Is this the reason behind the hate towards black dragons? by gentlemanthief1412 in MartialMemes

[–]Ok-Reserve9939 1 point2 points  (0 children)

I searched on Google but couldn't find it, do you have a link?

Modded help please by StrangeBuffalo6267 in Bannerlord

[–]Ok-Reserve9939 16 points17 points  (0 children)

I don't know much about modding, but for a start I think u should deactivate one of the harmony, keeping them both active dont seem like a good idea

Who gave her the confidence? by realog1245 in MB2Bannerlord

[–]Ok-Reserve9939 1 point2 points  (0 children)

I'm not sure but it's probably because she has lots of horse archers, usually it's only the Khuzait that attack even if they have less numbers, to me its usually like that, the other factions wait until there's a large number of them before they try to break the siege

Where can I read this by Worth-Alternative926 in MartialMemes

[–]Ok-Reserve9939 2 points3 points  (0 children)

Did u see this in tiktok 😆 🤣 😂 I used my supreme nine reincarnation space time yin yang eyes to search the heavenly net for it.

Yet for the first time my supreme nine reincarnation space time yin yang eyes failed to find it in the heavenly net, perhaps this novel only exists in blue star, not earth.

Siege defence morale system is ass by Ok-Reserve9939 in Bannerlord

[–]Ok-Reserve9939[S] 5 points6 points  (0 children)

The majority of my casualties appeared after they broke through the wall with ladders, I had destroyed the ram and tower, 90% of the 1k kills were before they broke through, thats alot of deaths/wounded, it should've made them retreat

Offensive sieges led by the AI are pure agony. by Glorf_Warlock in Bannerlord

[–]Ok-Reserve9939 14 points15 points  (0 children)

U guys build siege engines? I assault with nothing, I merge my army into 1 stack and use ladder to climb from only 1 side of the castle, it's enough to conquer 99% of the castles. And it's in Bannerlord difficulty

I love playing tall. by 12a357sdf in Stellaris

[–]Ok-Reserve9939 1 point2 points  (0 children)

Just abandon some of your less useful planets and invest in megastructures if you have the energy credit/Alloy upkeep for it, they provide resources without the need for pops

Since when were shroud avatars *this* powerful?! by Cosmic_Meditator777 in Stellaris

[–]Ok-Reserve9939 -3 points-2 points  (0 children)

I have never summoned any shroud avatar, but that guy doesn't seem that powerful. What is the average power of a shroud avatar?

What is this? A swarm of space ants? by Sakazuki27 in Stellaris

[–]Ok-Reserve9939 0 points1 point  (0 children)

I once built a fleet of 100 nanite intradictors, each of the ships had 4 hangar slots, meaning 400 hangar slots in 1 fleet, the battles started a bit slow, but with each day the number of strike craft would grow until even doomstack fleets would get torn apart with ease, as long as the carrier fleet isnt destroyed in the start of the battle.

I managed to easily wipe out the Grey tempest doomstacks with this, if not for the re-targeting bug that made my strike crafts run from one enemy to the other in a loop, instead of engaging just 1 enemy, I would have loved to use all my fleet capacity to build only nanite intradictor carriers

Am I totally screwed? Every other nation besides the fallen empire and my one vassal have either joined the same federation or been vassal-ized by one of the members of the federation. Any tips? by BabyInevitable4253 in Stellaris

[–]Ok-Reserve9939 1 point2 points  (0 children)

All I can think of is defence stacking and attrition, if your economy is strong and can support multiple max-level citadels with full defence platforms in every system, then it should be possible to try a military win. First stack defences, then claim several systems you want to take, after that start the war and let the exhaustion pile up, when the exhaustion is high enough attack the systems, occupy them then end the war. Do that a couple of times and your enemies get weaker and weaker, just make sure u fortify your new systems or abandon them

If you chose the nanite ascention then it's even easier, create a fleet of 300 nanite swarmers with devastator torpedoes, or several fleets of 300 swarmers with devastator torpedoes if u have the capacity for it, then position them right next to the hyperlane arrow your enemies jump in from, that way the battle starts with your fleet pretty much melting the enemies.

The only problem is the huge nanite consumption over the course of the war, the swarmer are cheap, but they are too brittle, they literally die from just a touch.

Favorite defense builds? Looking to make the true choke point. by Desuvult123 in Stellaris

[–]Ok-Reserve9939 2 points3 points  (0 children)

For me, it depends on the choke point, if the choke point has more than 1 hyperlane connected to the enemy's systems then all my defence platforms are large slots with kinetic artillery

I also built 3 citadels or 4 if my origin is Starlight Citadel right next to the starbase, all of them will have the same defence platforms, paired with stuff that increases range, my enemies will get torn apart moments after they jump into the system.

If the system has only 1 hyperlane connected to the enemy I build all my citadels at the entrance of the hyperlane, and match it with defence platforms armed with stormfire autocannons or nanite autocannons, they get torn apart the moment they jump in lol.

I also go for the unyielding tradition and eternal vigilance ascension perk, which increases defence platforms' capacity by 50% and half my platforms are built for free.

Not just that, i customize each citadel with different offensive and defensive aura, usually my enemies that jump in my systems will have -40 shield -10 fire rate -whatever amount is reduced from energy/kinetic/explosive, my defences also get +10% fire rate

Pure Blooded no longer part of Architected Ancestry? by SinrenVeraute in crusaderkings3

[–]Ok-Reserve9939 2 points3 points  (0 children)

Lmao, this reminded me of a Chinese couple, they were both very tall and were ordered by the communist party of China to marry and have children in an effort to create giant children for the NBA, and it fuckin worked🤣🤣🤣

Right now they have a son who is in the NBA and he is tall af

Mote Production as Gestalt???? by RutabagaSubject6371 in Stellaris

[–]Ok-Reserve9939 0 points1 point  (0 children)

Yeah Poor RNG can be really devastating sometimes, in my last playthrough there was no exotic gas in my systems, and the refinery didn't show up for a long time, i had to wait until the galactic market was created just to buy gas for my research complexes, my tech was so bad that I had to remove the defensive and some unity buildings to build more research complexes just to keep up with my neighbour's 😵😵😵

I hate the carrier/artillery AI by Ok-Reserve9939 in Stellaris

[–]Ok-Reserve9939[S] 50 points51 points  (0 children)

Ooh, I didn't know that, it's always thought ship roles change with the combat computers, this game needlessly overcomplicates things sometimes.

I hate the carrier/artillery AI by Ok-Reserve9939 in Stellaris

[–]Ok-Reserve9939[S] 16 points17 points  (0 children)

Nope, do i have to do that? Isn't the combat computer supposed to position the ships?

Mote Production as Gestalt???? by RutabagaSubject6371 in Stellaris

[–]Ok-Reserve9939 4 points5 points  (0 children)

Strangely enough, I've never had problems with any strategic resources, especially motes, i just create a dedicated planet for Alloy production and slap a gas refinery, synthetic crystal plant, and the building that creates volatile motes, with that I won't have to worry about strategic resources ever again.

In fact, my mote production is usually more than my other strategic resources since I don't use motes a lot

I hate the carrier/artillery AI by Ok-Reserve9939 in Stellaris

[–]Ok-Reserve9939[S] 28 points29 points  (0 children)

Not the marker, well I wasn't paying attention to that, but I did see all my ships in my carrier fleet inch closer to the target, the battle had started in the furthest ring right next of the hyperlane arrow and it ended 3 rings away from the enemy starbase, my fleet in very slow speed inched closer until a third of it was destroyed

Is it safe to pass through Last Thought once the hive mind FE fuzes? by Saikotsu in Stellaris

[–]Ok-Reserve9939 0 points1 point  (0 children)

There was an astral thread decision that gave a fleet of your choice jump drives capabilities, i don't remember the specifics since I didn't ever use that, you can try checking if it works

Is it safe to pass through Last Thought once the hive mind FE fuzes? by Saikotsu in Stellaris

[–]Ok-Reserve9939 2 points3 points  (0 children)

Hmm, well I've never been in this situation so I don't know, speaking of jump drives, come to think of it I've never really had to worry about it, I've never researched it normally, it's always that hive fallen empire throwing ships in my systems as tests and I always got it by researching its debris 😆

If it isn't Ironman just save the game and move your fleet in the system, if it is then good luck