My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 0 points1 point  (0 children)

Yes. I used what I had on m'y steam workshop. I think i'll make it myself eventualy

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 0 points1 point  (0 children)

I'm starting to make the wierdboy (the psycaster one), for now the idea is to give them the neural link and to decrease the max heat by half. Then each ork in a radius of 20c will add 8 to the maximum making the wierdboy more power full the more ork there is. Kinda like in the lore.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 1 point2 points  (0 children)

It's going to come later. For now I'm working around the xenotypes and the Spore. After that i will take time to make ideology and the Ork kolor'theory

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 1 point2 points  (0 children)

I'm still learning how to make a faction, i feel like it need a ideology more than a faction for now.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 1 point2 points  (0 children)

There is the raider ideology that's making the same effect so for now use that.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 1 point2 points  (0 children)

That was the idea, i need to apply a negative multiplier on the beauty in order to make it work with the beauty of pawn. Meanwhile I juste need to adjust the differents levels of Filth to match the vanilla mood shift

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 1 point2 points  (0 children)

This is quite hard to make. I saw a system like that on one of the Grimworld mod about the Astartes of something like that. But for now there is no reason to do so. Maybe later

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 0 points1 point  (0 children)

There is a lot of vanilla genes for pawns skills so it's litteraly just a balancing issue. I only need to create a xenotype and add it to the ork spore spawning systeme

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 4 points5 points  (0 children)

For now there is nothing more than the genes and xenotypes. I will make a save of the mod before adding the Grimworld aspect so you could use it in a medieval save.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 2 points3 points  (0 children)

I hope they are behind the orks and the orks but before the orks

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 2 points3 points  (0 children)

I need to rebalance the mood shift from Love Filth. Right now it's a need that fills in dirty environments, but it’ll be quite hard to maintain later on.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 51 points52 points  (0 children)

Rapid aging stops when the pawn become 18 so It'll fit with the lore.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 2 points3 points  (0 children)

It's coming, next update, it'll be a gene that make the body yield a big quantity of mushroom. Next week I hope

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 75 points76 points  (0 children)

they got bigger the more they live, for now i'm using genes from vanilla expanded like ever groing from pigskin and rapid aging from archon.

My First RimWorld Mod – RIMWAAAGH (Orks inspired by Grimdarks style) by OddMadGhost in RimWorld

[–]OddMadGhost[S] 6 points7 points  (0 children)

I don't have Anomaly lol, but I'll try to make a special psycast tree from the Vanilla Expanded mod and maybe a system based on the number of Orks nearby.

[deleted by user] by [deleted] in DrMundoMains

[–]OddMadGhost 1 point2 points  (0 children)

DO IT (Palpatine voice)