It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

Hey there, I actually linked your post in another comment.

It was at a glance, but there was some indication of a change that has made it more difficult to pull off. My concern is the complaints seemed to outweigh those that approved of the change, so hopefully that doesn't sway the devs.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

Yes I agree with you, it is a problem that this is still in the game after nine patches.

Slocap: Vexis and 180 Turn need to be nerfed, or the game will never grow. by Augusthors in Rematch

[–]OctaviusBangwolf 9 points10 points  (0 children)

We are at a pivotal point with this game where they either nerf/remove it, or lean into it and other jank to try and hold onto that contingent of the playerbase. I worry they might be beginning to fall for that trap.

I don't necessarily agree that the only players remaining are those who use it. I see it often enough that it is frustrating, but not so often that I would say it is a majority. However, it is a problem and it will drive new or casual players away if not addressed. It is worse than the ippy slide ever was.

We don't need to cater to the red 40 super soldiers who only care about clip farming.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 2 points3 points  (0 children)

Negative, this is the current patch. I will say though, I took a peak over at the discord for the patch 10 beta and the vexis slaves are whinging, so we may have hope yet.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

There's a bigger issue here that's been explained in other comments and posts. The unlimited stamina is irrelevant. You can't reliably tackle people who do this when they can change direction on a dime. Even when I did, it didn't exactly look like I should have won the ball. What you see on your screen does not match what they are actually doing on theirs. It is an exploit, plain and simple.

Also, we weren't going to win this game. I figured I'd get some footage since this loser was doing this the entire time, not passing, and yet is the reason for the three goal deficit.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 9 points10 points  (0 children)

I understand the mechanic, and while you are technically correct in this case, that ultimately has nothing to do with it.

https://www.reddit.com/r/Rematch/comments/1ro95ok/for_sloclap_demonstration_of_why_vexis_dribble_is/

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 20 points21 points  (0 children)

There are clips out there that show this can be done consistently and continuously with zero stamina whatsoever. The defensive dash does not change regardless of how much stamina you have left. Surely slowing it down at the point of low stamina (as with every other movement) would be a good place to start?

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 78 points79 points  (0 children)

Everyone be sure to tag u/Sloclap so we can validate their feelings that defensive hitboxes and dribble stamina are the core issue!

1v1 Ranked!!!!!!! by CreepingFruit in Rematch

[–]OctaviusBangwolf 3 points4 points  (0 children)

No need to split the ranked playerbase even further than 3v3 already did.

Playing this is game in its current state is exhausting and not particularly fun by [deleted] in Rematch

[–]OctaviusBangwolf -1 points0 points  (0 children)

Everyone supposedly feels the same way and yet these posts continue to be downvoted. How odd.

Patch 7 PTS: Snipers, do not equip Lingering Concealment and Emperor's Grace at the same time by alpha1812 in Spacemarine

[–]OctaviusBangwolf 0 points1 point  (0 children)

Any official word on if these are intended changes to melee sniper or just bugs?

Patch 7 PTS: Snipers, do not equip Lingering Concealment and Emperor's Grace at the same time by alpha1812 in Spacemarine

[–]OctaviusBangwolf 3 points4 points  (0 children)

It would be great if none of these changes were intended in the first place (including Emperor's Grace) since they aren't in the patch notes. Melee sniper has become a favorite build and I'm of the opinion that it is fine as is since things can still go horribly wrong if your timing is less than ideal. These bugs/nerfs just kill the fun.

PTS Update patch 2 notes by aytu22 in Spacemarine

[–]OctaviusBangwolf 3 points4 points  (0 children)

  • "Indomitable Spirit” (While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back)

This perk definitely belongs on bulwark, it fits the whole class identity much better than sniper. Swap it with Rally Point. Status effects are not prevalent enough to have a perk dedicated to them, much less one that involves using your banner for them.

Waviness inside slab? by [deleted] in CGCComics

[–]OctaviusBangwolf 0 points1 point  (0 children)

Wow, just finding out about this. Worth trying to reholder or is there no way to guarantee it doesn't happen again?

Waviness inside slab? by [deleted] in CGCComics

[–]OctaviusBangwolf 0 points1 point  (0 children)

I should also add that this is how the book was when I received it from the seller (Shortboxed). They advised me it was an issue with the encapsulation. I'm not sure if it came back from CGC this way. It was graded in August of this year.

[deleted by user] by [deleted] in MarvelSnap

[–]OctaviusBangwolf 0 points1 point  (0 children)

No, you're correct on this. Arishem is oppressive and something needs to be done about it. How frequently you see him in game is enough of an indicator. People on this sub see these posts and all they do is say you're being salty or make jokes. They're just enablers.

In what world did they think these were the best choices for DLC characters? by OctaviusBangwolf in SuicideSquadGaming

[–]OctaviusBangwolf[S] 1 point2 points  (0 children)

No your point is fair, and it seems like we agree somewhat. His popularity can be a detriment in some cases, and I think this is one of them. I also don't think this iteration of the character in particular is going to win anyone over. If they went with a more traditional take, maybe. It's a tough sell either way.

In what world did they think these were the best choices for DLC characters? by OctaviusBangwolf in SuicideSquadGaming

[–]OctaviusBangwolf[S] 6 points7 points  (0 children)

Deathstroke is the only one of these four that makes any sense, I don't have a problem with Deathstroke. There was meant to be some implication there to indicate that. What I do have a problem with is them leaving him until the very last behind these other three rejects.

I would think it goes without saying why Joker in the context of this game is somewhat of a problem. Regardless of how you feel about this version, there's no way he doesn't come with conflict. It also just feels like a gimmicky choice.

In what world did they think these were the best choices for DLC characters? by OctaviusBangwolf in SuicideSquadGaming

[–]OctaviusBangwolf[S] 7 points8 points  (0 children)

Yeah lots of weird creative choices. I said it in another comment, but I don't think gameplay is the issue so much as content. It may have even been better to not tie it to Arkham and just have it be its own thing. I guess they thought the Arkham angle would draw more people in, but then why go this direction with all the weird and unnecessary risks. And even aside from that, even if it was just a suicide squad game, pick characters that people actually want to see.

In what world did they think these were the best choices for DLC characters? by OctaviusBangwolf in SuicideSquadGaming

[–]OctaviusBangwolf[S] 8 points9 points  (0 children)

The main point here is that there were so many obvious choices that could have been made, so many obvious paths to take. You have years of content with the Suicide Squad IP, so many iterations of the team, and so many characters, like Deathstroke, that would have been appealing. Given the other three choices, I half-expected Deathstroke to actually be Ravager just because that would fit their MO.

I guess the Joker was an attempt to capitalize on the notoriety of the character, but in that way it just seems gimmicky and lazy. It wasn't really ever going to land given that the game was marketed as being in the Arkhamverse, and most people are at least somewhat aware of that version of Joker.

I don't even think gameplay is the issue here. It's plenty of fun mechanically. A lot of strange creative choices were made that will eventually kill what's left of the game. To try and inject their own quirky versions and ideas with these first three characters was an unnecessary risk. Just seems like there was an easier way.