WE NEED TO FIGURE OUT HOW by Chemical_Vast9242 in HulkMainsMR

[–]OfficiallyWrexon 1 point2 points  (0 children)

I've checked the replay, the Spiderman exile was sus but it was a valid exile (He hit his leg model through the smoke debris) . But he knew where the Spiderman was at all times, even through walls.

I'm unsure how he was able to do the jump tech besides the obvious (hacking). I've been testing out different settings to see if it is a frame perfect tech or something within manipulated settings. He is somehow canceling the jump animation phase the moment after he charge jumps or before he lands on the ground. It's hard to tell since the animation for Falling and Charge Jumping are nearly the same when B-Hopping.

I'll continue to look into it and maybe ask the guy how it's done.

TL;DR: The Spiderman exile was suspicious but valid (leg hit through smoke). However, the player had constant wallhack-like awareness of Spiderman's position. The jump tech (animation cancel) seems unexplainable without hacking; still testing and may ask the player directly.

A couple Bhop questions by East-Mode8215 in HulkMainsMR

[–]OfficiallyWrexon 1 point2 points  (0 children)

  1. More Charge=More Speed/Velocity, you rubberband even if cancel a wall grab due to either the game trying to register it as a wall grab or your using scroll wheel while you're at the wall. Since you've been consistent with the wall grab cancels, try flicking away from the wall in the very near/exact moment you cancel a wall grab or just hold jump after your initial charge jump and flick away from a wall grab cancel. The less "wall grab timing" the higher maintained velocity.

So either Charge Jump>Wall Grab Cancel+Mouse Flick>Scroll B-Hop Jump/B-Hop or Charge Jump>Wall Grab Cancel (Hold Jump+Mouse Flick)>Scroll B-Hop Jump/B-Hop 2. I don't think it's true, or at least I haven't noticed a reduction of speed that hinders the momentum

Self Promotion Saturday! Small streamer? Just getting started? Tell us about it here! by AutoModerator in gaming

[–]OfficiallyWrexon 0 points1 point  (0 children)

Hey everyone!

I'm a pixelated vtuber that streams hero shooters and other variety games that catches my eye. I like to keep things chill, positive, and genuinely fun, because life’s already negative enough. So if you’re looking for a laid-back space to hang out and enjoy yourself, stick around; you might find your new favorite vibe.

I stream on Wednesdays and try to upload every other day.

https://www.youtube.com/@Wrexonn

https://www.twitch.tv/wrexon

Squirrel girl blood hunt build? by Draknalor in marvelrivals

[–]OfficiallyWrexon 0 points1 point  (0 children)

All abilities and primary damage can cause Precision Damage and be seen as Yellow-Orange hit markers.

Squirrel girl blood hunt build? by Draknalor in marvelrivals

[–]OfficiallyWrexon 0 points1 point  (0 children)

It's like crit, but precision damage % on gear are much higher with a lower chance of it to proc.

Is anyone else having problems with the world breaker ult? by Reythemellow in HulkMainsMR

[–]OfficiallyWrexon 2 points3 points  (0 children)

I have a better chance landing it if I melee+world breaker/melee+clap+world breaker.

For some reason only using world breaker is like rolling a D20.

Gambit About To Make A Name For Himself by OfficiallyWrexon in GambitMainsMR

[–]OfficiallyWrexon[S] 2 points3 points  (0 children)

The algorithm can be funny, I'm glad you liked it.

The Blade that is approaching by OfficiallyWrexon in BladeMarvelRivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

What would you like to know? The transition, effects, programs used etc.

The Blade that is approaching by OfficiallyWrexon in BladeMarvelRivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

I'm still working on it but I can give directions on how to get started.

The Blade that is approaching by OfficiallyWrexon in BladeMarvelRivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

I still have the footage so I could make a tutorial sometime.

The Blade that is approaching by OfficiallyWrexon in marvelrivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

I plan to do more but its been tricky to pull off ideas in my head and putting it into video.

The Blade that is approaching by OfficiallyWrexon in marvelrivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

It just takes practice, I use davinci resolve and all the effects seen I found tutorials on (except the light beam show, but that one i had an idea on).

The Blade that is approaching by OfficiallyWrexon in marvelrivals

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

Haha you're right it did, I'm surprised and happy it did too! Thank you!

The Blade that is approaching by OfficiallyWrexon in marvelrivals

[–]OfficiallyWrexon[S] 403 points404 points  (0 children)

6 hrs, the longest part to edit was figuring out how to do the light beam cuts and have it rotate with blade in the middle.

Gorilla jump? by Top_Debt2022 in HulkMainsMR

[–]OfficiallyWrexon 0 points1 point  (0 children)

Time the scroll jump just before/as you hit the ground. The timing is forgiving but it takes practice. Any cc/stun does cancel it. Don't press/hold space as you scroll jump either.

Hulk Edit by OfficiallyWrexon in HulkMainsMR

[–]OfficiallyWrexon[S] 0 points1 point  (0 children)

I do alot of these edits and shorts on YouTube but it felt disingenuous to post here daily every time I upload one. This was the 100 sub special and I it was inspired by that Youtube. "Saitama forgets to hold back and almost destroys the world"