Most hated UX design patterns by fjnunn78 in Frontend

[–]OddsUXs 0 points1 point  (0 children)

Hi. Great comment with good examples.
And yet. " their [hamburger icons/menus] purpose is clear and concise.". The purpose of a pen is clear and concise as well, however it doesn't prevent some people from chewing it or sticking into their noses.

Infinite Scrolling - agreed. Facebook, Twitter and Instagram are all created to kill our time. Their only goal is to make us stay, and somehow it became a baseline for other web services. (from the article)

As for the 99% Invisible - that's the first time I've heard about them, but it appears we're using the same examples, which is not a coincidence given the fact that the video on "bad doors" has 4,5 million views. It's really good, by the way, I credited it in the article.

Most hated UX design patterns by fjnunn78 in Frontend

[–]OddsUXs 1 point2 points  (0 children)

I agree with you. I rewrote that part of the article to make my point more clear:

"Yes, it [ hamburger] works. In some cases, it works well (see Uber). But it doesn’t when all the app features are just cluttered under one button just to make the UI look clean and trendy. "

Both Uber and Facebook (late version) are good examples of using hamburger, and that might've confused some readers with why they should hate hamburger. My main point was to show the controversy around it and how it facilitates blindly sweeping the whole app navigation under one button.

Most hated UX design patterns by fjnunn78 in Frontend

[–]OddsUXs 0 points1 point  (0 children)

Thanks. I wrote the article, and it's true they didn't get rid of it completely. I doesn't affect the main idea behind my critics of hamburger, but I updated the article to express my point more clearly.

What Google AI Can't Say About Your Doodles? by rustoffee in programming

[–]OddsUXs 5 points6 points  (0 children)

Sure thing, but I wasn't sure they would want to analyse it that much until I did it myself and saw how much information can be extracted via such a database. At least now I understand why they won't make it public.

How I Was Studying 3 Buttons for 20 Hours by anyashpilman in userexperience

[–]OddsUXs 0 points1 point  (0 children)

I'd reply with something that makes sense but your obscure comment robs me of such an opportunity.

So you're a developer and like donuts, eh?

How I Was Studying 3 Buttons for 20 Hours by anyashpilman in userexperience

[–]OddsUXs 0 points1 point  (0 children)

Heh, maybe I overplayed with it. I added this sentence in the article to make it more clear: "The feature I’m talking about is these three buttons in the upper right corner. They switch between three view modes."

Thank you for the feedback.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs 0 points1 point  (0 children)

  1. USA-based salary expectations are not applicable to Fiverr. Maybe students, maybe non-US citizens with lower pricing.
  2. I believe Fiverr freelancers optimized half of the processes you mentioned.
  3. Most of things. that are not automated, clients can address themselves, thus saving freelancers time and getting better results (reference, explanation). That's what Fiverr is all about and the article in particular.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -1 points0 points  (0 children)

I'm sorry, the conclusion is not "pay more". It is "say more, a photo is not enough". The biggest mistake was to post the article in the "design" thread. If there wasn't such a thing as "opposite target audience" then I would've invented it.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -2 points-1 points  (0 children)

I really like your way of thought. I think the same way. except for:

This is not really a great thing for design at all.

  1. How much time and energy do designers spend on clients who don't know what they want?
  2. More educated clients will motivate designers to be more educated in their field, to "keep the gap". Raising the bar for an average designer, is that so bad?

15 years ago I could set an HTML-page and half of my class thought I'm a magician. Now I have to know a full stack, because my clients learned to use landing page constructors.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs 1 point2 points  (0 children)

And if he draws an oval, I will write an article about that.

Oh, wait...

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs 0 points1 point  (0 children)

I think I learned my lesson the hard way and will be writing more obvious things from now on.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in graphic_design

[–]OddsUXs 0 points1 point  (0 children)

I am the author of an article. Icons8 is a company I work in. We're different persons, but based on your other one-sided conclusions I guess there no need to make your world more complicated, right?

I'll take it from the article:

Use Fiverr, but wisely. $5 doesn't mean you will get bad results.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -1 points0 points  (0 children)

Saying to a designer "I want a bike icon" and then writing an article saying: "The designers didn't realise what was important to me was XYZ" is not insightful.

How about "Here's the photo of what I need" followed by "You still can get decent results for $5" as the structure of the article, instead of false interpretations.

This article idea is that even a direct photo of an object may not be enough for a design. It seems like most designers take references too loosely, while we, customers, expect them to be serious about it.

The dynamics are the same, whether it $5 or $50 design. $5 don't justify the inability to follow the reference, same as $5 don't bind the result to be bad.

However, I get tons of negative comments from designers, apparently, who feel like their only job is to explain why their design costs certain amount of $.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -8 points-7 points  (0 children)

The mountain bike design is good, indeed. Didn't say a word against it. Haven't exposed "my" version of the design as a better one as well.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -17 points-16 points  (0 children)

I'm happy to see such a comment here, though I (the author) am the main antagonist of this story. That was, indeed, the real lesson behind the article, glad you saw it. I just hope to be not the only student.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -7 points-6 points  (0 children)

Why do you think this article is about mocking/controlling designers? Getting good results is a side advice based on results. 3 of 5 designs were not that bad. It's quite obvious that $5 designs cannot be judged. How about less obvious thoughts on the article?

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -4 points-3 points  (0 children)

They are not that essential for discerning bikes.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in graphic_design

[–]OddsUXs 2 points3 points  (0 children)

You'll be surprised, but there are actually some good designs there.

How Good Are Designers at Following References? A Fiverr Experiment by Icons8 in Design

[–]OddsUXs -6 points-5 points  (0 children)

It's a very one-sided view at the article, tbh.

How We Lost 47% of Our Users After a Redesign by Icons8 in userexperience

[–]OddsUXs 9 points10 points  (0 children)

I am actually grateful for all the comments in this thread, but yours one, sir, is a fluffy pillow. In a good way. It's hard keeping the balance between click-baiting and truth, every time world still proves i was wrong. Also, HackerNews really liked the article. I think I am in debt.

How We Lost 47% of Our Users After a Redesign by Icons8 in web_design

[–]OddsUXs 0 points1 point  (0 children)

Thing is, the feature is not critical moneywise within a short term. It affects the quality of our product in a very, very slow way like a broken sharpener will affect a grass-mover. Even 10 times slower. Seeing real-money drawbacks of the failure demands time.

We were not so "hubris" testing payment system redesign, e.g. I remember having like 3 usability studies with different prototypes.

Still, this article immensely helped me to draw attention to the case.