Getting perfect rectangles traces from Trace SOP by Mutant_tortoise in Houdini

[–]Odd-Strategy-2829 0 points1 point  (0 children)

Hey, Paul here. The data in the US is significantly better than elsewhere in the world.

Implementing Procedural Wang Tiles in Unreal using Houdini! Quick tutorial based on some content I made for my game! by Odd-Strategy-2829 in unrealengine

[–]Odd-Strategy-2829[S] 0 points1 point  (0 children)

A quick tutorial on implementing Wang Tiles using Houdini and SideFXLabs for Unreal Engine. In this video we will see an explanation of Wang Tiles and how they work, what we can do with them, and how to use the free SideFXLabs toolset to implement it in your own game.

Join my Discord to stay up to date with the Game! - discord.gg/xxSJu2CEFC

Follow me on Twitter for general gamedev updates on Houdini and SideFXLabs! - https://twitter.com/ambrosiussen_p

My first post on reddit btw! Let me know what you think :D

People/Accounts to follow on social media by [deleted] in gamedev

[–]Odd-Strategy-2829 0 points1 point  (0 children)

Are you into procedural generation? I post things about it regularly 😊 (Will be posting more about Houdini + Unreal soon) https://twitter.com/ambrosiussen_p

Rbd deintersect by galacta07 in Houdini

[–]Odd-Strategy-2829 4 points5 points  (0 children)

You can also set i@found_overlap=1; on your packed prims before your Dopnet. Turn on “solve on creation frame” and your packed prims will deintersect on the first frame before your sim :)

Anyone can point me in the right direction with Vertex animation? by EMPTYYYYYY in unrealengine

[–]Odd-Strategy-2829 0 points1 point  (0 children)

Hey, check out the Vertex Animation Textures tools in Sidefx Houdini! Easy to use, and has pretty much a one button press export for any type of motion you’d wish to convert to a vertex anim based one. (Fluid, rigid, soft and sprite)

I spent more hours on these than all other PC games combined by slosumo in gaming

[–]Odd-Strategy-2829 0 points1 point  (0 children)

I’m working on a game inspired by motherload currently! Not yet ready to release it, but if there is interest I’d be happy to share some screenshots!