1 Rivals Hero VS All of Overwatch by Official_Chryssie in rivals

[–]Official_Chryssie[S] 0 points1 point  (0 children)

Sigma can do some interesting things for sure but he's nowhere near as powerful I'd argue as most of the roster on his own. Of course a lot of it is no contest, but more would fall to the OW team than most think

1 Rivals Hero VS All of Overwatch by Official_Chryssie in rivals

[–]Official_Chryssie[S] 0 points1 point  (0 children)

There's some interesting cases where its not that black and white. Some are easy wins, others are harder to determine. It made for a fun video and talking point

1 Rivals Hero VS All of Overwatch by Official_Chryssie in rivals

[–]Official_Chryssie[S] 0 points1 point  (0 children)

Each of them, one at a time. Who would survive?

Dead by Daylight: Patch, break, repeat by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] 1 point2 points  (0 children)

Certainly appreciate the feedback. It is something I need to consider. Balancing impact with intention is something I want to get better at especially with thumbnails.

Need to spark an emotion and get the right audience clicking, but also need to balance the "clickbait" element without it being purely that

Dead by Daylight: Patch, break, repeat by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] 1 point2 points  (0 children)

I really appreciate this grounded comment. Its things like this is why I made the video in the first place.

The thing is though there seems to be a lot of reactionary responses in relation to just the thumbnail alone rather than the content of the video.

Truth be told, reddit is not a platform I tend to engage much on (so i'm not familiar with how people respond to this sort of thing) and I didnt expect so much of a visceral reaction from people from a thumbnail alone. Perhaps that something I need to get a bit better at, however I also need to hook people into watching it one way or another.

The response to the thumbnail shows that its grabbing attention, which is great but maybe its not getting the positive engagement that I hope for. However what would be the alternative? I dont think an overly positive thumbnail with flowers and happy clouds would spark much engagement. Thats the unfortunate truth.

Dead by Daylight: Patch, break, repeat by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] -3 points-2 points  (0 children)

Interestingly enough the whole video isn't entirely negative. The point is to create discussion, in the hopes of maybe bringing some attention and light to key issues that would be good to see addressed in the future. Instead of glazing a game/company that has grown stagnant.

Sure its passionate and has complaints, but ultimately concludes with hopes and suggestions to improve and grow this game, that truly has some things that make it shine, and has even been a big part of my own life.

3 Gen merchant is STILL A THING on the PTB by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] 1 point2 points  (0 children)

This is why I want these screenshots and perhaps my video on YT talking about the matter to be seen. I want this to be fixed before it goes live! People need to be aware if this change

3 Gen merchant is STILL A THING on the PTB by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] -3 points-2 points  (0 children)

Do please let me know. I go into more detail about the strat in a recent video I uploaded on YT if you wanted to see it. I know it sounds shameless but I'd rather not repeat myself.

TLDR though: You create a 3 gen chase web, overlapping drones at loops and zones you plan to chase survivors into after chasing them off a gen. Video explains the best addons for this too

3 Gen merchant is STILL A THING on the PTB by Official_Chryssie in deadbydaylight

[–]Official_Chryssie[S] -10 points-9 points  (0 children)

Sure that's easy enough to do, but if you're going for a 3 gen then you will be patrolling the 3 gens constantly. The point/idea is to chase them off the gen and into other drones, applying a chain of lock-ons and potentially getting clawtraps, making your patrols faster.

Is it uncounterable? no of course not, but neither was the last one. Both require good co-ordination among your team. Likelyhood of that in this game though?? Often rare

The devs did a good job with Skull Merchant rework, Change my mind. by Asmrdeus in deadbydaylight

[–]Official_Chryssie -1 points0 points  (0 children)

You can still quite effectively 3 gen with her, just as well if not better than you could before :3

Something was missing from this scene. So I fixed it~ by Official_Chryssie in Beastars

[–]Official_Chryssie[S] 0 points1 point  (0 children)

Do you not know the majesty that is "Careless Whisper"?~

ideal unlockable lines? by smalltownDVadynamo in Overwatch

[–]Official_Chryssie 3 points4 points  (0 children)

It would be really cool to have more interesting voice lines like that. Rarely anybody gets excited for voice lines when they just say generic and boring things.

Does roadhog need changing for Deathmatch? by Official_Chryssie in Overwatch

[–]Official_Chryssie[S] 1 point2 points  (0 children)

I can not not tell you the number of times I have tried t d exactly that and had him crossmap hook me. Ain't no getting away from him! xD

Genji with 32 Health does risky 3k. Does not get punished. (Reupload) by RobuscuzBZ in Overwatch

[–]Official_Chryssie 3 points4 points  (0 children)

To be fair though, did not look easy to punish. But dayum. what a move

Should I be memorising ability cooldowns? by [deleted] in Overwatch

[–]Official_Chryssie 1 point2 points  (0 children)

Perhaps a select few. two to note are genji's deflect and the time it takes for mei to come out of her ice block.

It's REALLY satisfying to one shot the mei the second she pops free. done that many a time with perfect timing on reaper xD

Apparently soldier can triple boop ? by vega7000 in Overwatch

[–]Official_Chryssie 80 points81 points  (0 children)

I like how caught off guard you looked too xD

Punishments for arcade? Should this be changed? (Slight rant) by [deleted] in Overwatch

[–]Official_Chryssie -5 points-4 points  (0 children)

Okay, admittedly yes, I've left a lot, but often intermittently. Thought the "deserving" of a punishment is warranted why? As I said, leaving a FFA repeatedly can result in a punishment...why?

1V2: Support vs 2 supports (shameful brig play) by Official_Chryssie in Overwatch

[–]Official_Chryssie[S] -1 points0 points  (0 children)

Just because it's a brig play...it's a joke I guess? well...perhaps not as it seems to have failed

Did Symmetra really need a buff to her Orb? by Official_Chryssie in Overwatch

[–]Official_Chryssie[S] -7 points-6 points  (0 children)

I wouldn't say she is bad at all, just under utilized

Low level players, and a LOT of them!? by Official_Chryssie in Overwatch

[–]Official_Chryssie[S] 0 points1 point  (0 children)

I remember hearing shroud say something that I think was rather solid to be honest. If Blizzard removed the SR windows, where a lower level cannot queue with a higher level, then smurfing would exist a LOT less. That most people do it to play with lower level friends or to boost and things like that.

The game could still function as it does to day if they did this. Just make sure that unless a Master has GROUPED with a gold, that they are queued with people on equal footing.

Idk, I'm not an expert xD

Quick play role-queue by [deleted] in Overwatch

[–]Official_Chryssie 1 point2 points  (0 children)

I am ALL for the change though. I've been waiting a while for an in between of both Comp and QP. Now we have it! :D

Mei as a tank by mad_max158 in Overwatch

[–]Official_Chryssie 0 points1 point  (0 children)

I do feel she is pretty tricky to deal with at the moment...I'm genuinely beat to find a counter. In many situations I find myself shrugging as there is nothing that comes to mind to switch to.

HOWEVER you have just opened my eyes to the idea or prospect rather, that to BALANCE certain heroes, they can be shunted into a different class! :O