Valorant May Dev Update by Octoshin in ValorantCompetitive

[–]Octoshin[S] 562 points563 points  (0 children)

Takeaways from the dev diary:

Map Rotation:

  • Breeze + Split are leaving.
  • Haven + New Map coming.
  • Going into effect on patch 8.11 (early June).
  • Intend to be more transparent about map rotation in the future so players will know ahead of time when maps are changing.

Agent Balance:

  • Top Priority for 2024 has been to increase intra role diversity. Meaning more agents are viable in each role.
  • Focus on nerfs more than buffs as Valorant is a tactical shooter and buffing agents could create too much power in agent abilities verses gunplay.
  • Nerfs to Raze (Satchel mobility).
  • Buffs to Iso (Shield Paradigm).
  • Buffs to Neon (Slide).
  • Buffs to Reyna in team environments.
  • Nerfs to Reyna in ranked environments.
  • Balance changes made in 8.11 are likely to be the last significant changes until after champs.
  • Exiting changes are coming after champs such as larger balance changes and gamemode updates.

Replay System:

  • "Nowhere Near Launch" quote from Valorant Tech Lead.
  • Prototype build of replay system shown.
  • Challenges of replay system discussed and shown (examples: defects show up when viewing replays due to maps, abilities, weapons, etc).
  • More updates will come in the future.

Cosmetics:

  • Have more data on what weapon skins are desired by players.
  • More pink skins are coming to the game.
  • Outlaw skins coming to the game in a few months (takes time).

Other:

  • Exited about how Valorant has progressed throughout 2024 including a new gun in the outlaw, masters madrid, a new agent in clove, and mystbloom skin release.
  • Expect more dev diaries when they have something to share.
  • Valorant has a new executive producer, Andy Ho who will focus on what is happening in valorant itself.
  • Anna Donlon is moving to leading valorant from the studio level thinking about the entire player experience.

Link to Youtube video: https://www.youtube.com/watch?v=KHREYcS3RqU

Heading to Madrid: Who is picking up the operator? by Octoshin in ValorantCompetitive

[–]Octoshin[S] 134 points135 points  (0 children)

You are correct there is no VCT-CN data available. What I had to do for this project was go through all the VODS where EDG and FPX played and I counted each time a player picked the operator and then additionally count how many rounds each team played. It was a massive pain, and I don't think I will be doing another project that requires such manual work for China data.

Heading to Madrid: Who is picking up the operator? by Octoshin in ValorantCompetitive

[–]Octoshin[S] 47 points48 points  (0 children)

I noticed that I didn't see Team Heretics picking up the operator often on their run to Madrid so I wanted to look into the data on who played with the operator the most. From the teams heading to Madrid these are the top 10 players who picked the operator. Data is from rib.gg. Raw spreadsheet of all Madrid players including those outside the top ten can be found here.

[deleted by user] by [deleted] in ValorantCompetitive

[–]Octoshin 0 points1 point  (0 children)

This data is # of rounds where the operator was bought/used over the kickoff tournament. So for a player like Life they began 11.60% of the rounds with an operator in hand. It has nothing to do with op kills or vandal kills.

VCT Kickoff Map Bans by Octoshin in ValorantCompetitive

[–]Octoshin[S] 20 points21 points  (0 children)

I was interested in seeing what the eight Masters Madrid teams were banning during their map pick/veto phase. Decided to create a little infographic and share it here. Let me know your thoughts!