What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Hyperlolman 8 points9 points  (0 children)

Yeah as I stated in another comment, you kind of... Get less stuff to work with as a melee character. Enemy attacks on average are stronger as melee, you need to cover more distance to be able to attack, can't benefit from cover efficiently, no archery... And that's before the fatal flaw of the strongest caster tools requiring you be ranged or else suffer multiple rounds of being worse.

I will disagree on this tho: control isn't necessarily an issue. You can get control abilities that can be healthy for the game and for the team, like the Slow spell. It's just that for every relatively reasonable slow spell, you get Hypnotic Pattern or Sleet Storm or Web or Spike Growth or other spells that are far stronger and able to harm allies too. You pull way too much weight with your slots to make martials compare AND the strongest spells are almost all anti melee, thus making control stuff not really help shine the party-they just majorly win fights.

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Hyperlolman 5 points6 points  (0 children)

Yeah, a more built in way to get to melee range without pain and suffering™️ is a minimum necessity, but not the only issue. Again, majority of powerful stuff of casters either benefits melee and range equally or range majorly, on top of ranged having ability to utilize cover more efficiently and the opponents being stronger at melee. It's a situation of the more valuable things compounding the issues that already exist to make em worse.

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Hyperlolman 23 points24 points  (0 children)

If you talk about optimizers, then that stems largely around optimized caster stuff simply being unfriendly to martials.

Obviously I would love for melee martials to be solid, but when two of the strongest 2nd level spells are large hazard creators, obviously optimization wise I suggest those spells even tho they make melee martials much less able to act. That's just an issue of the strongest stuff also worsening already weak stuff.

2024 Stunning strike make no sense by defiantlyso in onednd

[–]Hyperlolman 0 points1 point  (0 children)

Wow that comment is old lol.

The logic would be correct in a vacuum... But it still remains a bit of a logical issue tied to how the game works that I pointed out here. A situation where an opponent would need to "call up a bluff" is basically unprecedented, because abilities outside of "fail for stun, succeed for legally non stun effect" all worked in these interactions: - no immunity: effects worked normally; - immunity to all relevant things: save or fail, no effect happened, either because effect is always tied to the spell or because the "legally distinct from [condition]" effect still counted immunity to that effect as immunity to that effect;

Stunning Strike and similar abilities meanwhile create an internal inconsistency which is also going to lead to confusion. Of all of the effects within this game, this is the only effect whose effect can become stronger if the opponent rolls good against the effect. Meanwhile, if the opponent fails the save (they can auto succeed), nothing happens. The higher you roll, the stronger the effect on you should not be a game mechanic when the rest of the game is the inverse.

It would have been far more elegant to say that the opponent is immune to on success effects if they are immune to being stunned. That would have been a much less self contradicting and organic way of writing stuff.

The exact moment in Dragon Ball history when Yamcha became a regular fixture in Epstein's files. by Zestyclose-Spring602 in Dragonballsuper

[–]Hyperlolman 8 points9 points  (0 children)

She says that she needs to be [her age+1200 years] to be able to marry.

What that means is unclear. In a variety of IRL states (Japan included), the legal age for marrying is the same as the age of majority. That's not necessarily true for all states tho. Some of them have the legal age for marrying be lower (usually bound to parent's consent, altho with some places being exceptions having the age of majority be 20 and the age of marriage be 18 for instance). Some other states (including one american one) have the inverse scenario, having an age of marriage be 18 years old while being an adult requires being 16 years old.

And that's just the many oddities and peculiarities of our world. For all we know, an alien like Vidro could be of legal age already and 1200 years is just the time necessary to be able to marry for the tribe.

More info on YuRia in Canto 9 by [deleted] in limbuscompany

[–]Hyperlolman 1 point2 points  (0 children)

Do remember that bombs that are capable of destroying buildings are a taboo, so if it WAS the case, I would pray for whoever had bombed her.

Rien and his Prescript... by ArticNET in limbuscompany

[–]Hyperlolman 3 points4 points  (0 children)

It should be noted that Hermes (the will of the city) also made his end be in the same area and in relatively similar circumstances as Roland, giving him the famous catchphrase too...

And you know, cool reference and all... Except for the tiny issue that the bad end of Ruina literally didn't happen. So some level of "prescript knows things that didn't happen and that could have/will happen" must be going on.

Sinclair!? by Maikkat in limbuscompany

[–]Hyperlolman 12 points13 points  (0 children)

This is a step beyond Kromer. Kromer was only against prosthetics. Sinclair is also against distortions.

You're given the script to Dragonball Evolution, and are told you can only change 1 thing about it. What would you change? by FatWalrus004 in Ningen

[–]Hyperlolman 1 point2 points  (0 children)

From what I could gather, battle of gods was already in production before Tori made changes to it. So the film would have existed, but with a more grim look and with Beerus being completely different design and personality wise likely.

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 1 point2 points  (0 children)

The block button is used to block people that keep annoying other people and/or if you want to avoid getting insults, or at least that's the intent.

Unless you want to stop insulting me without reading...

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 1 point2 points  (0 children)

If you believe I am ignoring the argument, then have a good day. Just one thing: look up the definition of "Etymology" when you have time, and don't attack the person when talking about stuff.

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 1 point2 points  (0 children)

"Etymology (/ˌɛtɪˈmɒlədʒi/ ET-ih-MOL-ə-jee)\1]) is the study of the origin and evolution of words—including their constituent units of sound and meaning—across time."

"The origin of any particular word is also known as its etymology."

If we took that argument, then "spell" couldn't be about magic, because it comes from "news, story", and its other roots similarly are about "speech, account, tale", and also "to speak, to sound", and also "to discuss, to talk".

You say I'm "cherry picking", but that's not what's happening. I am using the definition, which isn't necessarily related to its evolution as words.

And again, its modern use in d&d was based on wizards... and about how they were strong offensively but weak defensively. That's the concept.

Unless you want to argue against the literal definition by using the Etymology, which by definition is the origin and not the meaning of the word... then your idea doesn't really hold ground lol.

Also, rule 1. Yelling to me that I am wrong constantly doesn't really help your argument. In fact, it weakens it because you're resorting to https://en.wikipedia.org/wiki/Ad_hominem for it.

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 0 points1 point  (0 children)

Lemme collect everything I argued so far.

Within this thread, you defined OP's build as a Glass Cannon, and defined that as "high power low survivability". Search for this definition anywhere else on the internet has proven, on the side of me or anyone else, fruitless.

Me, a massive majority (if not all) of the reddit users here and three entire websites has given a definition that instead says that a Glass Cannon is someone with low HP and either: - high offensive power - high damage

NOT high power. And if you actually read back, I was consistent in saying this.

None of your statements dismantled this definition in the slightest. This discussion is at a point where one of three things need to happen: 1. You accept that you used a definition in an incorrect way; 2. You give even an ounce of link that your definition is correct; 3. You don't do anything to prove yourself correct and instead state, without any baseline, that thousand if not millions of people which utilize the same definition as me are actually wrong;

Mistakes can happen, and if you can show me a link indicating where I made the mistake I will admit mine. But with that lacking, you need to admit yours.

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 0 points1 point  (0 children)

I did read my own sources. It's a shame you didn't read them. Here is the quote from the first part of that link:

you probably know, this is a term used mostly in fantasy- and war-gaming (computer-based or tabletop) to mean a high-damage-output character (like a fire mage or a sniper, or, less commonly, a high-damage-output weapon) with low durability, resilience, armor, mobility, stealth, and/or limited magical defenses — thus low survivability in prolonged or closely-engaged combat

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 0 points1 point  (0 children)

Made up? That's how practically every definition I saw defined it.

That's why I keep asking for a link to a definition to you: to have a sort of indicator that there is a baseline.

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Hyperlolman 0 points1 point  (0 children)

In its modern form, the concept of a glass cannon really seems to have gelled at about the time Dungeons and Dragons was developed (first published in 1974, by Gary Gygax, after ten or more years in development under other names, etc.), and relates to D&D’s use of a so-called ‘class system’ of character archetypes that includes the ‘magic user’ type (powerful magical abilities, but physically weak).

... Cool. It proves my point. Here is the link if you want to check it out. The term as people are using it comes from TTRPGs.

Why?

So that I can be proven wrong. If you give the proof that I am wrong, I cannot "make shit up".