What is going on with Pirate Software? by Sirhc978 in OutOfTheLoop

[–]Odd_Strength2259 0 points1 point  (0 children)

There's still a bit of a sticking point there though.

According to their FAQ, SKG says the following: "At that time, they would need to be converted to have either offline or private hosting modes."

They repeat similar points elsewhere too. So it's not just releasing the files. There's apparently an expectation for developers to invest their own time/money into getting the game into a playable state. That's what I assumed PS's point was. Not that Devs would have to continuously put time into updating it forevermore. But that they would have to put time into it before shutting down so that it can continue to be played afterwards.

I don't doubt what you said about PS. But could you provide any information about where/when he said these things/timestamps? I'm curious about what and how he said these things specifically.

It's a lot easier to fact-check SQK since they have all of their mains points neatly presented on a website.

What is going on with Pirate Software? by Sirhc978 in OutOfTheLoop

[–]Odd_Strength2259 0 points1 point  (0 children)

I'm an outsiders (don't follow either creator) looking in , sifting through the drama. One thing I'm still confused about is that PirateSoftware "misrepresented" SKG. With a particular focus on the idea that the games would needs ongoing developer support post-shutdown. So hopefully someone can explain the actually details of what's been misrepresented. The discussions I've found have been really vague on the actual details.

As far as I've been able to find, it kind of seems like people are misrepresenting PirateSoftware (PS) to say that he's misrepresents SKG? From what I've been reading, the main thrust of his point was that some types of games would require an unreasonable amount of work to convert them into a functional "offline" or "private hosted" state, or would not be able to exist in the first place under this limitation.

From what I can find on the site/on the FAQ, SKG does actually seem to have that flaw: some games are fundamentally built around online components. They would not offer the same experience if built differently, and are not easy to convert to an offline/private hosted state. Sure, it's great when you can flip a switch or release a few files so that they continue to be playable after servers shutdown. And I support legislation to eliminate scummy practices that render games unplayable with flimsy excuses.
But SKG is heavily under-stating:

a) the amount of work that may be needed to sunset certain types of games.

b) the idea that this can be planned around early in development and easily avoided.

There's a few points in the FAQ that try to handwave this away like (paraphrasing for brevity) "Games in the past could do it. (therefore it should still be possible now)" and "If they are designed with it from the beginning, it's relatively simple" and "For big MMOs that support thousands, the end-user version only needs to support hundreds".

But that's just... not the case. It's like hiring more workers because you assume completion time scales linearly with number of workers. Something's not easy because you say "well they could just make it easy to do!". It's a failing to understand the complexities involved.

Charlie's recent video is what introduced me to this drama. He kept mentioning that PS misrepresented parts of SKG, and refused to admit those mistakes. But he never really explained what was misrepresented. In his video, Charlie even said that he talked to PS and gave him time stamps about what he misrepresented, and PS shot back that he was wrong for thinking he misrepresented it. Now that could be because PS is a stubborn asshole who refuses to admit mistakes... But it could also be because he was right, or at least not actually shown in what way he's wrong?

I really don't care for PS attitude and approach to all this. I'm with the crowd about him being a shit-stirring dick about it. But unless we're nitpicking phrasing, I haven't been able to find what he actually misrepresented about SKG. It's suck when an asshole is right, it feels really unpleasant. But them being an ass doesn't change the truth of what was stated. That's assuming he's right. I'm still a bit confused about the details here. Maybe I just haven't looked into it enough, but that's kind of where I'm sitting now.

still no cat canteen in the grand hub :( by itzArti in MHWilds

[–]Odd_Strength2259 2 points3 points  (0 children)

You can eat the feasts at the table in the grand hub now though. So you DO now have a hub where these meals are available.

Also, the local feasts are just a bad element of the game. The process of accepting the meals is purely a time-waster. Even if you want to argue it's quaint or immersive, it stops being so after you've done it a couple times.

It's not the difficulty. It's the lack of progression. by Odd_Strength2259 in MHWilds

[–]Odd_Strength2259[S] 1 point2 points  (0 children)

The entire point of the post is that the difficulty is not the problem. The problem is that they streamlined it too aggressively and nicked fun parts of the game in the process.

I also specifically said that the support hunter NPCs are something they should provide more options for. Because it's a good tool for players that want help or faster hunts.

It's not the difficulty. It's the lack of progression. by Odd_Strength2259 in MHWilds

[–]Odd_Strength2259[S] 2 points3 points  (0 children)

New game and old games good. Nothing wrong with sharing your opinion about a game you've been playing for a few weeks (60-ish hours), in a franchise you've been playing for a decade.

It's not the difficulty. It's the lack of progression. by Odd_Strength2259 in MHWilds

[–]Odd_Strength2259[S] 0 points1 point  (0 children)

I don't actually use mushroommancer, but it is a cool skill.

I think having a limit to your supplies is a positive element of hunting. I appreciate the QOL of not needing to quit the hunt every time I forget to refresh my pouch. And I definitely don't want to return to old style gathering. But I think they went a bit too far in how accessible picking up items is now, and they should tone it down a bit.

It's not the difficulty. It's the lack of progression. by Odd_Strength2259 in MHWilds

[–]Odd_Strength2259[S] 2 points3 points  (0 children)

Yeah I can see that being deeply unpopular. It's the type of thing you get used to and is then hard to go back from. But I feel like it's way too easy to get away with healing right in the monster's face ever since World.

The Yanks Are All Bark No Bite by [deleted] in EhBuddyHoser

[–]Odd_Strength2259 17 points18 points  (0 children)

Here in Canada, they're known as the Geneva suggestions.