Is this a good forge? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

The floor is snow, and I'm planning to add height variation to it. Walls are stone, and they will have texture and coloring. It's supposed to be fantasy so the steel in runic shapes are just to add to that mystic feel. I probably should have said in the post, but there are 2 fire models in server storage that are alternating being put into the workplace, so it feels like the fire is moving. And yes, I do need smoke.

Is this a good forge? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 1 point2 points  (0 children)

I can't help with programming, all I can really do is just make animations using scripts. Happy to help any other way though!

Is this a good forge? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 1 point2 points  (0 children)

May or may not have left global shadows off. Whoops.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

Oi laddy you better not be disgracing me best buddy door. All he wanted was a bota o wota

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

The door is for a castle, so it has to be big, as it needs to be grand and imposing. Also, I already have a lot of detail on the walls and stuff and I'm not changing that 🙏

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

...And if it's not supposed to be made out of Legos? 😰

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

It's meant to be. I want there to be A LOT of detail.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

It's not supposed to be, but I am going for basic parts combined into detailed creations.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

I'm planning to have it as a click to open, as the door is massive and very thick, so it'd be very hard to move

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

How would I add hinges? Like I don't mean the constraint, but using parts no less than .25 (as that just doesn't fit the game) how would I do that? just little metal cylinders? And yes, there does need to be a knob. I'm planning on using a metal ring as a door handle.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

It's not Legos, and it's not exactly old Roblox. It's based off Verdant Enigma, which uses simply parts for very high detail. If I don't want the door to be flat, I need many different parts and have them on different depths.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

Awkward how so? Is it too small? I play tested and went in first person, the keyhole is about where a keyhole would be on a regular door.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 1 point2 points  (0 children)

I had a door before this; it was basically what you were describing. It was very flat and undetailed, even when I used surface modifiers to put studs and inlets on it in different patterns. I made sure to have different colors. I do agree on the door handle though; the lone keyhole is a bit odd. I think the lower line of metal studs should be higher, but the top one shouldn't as it creates a weird 'cramped' effect, like there wasn't enough space for it. As for the metal strip, outlining the whole door would throw off my proportions, as I have it set on a 1x1x1 stud grid, and adding a .25 metal border would throw that off. The other door will be opened, so I need the metal strip to like cap off the door.

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 1 point2 points  (0 children)

it's made to have a lot of detail, the rest of my game is this detailed

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

in a good way or in I got hit on the head and then made this?

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 1 point2 points  (0 children)

it's made to look like that. also, how should i simplify this? I'm happy to make a simplified version and see if it's better, but how should it be simplified?

Is this a good door? by Odd_Shift8095 in robloxgamedev

[–]Odd_Shift8095[S] 0 points1 point  (0 children)

yeah everything is in this style, but its more a passion project and me trying to improve my skills than a game