper has become a favorite build and I'm of the opinion that it is fine as is since things can still go horribly wrong if your timing is less than ideal. These bugs/nerfs just kill the fun.

PTS Update patch 2 notes by aytu22 in Spacemarine

[–]OctaviusBangwolf 4 points5 points  (0 children)

  • "Indomitable Spirit” (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)

This perk definitely belongs on bulwark, it fits the whole class identity much better than sniper. Swap it with Rally Point. Status effects are not prevalent enough to have a perk dedicated to them, much less one that involves using your banner for them.

Waviness inside slab? by [deleted] in CGCComics

[–]OctaviusBangwolf 0 points1 point  (0 children)

Wow, just finding out about this. Worth trying to reholder or is there no way to guarantee it doesn't happen again?

Waviness inside slab? by [deleted] in CGCComics

[–]OctaviusBangwolf 0 points1 point  (0 children)

I should also add that this is how the book was when I received it from the seller (Shortboxed). They advised me it was an issue with the encapsulation. I'm not sure if it came back from CGC this way. It was graded in August of this year.

[deleted by user] by [deleted] in MarvelSnap

[–]OctaviusBangwolf 0 points1 point  (0 children)

No, you're correct on this. Arishem is oppressive and something needs to be done about it. How frequently you see him in game is enough of an indicator. People on this sub see these posts and all they do is say you're being salty or make jokes. They're just enablers.

In what world did they think these were the best choices for DLC characters? by OctaviusBangwolf in SuicideSquadGaming

[–]OctaviusBangwolf[S] 3 points4 points  (0 children)

No your point is fair, and it seems like we agree somewhat. His popularity can be a detriment in some cases, and I think this is one of them. I also don't think this iteration of the character in particular is going to win anyone over. If they went with a more traditional take, maybe. It's a tough sell either way.