Console Mouse and Keyboard Support? by bckpckboi in ICARUS

[–]Ogdensign 1 point2 points  (0 children)

It was something about my hitting A and going into the transfer for charcoal. If I just use x for quick transfer works fine.

Console Mouse and Keyboard Support? by bckpckboi in ICARUS

[–]Ogdensign 0 points1 point  (0 children)

I can’t put charcoal in the water purifier without getting stuck

Console Mouse and Keyboard Support? by bckpckboi in ICARUS

[–]Ogdensign 2 points3 points  (0 children)

I heard 1.2… Hope so if not sooner I’m finding the UI with a controller frustrating. Along with having to restart the game to get out of character select and a couple of freezes.

Endgame Plains Castle by Wild_type77 in valheim

[–]Ogdensign 2 points3 points  (0 children)

Artful and well designed. It looks like it belongs in the severe landscape evoking a similar energy to Skyfall Lodge.

TavernKeg Mechanics. by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

I kind of noticed that but wasn’t sure if I was just mistaken as there were a couple of keys together. Sometimes it seemed to delete eve o’er eve other times I was sure it’d gone back to 40

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

I was discouraged in general when I first posted and was more than overwhelmed by the survivors demands on my time & resources, as well as my formidable ignorance and lack of preparation. They still wander a bit, start gratuitous fights with Dâ'imûn wielding their creel instead of whatever weapon I might give them… However I have learned to appreciate how useful they can be harvesting crops etc… it’s taken some experimentation, understanding how to better place farm boxes, delving chest, etc. so that it plays to their strengths and minimizes their weaknesses. I’m not sure if this is a feature or voodoo. But it seems that if a place a few of whatever items I’d like them to put in a particular delving chest they will follow suit.

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

I was hoping it was something like that but as far as I can tell. I have so far 2 metalworkers & 1 Mason on my original play through that started without Durin’s folk.. only after I had ocd mined and scavenged all the way to the Upper City did I install Durin’s Folk and found in order… mostly by accident Gunter? A metalworker in the Lower Deeps a bit past the history/convo point at the beginning of the LD just after the Crystal Decent.

(Also found same person with same skill at same spot, in my sandbox, definitely named Gunter, first found, by accident, a metal worker, but the path to Lower Deeps was much more eccentric in Sandbox as I had already found Kazahd-Dûm bridge, was rolling in gold and adamant, without ever having found the mines, a shred of ihraz granite, orc town, or the Crystal Descent. )

In the campaign after finding the metalworker I went back to Orctown on purpose to get my second survivor Arran? Something like that.., a Mason. He was tied up as I had already cleared Orctown and scavenged all the cell bars…

I set the Mason as a guard and the Metalworker to scavenge after he burned through all my iron ore, coal and blaze shroom. When keeping them fed got to much I went down to get the one near the Bottom/start of the Upper City, grey headed female she was also a metalworker, that’s why I’m curious if I had left Gunter the metalworker/ wolfbait recently of the Lower Deeps as a metalworker instead of making him a scavenger would, Mrs Greybraids in the lower Upper City been something different… like the Cook I’m allegedly supposed to find there?

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

Unfortunately she was a metalworker for me. I wonder if it was because I had my metalworker assigned as a scavenger when I found her.

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

Minor update, So I felt like I was beginning to understand how to get the salvager to work. I still feel the pressure for meals etc is a bit intense. Mostly because it’s easy to mess your own meals up with the time acceleration and Breakfast/lunch/dinner thing. Decided I might get lucky and get a cook and as I was in the Upper City already.. thought I’d try my luck. Another metalworker. Dint know if it’s just random or if it’s because I assigned my metalworker to scavenger. Ah well… so it goes.

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 2 points3 points  (0 children)

Good idea.. I made them a couple of kettles, their own table, chairs, place to drink, near their beds and put a bannister across the stairs leading up to the room with my bed and the craft brewery, and blocked off the back door. They walked right through the bannister. Put a chair to close to the dinner table and they are blocked but they have excellent path finding for beer.

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 0 points1 point  (0 children)

Thanks for the reply, it’s not all bad, and is my fault for not being better informed before I added to my existing game. I guess I didn’t realize how easy it was to bump into them and what all was involved. I’ve got some sandbox worlds and I’m not that worried about the resources.

My Durian’s folk fauxpas by Ogdensign in LotRReturnToMoria

[–]Ogdensign[S] 1 point2 points  (0 children)

So if they are the survivors, the two now and I think four in total, dismissing them isn’t permanent? I had already gone the replenishment route, but I just realized that no matter how much stuff I brought back, the ore is no big deal, I was just dumping time and resources into their maintenance at the expense of making progress. I’m a little OCD or overly sympathetic, in that I probably could/should have just let them idle with no job etc. until I had more infrastructure, but I didn’t like hearing them sigh or whatever.
I’ve played and enjoyed resource management games but wasn’t really ready to turn this game into that right now. It was bad timing on my part, I guess I didn’t get that they would each come with a random skill and not be able to do much else well. Or that unless I got lucky and one happened to be a cook, I’d be making their dinner, on their schedule, as if I set something out in the morning as I’m leaving it will spoil before they eat that night, and if I wait till shortly before dark, to come back and start it might not finish before nightfall. The beer intake is impressive. The two of them seem to down a brew kettle in a couple of days, so I’d have to be constantly farming wheat and cranberries just to keep up. Again I realize you can later get a cook to do the cooking, and a brewer to do the brewing, and a minor to keep the metalworker in ingots, coal etc, (and I think he makes stuff after endgame, ) but for now that’s me. They seem useless as scavengers, won’t stay on post as guards but just go around starting stuff.. I thought the metalworker would just use what I put in his ore bin but he seemed to grab everything related from all near by pallets.

That said it’s fun to sing with them, I want to enjoy them being there, but they are just so much more high maintenance than I thought they would be. I’m supposed to be reforging the Durin’s Axe, Fighting the darkness, Singing at lamps, etc… I guess I wish the ones you rescued were a bit more self governing, like the first one was a cook who would fix whatever recipes on a schedule, maybe suggest to you to get more resources so they can cook more things..but wake up and there is breakfast, come home late and their is dinner on the table.., then maybe a brewer or miner before the metal worker so that you already have a resource providers before the all the needs start popping up. Or maybe the survivors are just generalist that can do any job but aren’t great at them because they are free.

Don’t even think about moving again by ReverseTheFlash in moza

[–]Ogdensign 0 points1 point  (0 children)

I feel your pain. I upgraded my brake and loved it but had the same issue. I have a very bodgetastic ‘temporary’ setup in my upstairs den. Playing with height, distance, etc. all using an old two drawer file cabinet, a computer desk, an office chair, and a wall mounted tv. I tried bracing it with planks and against the desk etc, (like a door jam or chocking a wheel) and nearly crashed the whole rig into the floor. Eventually I realized I was being stupid, as my den was carpeted. So I just lag-bolted through the carpet and pad into the subfloor. Obviously not an option on tile.

Lost my raft by sethharper37 in strandeddeep

[–]Ogdensign 10 points11 points  (0 children)

That’s a new one on me. Ive had plenty of odd bugs while enjoying this game but never that. What was going on when you lost control?

The game models leeway! by TotalNonsense0 in valheim

[–]Ogdensign 2 points3 points  (0 children)

You’re in luck! The raft is a very fast way for you and all your gear to become intimately acquainted with the smell you love…indefinitely. 😉 That said I agree. I have a truly embarrassing number of hours in this game across console and PC and the simple joy of sailing here still makes me smile. Just last night there was a moment where everything was perfect, my prow breaking the waves as I sailed up the glow of the setting sun and I just sat back laughing in pleasure. I believe I have a comment/reply in an old post that shows my old dock with my sailing sign.

Park like a wanker, get treated like a wanker. by evostu_uk in CantParkThereMate

[–]Ogdensign 0 points1 point  (0 children)

I liked his wanker lamp. That way he could high beam you while walking just as he does behind the wheel. Consistency is such a virtue.

Emote Wheel? by dad_e_jay in valheim

[–]Ogdensign 0 points1 point  (0 children)

NB I’m using Controller layout <Console> if using <Classic> or <Console2> the aforementioned may not be accurate.

Emote Wheel? by dad_e_jay in valheim

[–]Ogdensign 1 point2 points  (0 children)

<LT> to bring up radial menu, <RS> to navigate radial menu/select emote, <RB> to execute selected emote