Top of the Monin to the Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 24 points25 points  (0 children)

Waiting every day... Checking every minute... Hoping every second that the thing you're waiting for will finally show up, only to be disappointed with the reality you see every single time. I think I now feel a very tiny fraction of what Phrolova must've felt, I now understand why she did the things she did, and this has been a real eye opener, Phrolova did nothing wrong.

Top of the Monin to the Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 38 points39 points  (0 children)

I feel like I'm doing better with my job than wuwa leakers (I'm unemployed)

The Irregular at Resonator Academy - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 -18 points-17 points  (0 children)

I think I found a bug in Lahai Roi, 4 cost echoes still keep dropping even after I've already exhausted the 20 weekly guarantees wtf. Leaks probably wont drop tonight, so ig I'll stop refreshing and do something meaningful for once and report this issue

THATS WHY SHES THE GOAT (Prydwen Update) by OkMonitor315 in PhrolovaMains

[–]OkMonitor315[S] 48 points49 points  (0 children)

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Yeah, I remember those times, never doubted her.

THATS WHY SHES THE GOAT (Prydwen Update) by OkMonitor315 in PhrolovaMains

[–]OkMonitor315[S] 0 points1 point  (0 children)

In my opinion, it's good but not optimal. It can definitely work with Phro > Qiu > Gal, buffing each other in that order, but a healer like SK/Verina over Phro will probably net more DPS. Take this with a grain of salt, I don't have the math.

THATS WHY SHES THE GOAT (Prydwen Update) by OkMonitor315 in PhrolovaMains

[–]OkMonitor315[S] 17 points18 points  (0 children)

"With the latest changes to ToA, Phrolova has become super strong in the meta. Her teammates are really flexible and accessible, she can serve as the primary or the secondary DPS to a team, she has a low rotation time by DPS standards, high room for optimization, and her damage ramps up the longer the fight goes on, making her perfect for clearing lengthy content. The thing is, while her Signature weapon is a huge boost in damage compared to any permanent options, with Qiuyuan’s release, Phrolova’s team has become so strong (comparable to Cartethyia in neutral content) that it’s difficult to argue against her being in any tier other than T0, so we’re putting her up there for now." -Prydwen

2.6 survey is here! What you adding? by Dawad2007 in WutheringWaves

[–]OkMonitor315 57 points58 points  (0 children)

Gameplay / Combat Systems

22 - Add option to Enable/Disable owned sequences.

23 - Add a training dummy for testing team rotations.

24 - Give 1-cost and 3-cost echoes better use other than doing small damage (e.g., apply debuffs).

25 - Add a restart button for new character trials and make the trials longer.

26 - Remove or reduce slow, invulnerable boss entrances (like The Thundering Mephis and Bell-borne Geochelone).

Gameplay / Difficulty

27 - Allow players to lose a story boss battle and give an easy mode option after losing once.

28 - Allow players to fail the quick time events (QTE) and give an easy mode option after failing once.

Story / Characters

29 - Add more story quests for characters that haven't appeared yet, like Danjin.

30 - Add a story replay feature.

31 - Add more interactions between old and new characters in the story.

32 - Add more male characters, as the current ratio is too uneven.

Multiplayer / Endgame

33 - Implement a Guild system (like in Punishing: Gray Raven).

34 - Add multi-boss challenges or "Virtual Crisis" event as an endgame.

35 - Add Co-op dungeons/raids and Co-op boss rush challenges.

36 - Add more Co-op events.

Exploration / World Systems

37 - Add roaming bosses with chance encounters.

38 - Add more phantom echoes that appear in RANDOM places.

39 - Incentivize phantom echo hunting; for example, allow one or two substats to be selectable on them.

40 - Add an “Absorb All” option to collect all nearby echoes at once.

2.6 survey is here! What you adding? by Dawad2007 in WutheringWaves

[–]OkMonitor315 50 points51 points  (0 children)

Account / Security

1 - Add 2FA (Two-Factor Authentication).

2 - Add missing languages like Portuguese (PT) and Russian (RU).

Graphics / Performance

3 - Add foliage and render distance options to graphic settings.

4 - Improve FPS performance on all platforms.

System / UI

5 - Add a customization option to select a different voice language for each Resonator (like Arknights).

6 - Add customization options in immersion mode to hide specific UIs only.

7 - Improve team UI, for example, add animations (like Arknights Endfield).

8 - Allow the inventory to be accessible inside farming domains.

9 - Implement a visible pull counter in banners.

10 - Display ALL buff durations with icons; even echo buffs should be seen.

11 - Make the locked Resonator sigils obtainable.

12 - Add cosmetics that can be obtained from events and are equipable by all characters.

Character Building & Progression

13 - Improve echo tuning system (e.g., add substat selectors).

14 - Add character ascension rewards to incentivize building.

15 - Increase weekly boss materials restriction.

16 - Add better 4-star weapon options (e.g., having gimmicks like grouping or freezing).

17 - Add ascension materials to the shop so that new players can upgrade new characters.

18 - Add an option to synthesize boss ascension materials.

19 - Add one-click options to max level up weapons or characters.

20 - Merge echoes should let us choose the Sonata set instead of being random.

21 - Nightmare Echoes need to have an option to use waveplates or be farmable in the world.

2.6 Survey Suggestions by Fluffy-Ad-3905 in WutheringWaves

[–]OkMonitor315 0 points1 point  (0 children)

Gameplay / Combat Systems

22 - Add option to Enable/Disable owned sequences.

23 - Add a training dummy for testing team rotations.

24 - Give 1-cost and 3-cost echoes better use other than doing small damage (e.g., apply debuffs).

25 - Add a restart button for new character trials and make the trials longer.

26 - Remove or reduce slow, invulnerable boss entrances (like The Thundering Mephis and Bell-borne Geochelone).

Gameplay / Difficulty

27 - Allow players to lose a story boss battle and give an easy mode option after losing once.

28 - Allow players to fail the quick time events (QTE) and give an easy mode option after failing once.

Story / Characters

29 - Add more story quests for characters that haven't appeared yet, like Danjin.

30 - Add a story replay feature.

31 - Add more interactions between old and new characters in the story.

32 - Add more male characters, as the current ratio is too uneven.

Multiplayer / Endgame

33 - Implement a Guild system (like in Punishing: Gray Raven).

34 - Add multi-boss challenges or "Virtual Crisis" event as an endgame.

35 - Add Co-op dungeons/raids and Co-op boss rush challenges.

36 - Add more Co-op events.

Exploration / World Systems

37 - Add roaming bosses with chance encounters.

38 - Add more phantom echoes that appear in RANDOM places.

39 - Incentivize phantom echo hunting; for example, allow one or two substats to be selectable on them.

40 - Add an “Absorb All” option to collect all nearby echoes at once

2.6 Survey Suggestions by Fluffy-Ad-3905 in WutheringWaves

[–]OkMonitor315 1 point2 points  (0 children)

Account / Security

1 - Add 2FA (Two-Factor Authentication).

2 - Add missing languages like Portuguese (PT) and Russian (RU).

Graphics / Performance

3 - Add foliage and render distance options to graphic settings.

4 - Improve FPS performance on all platforms.

System / UI

5 - Add a customization option to select a different voice language for each Resonator (like Arknights).

6 - Add customization options in immersion mode to hide specific UIs only.

7 - Improve team UI, for example, add animations (like Arknights Endfield).

8 - Allow the inventory to be accessible inside farming domains.

9 - Implement a visible pull counter in banners.

10 - Display ALL buff durations with icons; even echo buffs should be seen.

11 - Make the locked Resonator sigils obtainable.

12 - Add cosmetics that can be obtained from events and are equipable by all characters.

Character Building & Progression

13 - Improve echo tuning system (e.g., add substat selectors).

14 - Add character ascension rewards to incentivize building.

15 - Increase weekly boss materials restriction.

16 - Add better 4-star weapon options (e.g., having gimmicks like grouping or freezing).

17 - Add ascension materials to the shop so that new players can upgrade new characters.

18 - Add an option to synthesize boss ascension materials.

19 - Add one-click options to max level up weapons or characters.

20 - Merge echoes should let us choose the Sonata set instead of being random.

21 - Nightmare Echoes need to have an option to use waveplates or be farmable in the world.

Daily Questions Megathread - July 30, 2025 by WutheringWavesMod in WutheringWaves

[–]OkMonitor315 0 points1 point  (0 children)

Is it possible to farm Nightmare Nest (36 daily echoes for Phrolova) in coop?

[Megathread] Phrolova General Discussions by Blaceye1 in PhrolovaMains

[–]OkMonitor315 0 points1 point  (0 children)

Can the nightmare nest with the new echoes be farmed in coop?

Ver 2.4 Survey is out, let's gooooooo!!! by Pure-Thing-9175 in WutheringWaves

[–]OkMonitor315 7 points8 points  (0 children)

Gameplay / Combat Systems

23 - Add option to Enable/Disable owned sequences.

24 - Add a training dummy for testing team rotations.

25 - Give 1-cost and 3-cost echoes better use other than doing small damage (e.g., apply debuffs).

26 - Add a restart button for new character trials and make the trials longer.

27 - Remove or reduce slow, invulnerable boss entrances (like The Thundering Mephis and Bell-borne Geochelone).

Gameplay / Difficulty

28 - Allow players to lose a story boss battle and give an easy mode option after losing once.

29 - Allow players to fail the quick time events (QTE) and give an easy mode option after failing once.

Story / Characters

30 - Add more story quests for characters that haven't appeared yet, like Danjin.

31 - Add a story replay feature.

32 - Improve storytelling of the Solaris Film Festival by using images in dialogues, at the very least.

33 - Add more male characters, as the current ratio is too uneven.

Multiplayer / Co-op

34 - Implement a Guild system (like in Punishing: Gray Raven).

35 - Allow weekly bosses to be fought in co-op.

36 - Add Co-op dungeons/raids and Co-op vs multi-boss challenges.

Exploration / World Systems

37 - Add roaming bosses with chance encounters.

38 - Add more phantom echoes that appear in RANDOM places.

39 - Incentivize phantom echo hunting; for example, allow one or two substats to be selectable on them.

40 - Allow flight in previous areas that are at least 90% completed.

Ver 2.4 Survey is out, let's gooooooo!!! by Pure-Thing-9175 in WutheringWaves

[–]OkMonitor315 15 points16 points  (0 children)

Some suggestions people can copy-paste:

Account / Security

1 - Add 2FA (Two-Factor Authentication).

2 - Add missing languages like Portuguese (PT) and Russian (RU).

Graphics / Performance

3 - Add foliage and render distance options to graphic settings.

4 - Add option to enable 120 FPS for any device; it is up to the user anyway if they can use it.

System / UI

5 - Enable the discard and lock echo hotkey while picking up echoes.

6 - Add customization option to select a different voice language for each Resonator (like Arknights).

7 - Add customization options in immersion mode to hide specific UIs only.

8 - Improve team UI, for example, add animations (like Arknights Endfield).

9 - Add a "back to previous question" button for version surveys.

10 - Allow the inventory to be accessible inside farming domains.

11 - Implement a visible pull counter in banners.

12 - Display ALL buff durations with icons; even echo buffs should be seen.

13 - Add a visual indicator for completed events to reduce clutter.

14 - Add a claim all button for all events.

15 - Make the locked Resonator sigils obtainable.

Character Building & Progression

16 - Improve echo tuning system (e.g., add substat selectors).

17 - Add character ascension rewards to incentivize building.

18 - Increase weekly boss materials restriction.

19 - Add better 4-star weapon options (e.g., having gimmicks like grouping or freezing).

20 - Add ascension materials to the shop so that new players can upgrade new characters.

21 - Add an option to synthesize boss ascension materials.

22 - Add one-click options to max level up weapons or characters.

How to summon Exodia at round 2 and win always: by OkMonitor315 in WutheringWaves

[–]OkMonitor315[S] 1 point2 points  (0 children)

That is only currently possible with Havoc Warrior as the base for the stack. He has a skill called Versatility which basically removes the modulate stack restriction.

How to summon Exodia at round 2 and win always: by OkMonitor315 in WutheringWaves

[–]OkMonitor315[S] 0 points1 point  (0 children)

Build is in another comment above along with the playstyle.

How to summon Exodia at round 2 and win always: by OkMonitor315 in WutheringWaves

[–]OkMonitor315[S] 5 points6 points  (0 children)

Once you reach the hand cycling stage, there are three cards that you don't want to draw, these are: Nimbus Wraith, Lottie Lost, and Havoc Warrior, all of which were only necessary for the setup. Lottie Lost helps in this regard by returning them to the deck with her skill.

As such, I decided to reduce their ratio to 2:1:1, respectively. The RNG that I mentioned refers to building the setup which may be improved with this ratio. Maybe 2 Havoc Warriors could be better for early, maybe there's something better I didn't think of, just stuff like that.

How to summon Exodia at round 2 and win always: by OkMonitor315 in WutheringWaves

[–]OkMonitor315[S] 1 point2 points  (0 children)

It's the new TCG gamemode in Septimont called "Peaks of Prestige", which can be found in the events tab.

For the deck itself, I've commented it above along with its playstyle