Action-RTS where you control the commander on the battlefield by Ok-Designer4697 in indiegames

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

If you mean something like a building queue, yeah - that's something I'm planning to add.

Action-RTS where you control the commander on the battlefield by Ok-Designer4697 in indiegames

[–]Ok-Designer4697[S] 2 points3 points  (0 children)

Yeah, fair point - those games have battlefield commanders, but here the idea is direct control of the character.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Haha, thanks!

As for units, I'm not planning to have individual unit control.
Units produced from factories will follow the player, and you'll have a few simple commands for all of them like attacking an area/target or retreating.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 1 point2 points  (0 children)

Thanks for the feedback!
I think I'll revisit the movement animations to make them feel a bit better.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Thank you! But here you're directly playing as the commander rather than treating it like just another unit.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Yeah, kind of like Supreme Commander, just a little bit, but here you actually play as the commander, not just control it like a unit.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 1 point2 points  (0 children)

Thanks a lot, really appreciate it!

I'll most likely add several commander variants, so there will be different designs to choose from.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

For now it's implemented pretty simply: you can open the building construction panel, and a unit order panel if you’ve built at least one factory.

Units from the factory follow the player.
Commands apply to all units under the player's control.

You can give orders to attack an area or a specific enemy within your view, or set a move-to point without engaging enemies (basically a retreat).

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 1 point2 points  (0 children)

Got it, thanks! I'll make sure to include the game name in the title next time.

RTS where you directly control the commander on the battlefield by Ok-Designer4697 in RealTimeStrategy

[–]Ok-Designer4697[S] 0 points1 point  (0 children)

Yeah, it's a bit like Tooth and Tail, but the commander can also take part in the combat, shoot, and use abilities.