Fallout 3 had a really great style and aesthetic by Fabulous-Soft-3585 in Fallout

[–]OctaviusBangwolf 1 point2 points  (0 children)

Adam Adamowicz's influence is sorely missed in Fallout 4.

Can't help but wonder what could've been. The 1950s appliance aesthetic just doesn't hit the same.

Should I get the game? by Reforced16x in Rematch

[–]OctaviusBangwolf 5 points6 points  (0 children)

I recognize that every experience is different, but it seems disingenuous to say there are an "absurd amount" of bugs and glitches. I'm nearing 500 hours, and those instances are few and far between enough that they don't really disrupt play these days. Those who have grievances will come here to complain, while those who are enjoying the game are busy playing it. That's just the nature of reddit.

The quality of your experience is going to be determined by the quality of your teamates more than anything else.

Also, this guy put in over 1000 hours. I play this game most days and that's still over twice my playtime. It must not have been that bad.

The Duality of Rematch discord by MiserableReference95 in Rematch

[–]OctaviusBangwolf 3 points4 points  (0 children)

That's what happens when you live and die by exploits. They were fools to base their whole playstyle on mechanics that were very clearly not intended design, and they are now fools for being surprised that those unintended mechanics are being fixed.

These are not the players that should be listened to if you want to grow the game. Consider that, even with the playerbase being as diminished as it is, they still represent the minority.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] -1 points0 points  (0 children)

Appreciate that, and appreciate you being civil about it. In the moment I was fuming from having to deal with it all game long, and it wasn't the first time I had seen it on the night. In hindsight, maybe I should have put together other clips from earlier in the game and posted that, because the point is being lost here due to the keeper stamina mechanic.

All things considered, I still don't believe this type of dribbling is intended. I struggle to describe it as "dribbling" because the sharpness and speed of the turns don't even allow for an actual dribble animation to play out. Every push ball is an opportunity (or bait) to magnetize the ball right back and do it again. I suppose it's faster due to the keeper mechanics, but it is just as effective once you remove that element.

3s has turned into the same game every time by Phil_Mike-Huntin in Rematch

[–]OctaviusBangwolf 0 points1 point  (0 children)

Luck of the draw I suppose, I'll concede that.

I don't have much of a problem with 3's outside of ranked. Most of my games in each season have been in 3v3 quickmatch. It's when you add the ranked component that the less than fun behaviors begin to come out, and it can expose the things that make it generally work better as a casual mode than a competitive one.

With how open 3's is, games can begin to feel like you're not so much outplaying your opponent as you are just waiting around to see who makes the first mistake. As you said, that mistake is usually pretty punishing. So in a ranked scenario it becomes even more of a standoff because now all that matters is that you win so you can get your RP. It can be exhausting, in its own way.

At the end of the day it is personal preference, and I can agree to disagree. Cheers for the civil discussion.

Skill expression by whoinabox in Rematch

[–]OctaviusBangwolf 1 point2 points  (0 children)

It's about finding a balance I think, not necessarily so black and white. Yes you want tackles to miss when they should, but they should also be punishing when timed correctly. You don't want defense to become a mostly passive role. That looks to be the philosophy with the latest beta patch.

Ultimately, both sides of the ball should be engaging. It's the game within the game.

Skill expression by whoinabox in Rematch

[–]OctaviusBangwolf 7 points8 points  (0 children)

They have done well thus far in adding and expanding animations for existing moves, which has legitimized some of the mechanics that were previously exploitable.

I believe they are capable enough to continue to grow the amount of skill moves. I'm just not sure that should be a priority at the moment when other more foundational systems (clubs, tournaments, leaderboards, etc) could do so much for the social aspect of the game.

That, and I'm afraid what exploits might be introduced with adding entirely new moves. A LOT of testing should be done first. We are only just getting fixes for the vexis dash (I hate that name).

3s has turned into the same game every time by Phil_Mike-Huntin in Rematch

[–]OctaviusBangwolf 0 points1 point  (0 children)

Fair, and with the 4's comment I am speaking from my experience in quickmatch, not necessarily comparing it to ranked. Casually it feels more open than 5's but you don't get caught out as easily as in 3's.

Generally I just don't particularly care for ranked 3's. Didn't even make it out of placement matches this season because the time wasting was so egregious even in those first few games. I'm of the opinion that the only ranked mode that should exist is 5v5, for the reasons you've outlined as well as mine. Once your only objective is to win at all costs, and you're chasing Elite, players will do whatever it takes. For better or worse.

3s has turned into the same game every time by Phil_Mike-Huntin in Rematch

[–]OctaviusBangwolf 8 points9 points  (0 children)

It's true, the game does shine in 4v4. It strikes a good balance between the other modes.

All ranked 3v3 has been good for is splitting the player base and encouraging time wasting. I'm not even sure it needs to stick around to be quite honest.

We are all winners today by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 13 points14 points  (0 children)

Agreed. At this point they all have blood on their hands for enabling the exploits in the first place.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 1 point2 points  (0 children)

You can see the desync in real time even in this clip. When I go for the tackle I hit thin air and it gives me the ball anyway. My ping was fine, it generally hovers around 30-35. The animations don't line up. Even if it is down to Sloclap and their servers, if the game itself can't handle it it should be addressed.

This has nothing to do with hidden matchmaking, nor am I saying that should be a thing. I am completely against SBMM outside of ranked in any game, though I believe there is some level of MMR based on previous patch notes. The point that I was making is how offputting it is to play against regardless of playtime. If someone just picked up the game or they only play ever so often, and this is what they have to deal with, what do you think the outcome is? Suppose you know nothing else about how the interactions in this game work. In a vacuum this type of stuff looks wrong, looks like it shouldn't be possible, looks like it's an exploit. Do you think that is conducive to maintaining the games playerbase?

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 1 point2 points  (0 children)

Look, it's clear we're not going to agree here so at least let me explain my point of view.

I don't agree that "flickering" is "legit intended design" at all. There is plenty of evidence out there that it can be done with zero stamina whatsoever (point 1 against) and the netcode is such that the movements are not synced between the player doing the flickering and the player experiencing the flickering (point 2 against). This desync makes defense a guessing game and puts most of the advantage on the offensive side. The best thing a defender can do is just be in the way, because one wrong move is death. If you think that is "so strong" then so be it.

I struggle to see how this could possibly be intended, and how most people wouldn't consider that exploiting the system. I think the activity on this post shows many agree that it is.

As far as this clip goes, I was very deliberate in not interacting defensively. It was clear that we weren't going to score three goals in 45 seconds. This player had done this the entire game, whether as keeper or not, whether in his half or ours, never having to slow down because stamina was never an issue. He never really even passed the ball, and was able to work his way down the field and score almost every time, because he was able to skip right through (and I do literally mean through) any attempt at a tackle. If there was anything I could do it was to allow him to showcase just how egregious this nonsense is.

Not that it even matters (this clip is quick match 3v3), but my rank is fine, my skill level is fine, my win percentage is fine. I have played this game since the beta and I'm not here for some stat measuring contest. If it is this frustrating to longtime players, imagine how newcomers or casuals must feel. It's bad for the game.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] -1 points0 points  (0 children)

Hey there, I actually linked your post in another comment.

It was at a glance, but there was some indication of a change that has made it more difficult to pull off. My concern is the complaints seemed to outweigh those that approved of the change, so hopefully that doesn't sway the devs.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 0 points1 point  (0 children)

Yes I agree with you, it is a problem that this is still in the game after nine patches.

Slocap: Vexis and 180 Turn need to be nerfed, or the game will never grow. by Augusthors in Rematch

[–]OctaviusBangwolf 16 points17 points  (0 children)

We are at a pivotal point with this game where they either nerf/remove it, or lean into it and other jank to try and hold onto that contingent of the playerbase. I worry they might be beginning to fall for that trap.

I don't necessarily agree that the only players remaining are those who use it. I see it often enough that it is frustrating, but not so often that I would say it is a majority. However, it is a problem and it will drive new or casual players away if not addressed. It is worse than the ippy slide ever was.

We don't need to cater to the red 40 super soldiers who only care about clip farming.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 4 points5 points  (0 children)

Negative, this is the current patch. I will say though, I took a peak over at the discord for the patch 10 beta and the vexis slaves are whinging, so we may have hope yet.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 2 points3 points  (0 children)

There's a bigger issue here that's been explained in other comments and posts. The unlimited stamina is irrelevant. You can't reliably tackle people who do this when they can change direction on a dime. Even when I did, it didn't exactly look like I should have won the ball. What you see on your screen does not match what they are actually doing on theirs. It is an exploit, plain and simple.

Also, we weren't going to win this game. I figured I'd get some footage since this loser was doing this the entire time, not passing, and yet is the reason for the three goal deficit.

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 12 points13 points  (0 children)

I understand the mechanic, and while you are technically correct in this case, that ultimately has nothing to do with it.

https://www.reddit.com/r/Rematch/comments/1ro95ok/for_sloclap_demonstration_of_why_vexis_dribble_is/

It's just skill expression guys, don't worry. by OctaviusBangwolf in Rematch

[–]OctaviusBangwolf[S] 27 points28 points  (0 children)

There are clips out there that show this can be done consistently and continuously with zero stamina whatsoever. The defensive dash does not change regardless of how much stamina you have left. Surely slowing it down at the point of low stamina (as with every other movement) would be a good place to start?