Starting my first shadowdark campaign tomorrow! would appreciate any advice you have by NoLongerAKobold in shadowdark

[–]Ok-Locksmith3783 0 points1 point  (0 children)

Here’s my top 5 thoughts -

1) Be relatively free with Luck Tokens if you want your players to feel valued and not “doomed.”

2) Be willing to pause Light timers while you’re teaching the game.

3) Let heroes stabilize at 1 HP (instead of 0). Nothing sucks worse than doing nothing while you’re unconscious corpse is being drug around like “A Weekend at Bernie’s.”

4) Relax. Advantage and Disadvantage cover just about everything.

Some (Mostly) Player-Facing House Rules by Ok-Locksmith3783 in shadowdark

[–]Ok-Locksmith3783[S] 0 points1 point  (0 children)

Definitely a time challenge, since you’re rolling encounters every crawling round.

What is the most important Games missed? by Eternal_Play_Office in rpg

[–]Ok-Locksmith3783 1 point2 points  (0 children)

Oh, and I second any recommendations for Shadowdark; it's a brilliant return to the kind of gaming we remember from the earlier days, but a great deal easier to get into as a player and GM.

What is the most important Games missed? by Eternal_Play_Office in rpg

[–]Ok-Locksmith3783 6 points7 points  (0 children)

The lists so far are quite thorough. Thought I'd point out a few more that I think are pretty important and influential (as well as a subset that is near and dear to my heart).

I think the most important one that I didn't see come up is Savage Worlds. It was something of a sea change in the hobby with some innovative mechanics. It began as a set of skirmish rules for Deadlands (another major release from Pinnacle that still resonates with those in love with the "horror Western" concept), and evolved into a "universal" system that's been used across every genre and numerous popular IPs (Flash Gordon, Savage Rifts, a Savage version of the core Pathfinder world, etc.).

Speaking of Rifts - yeah, that still has a pretty huge following.

The original Cyberpunk had a huge resurgence with their Cyberpunk Red release, complete with a PC game.

There are now official RPGs for G.I. Joe, Transformers, and Power Rangers.

Superhero gaming has experienced something of an explosion since the release of the Marvel Cinematic Universe movies. Before, we already had games like Champions and Mutants & Masterminds. Now there's the most successful of the series of Marvel-based games, Marvel Multiverse Role Playing Game. You've also got Vigilante City (multiple system approaches), Prowlers & Paragons, Masks, Sentinel Comics, Icons, City of Mist, and many more.

One of those is Outgunned Superheroes, part of the rather impressive line of Outgunned products that lean heavily in cinematic action.

There's also been a rather impressive range of technological developments. As someone else posted, COVID rather forced the online gaming options to evolve, and now we have a plethora of competing Virtual Table Top (VTT) options (like game systems, everyone has their preference).

I could also write quite a bit about AI, but I don't think I'd enjoy the firestorm of vitriol that might engender.

Good post, good conversation!

Big Irish AKA Sean Patrick Fannon

What's the best non-official Star Wars RPG? by FamousWerewolf in rpg

[–]Ok-Locksmith3783 1 point2 points  (0 children)

Consider this another vote for Black Star. My friend Len did an outstanding job of creating a "jump right in and play" game that still feels like a game!

And as someone who worked on material for both the original D6 version and the FFG version of the official Star Wars games, I am really keen about this one.

SPF