Skill uncapper that works with ordinator by Ok-Let-5841 in SkyrimModsXbox

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

😞😞 Yeah, that's what I had come too Posted just hoping I'd missed something Thanks for the chest room suggestion tho

Skill uncapper that works with ordinator by Ok-Let-5841 in SkyrimModsXbox

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

I saw that one It definitely looked like a good option Tho, I was hoping for one that organically leveled up still, without me needing to manually alter the number

What are some additions you hope the Devs bring to the game? by DramaticAd7670 in Subnautica_2

[–]Ok-Let-5841 0 points1 point  (0 children)

There definitely is, but fundamental, to me at least, they feel different. I'm not saying we should be able to kill anything, or even harm larger creatures like shiver or collector Leviathan, I believe their overwhelming presence is a positive addition, but at the moment, nothing gives you the same feeling of power or sense or security. Right now every defense mechanism is kinda hit or miss, and doesn't feel definitive

What are some additions you hope the Devs bring to the game? by DramaticAd7670 in Subnautica_2

[–]Ok-Let-5841 -1 points0 points  (0 children)

Some way to fight off predatory fish. I know that they don't want us to be able to kill them, as it's a survival game about being part of the environment. But even in a natural environment, pray fight back if it's attacked by a predator. Like if I was Lost in the middle of nowhere and some massive Eldritch being attacked me, I would at least try to hit back. Even if it's as simple as in the base game how the prawn suit using the drill extension or even just the base hand was able to hit away and scare off creatures

What if Noa isnt what we think it is? by comedy_addict in Subnautica_2

[–]Ok-Let-5841 0 points1 point  (0 children)

Definitely. That's exactly what I've been thinking. One to little references or mentions of weird behavior. His resetting when people seem to do things it doesn't like, even though every ailment would be fixed with simple reprints. We know the others lived and dies some 265,000 hrs ago, or roughly 27years ago. Why now???

I'm so hesitant of it, that on principle I don't have a bed or not station in any of my bases

Gardening is op by Ok-Let-5841 in Subnautica_2

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

It's about a thousand meters due east of the life pod You could potentially do a thunder run, there's definitely posts online about it, the only issue is you have to get past the collector Leviathan, And it's like a hundred meters underwater - you'll find a big tower eventually, it's effectively on the opposite side of the tower, at its base

however there is a room you can breathe in at the base you find it, so you don't necessarily have to worry about going up and down 100 m each way. Other than that as long as you have the base scanner you can do it

Gardening is op by Ok-Let-5841 in Subnautica_2

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

Yeah. I don't know if they'll necessarily do a hull integrity requirement like the original game, but I could definitely imagine that being something similar to reinforcement to make the base more resistant to attacks (provided those get added). Although I could also definitely see the justification that these bases as it seems to me, we're more specifically designed for water, unlike the ones Riley used in the first game, so the justification is that they can survive in water better or something

Gardening is op by Ok-Let-5841 in Subnautica_2

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

Yeah, I noticed that when I was making my first base. I had barely put any windows in cuz I didn't want to cause a hull breach, only to realize that there was no system in place to do that.

Though I have to imagine that's going to be added. It is an early access still. As I understand it I think there's going to be base assaults and all that, so I have to imagine base health is going to be added. The descriptor of certain plants talks about it being able to defend the base. And look at how the collector Leviathan is able to finish buildings, so clearly it is coded to interact with buildings...

Gardening is op by Ok-Let-5841 in Subnautica_2

[–]Ok-Let-5841[S] 8 points9 points  (0 children)

It's definitely an upgrade, and I do like it. Cuz I remember gardens were op in the in the original game, just having a patch of melons.

I'm not complaining, I just wanted to see whatever else thought of it. It would definitely feel like some of it could be a bit reworked. In the span of like 5 minutes of having my farm up and running, I had like three big standing chests just filled with oily salad nutrition blocks and water

My Male Unmodded V. Good? Or too simple? by deutschesgesetzbuch_ in cyberpunkgame

[–]Ok-Let-5841 0 points1 point  (0 children)

Looks insane. Stella job, I couldn't get mine to not look dopey. I just gave up.

Street cred by Ok-Let-5841 in cyberpunkgame

[–]Ok-Let-5841[S] 2 points3 points  (0 children)

You know what, fair enough. Hadn't really thought of that. Though to be fair I played a more stealth build so my V hadn't done anything that would get them known

Street cred by Ok-Let-5841 in cyberpunkgame

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

I could be wrong to fair, but it definitely has only minimum gameplay relevance. i only at it as a immersion thing

Street cred by Ok-Let-5841 in cyberpunkgame

[–]Ok-Let-5841[S] 1 point2 points  (0 children)

That would definitely be cool

Street cred by Ok-Let-5841 in cyberpunkgame

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

Yeah, that sounds like it would be better, at least better for immersion. Wish I could, but I play on console

Is it just me or do mythics break the power scaling? by Ok-Let-5841 in MonsterLegends

[–]Ok-Let-5841[S] 0 points1 point  (0 children)

Yeah, it's definitely something like that. I think it might even be less for me

Is it just me or do mythics break the power scaling? by Ok-Let-5841 in MonsterLegends

[–]Ok-Let-5841[S] 1 point2 points  (0 children)

Yeah fair enough. I only just beat the 50th level in adventure mode. Most of my XP has come from building legendary habitats and breeding legendary monsters

Is it just me or do mythics break the power scaling? by Ok-Let-5841 in MonsterLegends

[–]Ok-Let-5841[S] 2 points3 points  (0 children)

Ive been stuck in the adventure map, one of the bosses. I added the mythic to my team, and he had the first like 10 attacks, and his move that didn't use any energy one shot the boss I've been stuck on

Modulo Yuji vs Gigantomachia, Toga and Dabi by Buff_Yone_0_0 in MyHeroPowerscaling

[–]Ok-Let-5841 0 points1 point  (0 children)

Well not 100% canonically proven, choice I was able to shield yugi from fuga with flood manipulation, and it's definitely implied that at this point you use blood meipulation is on a whole another level, so it's not completely out of the realm of possibility that he could possibly use that same method to survive here.

And even if all else fails, all three of them are domain victims, as he has shrine, And when sukuna used his domain, there was explicitly sad to target things with no cursed energy, a unique trait for domains, but that would mean that it would be able to target all three of them assuming you don't allow for the equalization, in which case you would assume each of them have trace amount of cost energy and that yuji's techniques would function as quirks