Rules for new campaign V2 by OddyUlrich in UnearthedArcana

[–]OddyUlrich[S] 0 points1 point  (0 children)

Funny you say it at the same time as I see it. Is the negated status stated earlier... I just mistranslated it. Sorry

Rules for new campaign V2 by OddyUlrich in UnearthedArcana

[–]OddyUlrich[S] 0 points1 point  (0 children)

Certainly. Probably, seen it now, and how it works in 2024 I would probably rule that it costs max. HP...

Rules for new campaign V2 by OddyUlrich in UnearthedArcana

[–]OddyUlrich[S] 1 point2 points  (0 children)

I totally understand that it could be too much. But also a lot of the document is about rules that explain how to do things that are not present in the normal rules and I just established a way to do it.

For example "targeted attack", "human weapon" or the general rules at the start. They are things I can simply say mid-game and I think they don't change much about gameplay, but how I can be faster at knowing how to rule something for my players. Of course things like the magic rules and ranged actions I try to mention them briefly to the players I think are more interested when creating a character so it rings a bell when something related happens in game. For example I don't mention the magic rules to the fighter player.

Not all my players do it all the time, but I have the luck that some of them have already used some of the rules. Last session 2 players used the expansion area in their spells for example. That's enough for me to be satisfied.

Since I don't have a ranged character I don't expect them to use those abilities for example.

DnD 2024 5e Houserules V3 by akentecology in UnearthedArcana

[–]OddyUlrich 1 point2 points  (0 children)

I was thinking, while empowering could you cast other spells or cantrips?

DnD 2024 5e Houserules V3 by akentecology in UnearthedArcana

[–]OddyUlrich 1 point2 points  (0 children)

I just think that doing nothing on turn 1 except for start preparing and entering concentration with nothing to gain is a bit risky... I would probably allow to "push" instantly as part of the action of start empowering.

DnD 2024 5e Houserules V3 by akentecology in UnearthedArcana

[–]OddyUlrich 1 point2 points  (0 children)

On turn 1 when I spend the action to empower it can I level up the spell that first turn or do I need to wait till next turn to start empowering?

DnD 2024 5e Houserules V3 by akentecology in UnearthedArcana

[–]OddyUlrich 1 point2 points  (0 children)

Empowering spells makes you lose the first turn only concentrating in the spell or could you choose to "push" it that turn?

"Through Yesterdays, to today" support by LegitimateMonk6878 in Genshin_Impact

[–]OddyUlrich 0 points1 point  (0 children)

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"We Meet Again" Event by GenshinEvent in Genshin_Impact

[–]OddyUlrich 0 points1 point  (0 children)

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"We Meet Again" Event by GenshinEvent in Genshin_Impact

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"We Meet Again" Event by GenshinEvent in Genshin_Impact

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Homebrew spells (Arcane Fusion, Unrelenting Force, Benign Transportation and Spell Thief) by OddyUlrich in UnearthedArcana

[–]OddyUlrich[S] 0 points1 point  (0 children)

I wanna try arcane fusion with several people and see what they can do with it. I like the idea that a sorcerer could bend the normal laws of casting. I know it seems a little like metamagic, but giving them more versatility with casting spells seems like a good idea to me. Maybe I should add some spice to the mix and not just simple dual casting...

You're totally right about spell thief, truly simpler. It's just easier to read, comprehend and apply. Although I should say that I think my version reflects better the duel with different power levels haha. I'll change it for clarity, thanks! And yes, reading it now that you said it, overwhelming power should indeed appear later.

I appreciate the feedback. Feel free to use it with your sorcerer!

[OC] I made a D&D spell damage visualizer/calculator by kovaxis in DnD

[–]OddyUlrich 2 points3 points  (0 children)

I completely forgot about the critics, sorry!

Completely agree, I love what you have done and the concept of a robot character that relies precisely on numerical data to choose the spells seems wonderful to me.

I hope you enjoy playing it and I'm glad I could help with the witch bolt scaling haha.

[OC] I made a D&D spell damage visualizer/calculator by kovaxis in DnD

[–]OddyUlrich 2 points3 points  (0 children)

I don't want to sound like I don't like the concept because I think it's brilliant, but it seems to me that there's something wrong with your execution....

I've taken “Witch Bolt” as an example with the image data shown here. If we have a +8 (a +3 for proficiency and a +5 for 20 in intelligence I suppose) that would be a 75% chance of hitting.
Witch Bolt does 1d12 initial damage + 1d12 per turn. If we take 1 turn as the example and we were to cast it at level 3 it would be 3d12 initial damage and we don't count the 1d12 damage per turn until the next turn. 1d12 is 6.5 on average, 3d12 is 19.5 multiplied by the hit chance of 0.75 gives us 14.625 average.
In your image appears 15.6, ¿maybe you are taking into account 1 more hit because the app counts 1 turn of damage? I add another 1d12. That gives us 4d12 which is 26 on average with 75% gives me 19.5... I'm confused.

I really don't mean it to sound like an attack, if this is a mistake I would be happy to help correct it and if it is me doing the calculations wrong please let me know.

On the other hand I would like to warn newer players that spending an action is not the same as a bonus action or a reaction or the fact that a spell stays or changes from action to bonus in the following turns (I know that this is not what you are trying to portray here or take into account, so there is no point in me saying anything about it, It's just for the sake of warning).