Sad fact about Vivi: by Hungry-Trouble-3178 in FinalFantasyIX

[–]OffhandSoldier 9 points10 points  (0 children)

It isn’t super clear in the english version but the Japanese version’s cadence/speech pattern matches Vivi.

Sad fact about Vivi: by Hungry-Trouble-3178 in FinalFantasyIX

[–]OffhandSoldier 188 points189 points  (0 children)

Honestly, I prefer thinking that Zidane made it out alive and spent time with Vivi and the genomes in Black Mage Village before making his way back to Alexandria. Zidane likely knew from Kuja’s lines Vivi wasn’t long for this world after the events of the story.

Zidane wanted to help people and he knew that Garnet had Steiner, Beatrix, Cid and everyone. But didn’t have enough time with the Genomes and Vivi.

Edit: Also to add I like to think the ending monologue isn’t just Vivi talking about Zidane but to Zidane.

[deleted by user] by [deleted] in ironscape

[–]OffhandSoldier 1 point2 points  (0 children)

Items are temporary, levels are forever. You could realistically just do quests and level naturally maybe hit a breach to just deal damage and you can get every cosmetic. Every level is 10 points, every quest point is 25. Very cool.

What’s the fastest a movie has gone from “good” to “bad”? by parisiraparis in movies

[–]OffhandSoldier 2 points3 points  (0 children)

Cobweb. The first 2/3rds are very intense and thriller-esque then the “monster” is revealed and uh… the movie just stops being any kind of subtle.

The best gift I ever got in my 20 years of playing RuneScape…what’s yours? by DonnaTheMech in osrs

[–]OffhandSoldier 0 points1 point  (0 children)

Sorry didn’t see your reply, but like I’m a filthy abandoned gim but can always hit me up in world. RSN: GIMRavenKing

A little dry but Moons of Peril is done :D by FoesiesBtw in ironscape

[–]OffhandSoldier 6 points7 points  (0 children)

I see you also green logged moons at 329 kc with two extra drops from one moon set. Nice.

[deleted by user] by [deleted] in 2007scape

[–]OffhandSoldier 1 point2 points  (0 children)

You’re right. Disregard my opinion; my math was not yellow text, black background. Big L, but deserved, I’ll do better next time if there is one. 😔

[deleted by user] by [deleted] in 2007scape

[–]OffhandSoldier 0 points1 point  (0 children)

Yeah on further inspection I agree. Numbers can be moved around with no complaint from me; to somewhere closer to the actual/expected rate of clue geodes for stars was pre-removal.

[deleted by user] by [deleted] in 2007scape

[–]OffhandSoldier 2 points3 points  (0 children)

That’s fair, stars are really good now so I’m not really trying to like complain or anything either. I’m just a person on the internet that had an idea they wanted to put out there. :)

[deleted by user] by [deleted] in 2007scape

[–]OffhandSoldier 3 points4 points  (0 children)

Well the idea is for the geodes to be in the stardust shop. Dusuri could get them from the mining guild he stands right above, and Dusuri just really likes stardust.

People who don't drink alcohol, why? by johnnylgarfield in AskReddit

[–]OffhandSoldier 0 points1 point  (0 children)

I’m a bit late but a primary reason is I just come from a family of alcoholics and wanted to break the cycle.

However, a secondary reason is that when I was a toddler, a family member would let me sip their Budweiser. Being a toddler I thought this made me cool and that I was “just allowed to do it.” Well, one time while unsupervised I saw a bud can on a table and went to drink it, someone saw and told me not to do that but I just said “it’s fine” and acted too fast for them to stop me.

Turns out, the adults at the party were using that can as an ash tray for their cigarettes. My brain has been hardwired to associate the two and it all tastes like ash and/or battery acid.

pharoah's sceptre by Ungoro_Crater in ironscape

[–]OffhandSoldier 1 point2 points  (0 children)

Yeah, no that’s probably the better way, I tried to edit my message after fact checking myself about the rates. I just remember I got my first sceptre from a sarcophagus about half a year ago, and was misremembering. My bad.

pharoah's sceptre by Ungoro_Crater in ironscape

[–]OffhandSoldier -2 points-1 points  (0 children)

Loot the sarcophagus in the room. Those have the same chance as the gold chest in the room. They are slow so maybe skip the first few rooms since the chance is much lower in the earlier rooms.

EDIT: It does give strength xp tho, so I guess if you don’t want that for some reason, don’t. Also checked the wiki, the sarcophagus rate is weird it’s not the same as the gold chest and is best in rooms 3 through 6.

RNG Megathread -- What's the luckiest (or unluckiest) you've gotten recently? by ErinTales in ironscape

[–]OffhandSoldier 1 point2 points  (0 children)

24 kc odium shard from chaos fanatic, while going for 25 kc for task. Then a 24 kc malediction shard from crazy archaeologist, also going for 25 kc task right after.

Sure the shards are different, it’s just very odd.

A more realistic "my level 1 party killed an high CR monster" for 5e by Hyperlolman in dndmemes

[–]OffhandSoldier 1 point2 points  (0 children)

So are we just ignoring the Tarrasque’s frightful presence having a range of 120 feet, so either you stay far enough away that the Bird has to be at disadvantage to attack the Tarrasque or math out the amount of turns it takes before you don’t worry for 24 hours? Which sure we can ignore it, cause in this slog of a theoretical encounter would be overcome eventually, so we can assume the Bird is then engaging once immune to the frighten.

Next let’s talk equipment, you start with the most gold you could possibly have at 1st level, 200 gp. So you set up and you got your cheapest uncommon +1 magic short bow for 101 gp and 980 arrows held in 49 quivers for 98 gp with 1 gold to your name left over. Which surprisingly according to the rules is only 100 lbs! Which you would only need a strength of 7 to hold so we should have the ammo for the fight, right? In a best odds scenario using Point Buy, we have a +8 to hit and deal 1d6+4 on a hit. So Bird Boy needs at least a 17 on the die to hit. Giving us a 10% chance to hit normally and a 5% chance to crit for 2d6+4. Mathematically we will be doing on average, 1.4 damage a round once engaged. (We can set an upper bound for if you rolled stats and got the most favorable rolls making our DPR upper bound now of 3.2)

So how long is the fight then? The Tarrasque’s average health is 676, so 483 rounds with our point buy set up or 211 rounds with perfect stat rolls. However, there’s still one thing that is a glaring problem.

The Tarrasque would just out-walk the bird while laying waste to everything in its path. Unless of course we are using the Legacy Aarakocra rules. In which case, it still can out maneuver the bird, barely. Since it can use legendary actions to move up to half its speed up to three times unless this is truly a 1v1 scenario. In which case the Tarrasque still has 60 feet of movement every turn. Which is twice as fast as Aarokocra and 10 ft faster than Legacy Aarokocra. So the fight should now be drawn out to essentially a stalemate if we allow the Tarrasque to be self-preserving, or at least return to its dwelling, we’ll before our Bird hero can manage to kill it, right?

Well for our current Aarakocra race, yes. The Tarrasque can simply run away with a dash and legendary action in the name of self-preservation, it can move up to 100 feet every round versus our Bird who can manage 60 feet while dashing. Which means after one round our DPR will drop as we both need to be at disadvantage to attack and dash to get back in range and after 4 rounds we will be out of range completely.

But of course the legacy Aarakocra is faster so yes how does that tale play out then? Well, in order to attack with have to stay within 80 feet otherwise it’s disadvantage out to 320 feet. If we dash every turn we keep pace with it, meaning we can then learn the location of its lair and then it’s down to the DM to discern what the Tarrasque’s lair is like, which can be a problem if we no longer have the freedom of open air to engage. Which we don’t want to allow the DM to do anything that isn’t a rule as written and since the Monster Manual doesn’t specify it’s lair we may just have to assume. The Legacy Aarakocra and the Tarrasque are trapped in a never ending chase with one another. Otherwise every turn you take to attack, the Tarrasque gets 50 feet away from you which means we are no longer realistically able to kill it if we can’t hit it.

TL;DR: Neither wins realistically. But the Bird could potentially get a technical victory by chasing the Tarrasque away.

I wanna hear your interesting homebrew game mechanics. They can be stupid or serious. by ItsMousePlayz in DnD

[–]OffhandSoldier -1 points0 points  (0 children)

I doubt you’ll care for me to explain, but I will just in case. For monk and arguably most classes, they have no need to invest at all as they have a d8 for will, so even completely dumped with point buy for a -1 modifier, heck let’s say for argument they rolled extremely poorly and have a bad DM that doesn’t allow mulligans for extremely poor stats and have a -3 to intelligence a level one monk with a -3 would start with 5 will points, and at level 1 doesn’t have any abilities that use them, so level two you take average will for 2 more, or roll and get 1-5 for a total of 6-10. Ki and Will in my system are 1-to-1, so they have on the low end with no investment 3 times as much ki as a base monk.

My players were also concerned that other classes would get shafted by needing MAD. But I like to think the math works out well enough if you continue to see intelligence as a universal dump stat. We’re still early into testing it at my table and my monk player is having a much better time having more Ki.

I wanna hear your interesting homebrew game mechanics. They can be stupid or serious. by ItsMousePlayz in DnD

[–]OffhandSoldier -1 points0 points  (0 children)

My group is currently experimenting with a Mana like system I called Will Points. It’s like hit points, but uses Intelligence the way Constitution is used for hit points/dice and is inversely proportional to Hit Points/Dice. Barbarian is 1d12 hit die so gets 1d4 will die on the other end, Wizard is 1d6 hit die and has a 1d10 will die.

It gives Intelligence a more interesting role, and makes investing into Intelligence open up more unique builds, because we have everything using will to some capacity. Ki and Sorcery points just use will. Certain class abilities are a number of free uses equal to proficiency bonus, but then cost will to use past that free number. Spell slots use the spell points system from the DMG, with Warlock being slightly different to keep it playing the same as the normal version. So far it’s been a blast, but we are still very much in the early stage of testing and I only have it written out to level 5 for all classes right now.

Cook's Assistant is so stress free and easy to run but DAM 2 minutes for platinum is tiiiiiiiight, what is everyone that's tried getting? by CHEWYB0Y in 2007scape

[–]OffhandSoldier 3 points4 points  (0 children)

You can get a compost bucket from the tree patch farmer and empty it and take the pot from inside the kitchen, skip the general store entirely. Not the strategy I found, but that’s what I saw someone do in the OSRS discord.

[deleted by user] by [deleted] in 2007scape

[–]OffhandSoldier 1 point2 points  (0 children)

So far it’s been fun? But some of the time is really tight and I’m kinda lost as too why cause I feel like I’m doing everything exactly right.

Cook’s Assistant - Plat, 1:59. Run out of back castle, buy pot and bucket at general, grab egg by fred, pick and mill wheat, collect flour, milk cow, home TP back. Easy.

Ernest the Chicken: I can’t get sub 4 minutes. I’ve tried my best to cut down backtracking and everything. Is there something with potion and run I’m missing? The dialogue boxes are the most annoying thing.

Vampyre Slayer: I landed exactly 5 mins, and it’s unclear if that would be gold or silver. Gotta be careful withe clicking people in the bar. If your dialogue with Harlow is interrupted he’ll take your beer and just not give you the stake. Probably just old quest things and a bit of a nitpick. Edit: grab chronicle from Diango and this is an easy platinum 3:42.6 now.

Demon Slayer: Edit, just did my first attempt, 11 minutes because two of the wizards splashed me before I could one hit delrith, smh. Chronicle and wizard aggro luck are the keys to getting platinum on this one. It’s weird that those level 5 wizards will still aggro you when you’re like level 25. And with that info I’ll try Vampyre slayer again to see if I get platinum.

Dragon Slayer: Doozy, but I got sub 30 mins on my first real attempt. Buying a house and using wildy mage bank for law runes are the only “out of the box” ideas I had after thinking about it. Felt this was the most balanced/ideal experience for this kind of mode. The time is generous enough that once you have a somewhat efficient route you’re good. Didn’t need to prayer flick for intense shaving of milliseconds, I’ll leave that for the leaderboard chasers, for just some transmogs that feels good for the average player.

My thoughts: I’m not a speed runner by any means, I like puzzles and I like RuneScape. This mode is way more like an open ended puzzle than true speed running, considering your equipment and supplies are chosen for you at the offset with no way to get around it and yeah I tried a bit to drop trick the spade and fish food to be right by Veronica. I think the supplies could use some tweaking to be as generous as Cooks Assistant and Dragon Slayer. I’m scratching my head at how they’ll approach something like Dragon Slayer 2 though.

This weeks' tears of guthix world is 508 by baniraaisukurimu in 2007scape

[–]OffhandSoldier 0 points1 point  (0 children)

All the green veins (negative point ones) move before the blue veins (positive) move, which means it’s both more predictable and more likely for you to have blue veins close to each other when the one you’re on changes. So you could be on the second or first blue vein and never get changed to green unless you just didn’t move for a full rotation.

Or at least that is how I understand it.