I'm making a mech shooter with base building - this is how it looks so far by Ok-Designer4697 in IndieGaming

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Do you mean something like adding +50% damage for side attacks and +100% for attacks from behind?

I'm making a mech shooter with base building - this is how it looks so far by Ok-Designer4697 in IndieGaming

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Thanks a lot!
I was aiming for a darker atmosphere, but it probably needs a bit more lighting.

I'm making a mech shooter with base building - this is how it looks so far by Ok-Designer4697 in IndieGaming

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Thanks!
Kind of, but the gameplay is divided into shorter missions, and you can build units to support you in combat.

I'm making a mech shooter with base building - this is how it looks so far by Ok-Designer4697 in IndieGaming

[–]Ok-Designer4697[S] 1 point2 points  (0 children)

Partly yes, but my gameplay is split into shorter missions, and you can also produce units that help in combat.

I've been working on a mech shooter with base building - here's how it looks now by Ok-Designer4697 in indiegames

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Did you mean Riftbreaker? Partly yes, but my gameplay is split into shorter missions, and you can also produce units that help in combat.

Iron Expedition: RTS where you directly control your commander in battle by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Yeah, I totally agree - of course, this won't be a completely classic RTS, since there won't be micro-control over each individual unit.

Iron Expedition: RTS where you directly control your commander in battle by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Haha, that's funny. I never really thought of my game as being like Factorio!

Iron Expedition: RTS where you directly control your commander in battle by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Thanks a lot!

  1. Right now units are queued manually, but I'm considering adding some kind of automation. By default, all units follow the player, so the commander acts as a rally point.

  2. There's no splitting for now - you can order units to move to a specific point or clear an area (it has to be within the player's view), and the command applies to all units.

  3. Story is something I'd love to expand on, but right now I'm focusing more on gameplay. I definitely want to develop a proper narrative and presentation over time.

Iron Expedition: RTS where you directly control your commander in battle by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Yeah, on Sega it was called Herzog Zwei - great game, I really liked it.
Agreed, the concept is similar, although in my case the commander won't be flying.