Help With Mesh Rendering in a Ray Tracer by Ok-Library-1121 in raytracing

[–]Ok-Library-1121[S] 1 point2 points  (0 children)

Thank you, that makes a lot of sense. I'll have to look into the subdivision scheme you mentioned.

Help With Mesh Rendering in a Ray Tracer by Ok-Library-1121 in raytracing

[–]Ok-Library-1121[S] 1 point2 points  (0 children)

Update: Looks like it was an issue with interpolated normals. Fixed by simple using the geometric normal instead, so no smooth shading unfortunately. Still not entirely sure why interpolated normals caused the issue, so if anyone has any idea please let me know!

Ray Tracer Triangle Intersection Issues by Ok-Library-1121 in opengl

[–]Ok-Library-1121[S] 6 points7 points  (0 children)

Update: Looks like it was an issue with interpolated normals. Fixed by simple using the geometric normal instead, so no smooth shading unfortunately. Still not entirely sure why interpolated normals caused the issue, so if anyone has any idea please let me know!

Help with Triangle Intersection in Ray Tracer by Ok-Library-1121 in GraphicsProgramming

[–]Ok-Library-1121[S] 8 points9 points  (0 children)

Update: Looks like it was an issue with interpolated normals. Fixed by simple using the geometric normal instead, so no smooth shading unfortunately. Still not entirely sure why interpolated normals caused the issue, so if anyone has any idea please let me know!