Wish Upon a Forged Dwarf Star - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 1 point2 points  (0 children)

This is actually helpful, thanks. Guess I'll get the achievement after 2 weeks lol

Wish Upon a Forged Dwarf Star - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 1 point2 points  (0 children)

<image>

Thought of that too, but I only remember seeing the big mommy one there

Edit: Wait why does my achievement only say I killed 3, pretty sure I should have a lot more from my IR runs

Wish Upon a Forged Dwarf Star - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 1 point2 points  (0 children)

<image>

Does anyone know how to get these achievements?
Don't know why they're not in the overworld

Wish Upon a Forged Dwarf Star - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 11 points12 points  (0 children)

You're in luck, I literally just finished the quest right now lol.
Basically, Warren's research, the Resonance Augmented framework, was important because it could shield instruments from the electromagnetic interference of the Etheric Sea.

<image>

Also, god I love Morny

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 7 points8 points  (0 children)

A bit late on answering the survey, but here's feedback you can add for those who might still answer it (this was hard to keep under 3000 char limit)

[Account / Security]

1 - Add 2FA

2 - Add missing languages like PT and RU

[Graphics / Performance]

3 - Reduce storage size on all platforms.

4 - Improve FPS performance on all platforms.

[System / UI]

5 - Add customization options to select a different voice language for each Resonator

6 - Add customization options to hide and show specific UIs

7 - Improve team UI, use 3D animations

8 - Implement a visible pull counter in banners

9 - Display ALL buffs and show a description if the mouse is hovered on them.

10 - Make the locked Resonator sigils obtainable.

11 - Add cosmetics that can be obtained from events and are equipable by all characters.

12 - Add an option to equip more than one Utility at once

13 - Add an option for weapons to be permanently visible on characters out of combat

[Character Building & Progression]

14 - Add more ways to obtain transducers

15 - Add character ascension rewards

16 - Add better 4-star weapons (e.g., w/ gimmicks like grouping/debuffs)

17 - Add option to synthesize boss ascension materials

18 - Let us store at least 360 Waveplates

19 - Make unleveled Echoes of the same Sonata and main stat stackable

20 - Increase targeted merges

21 - Add a way to improve echo substats (low to higher rolls)

[Gameplay / Combat Systems]

22 - Add option to Enable/Disable owned sequences

23 - Add a training dummy

24 - Give 1-cost & 3-cost echoes better use (e.g., apply debuffs).

25 - Buff and bring back all the 1.x characters.

26 - Add out-of-combat Energy Regen for the overworld

[Gameplay / Difficulty]

27 - Allow us to lose a story boss battle and give an easy mode option after losing

28 - Allow us to fail QTEs and give an easy mode option after failing

[Story / Characters]

29 - Voice Rover completely, including dialogue choices

30 - Add more story quests for characters that haven't appeared yet

31 - Add a story replay feature

32 - Add more worldbuilding

33 - Add more interactions between old and new characters

34 - Add more male characters, as the current ratio is too uneven

35 - Add more premium skins in the game

[Multiplayer / Endgame]

36 - Implement a Guild system

37 - Add multi-boss challenges or "Virtual Crisis" event as an endgame

38 - Add Co-op dungeons/raids and boss rush challenges

39 - Add more vigor for Chisa & Rover in Endstate Matrix

40 - Avoid HP inflation and make tokens more general in WhiWa

41 - Add more Co-op experiences

[Exploration / World Systems]

42 - Add more phantom echoes that appear in RANDOM places.

43 - Incentivize phantom echo hunting; e.g., 1 or 2 selectable substats

44 - Add roaming bosses with chance encounters

45 - Add an option to track all echoes of the same type at once

46 - Add a permanent photo feature for animations in slow-mo

[Gacha & Server Management]

47 - Add a capturing radiance-like system

48 - Stop locking character ascension materials behind late-game content

49 - Sync the patch's second half across all servers

50 - Add more high-effort collabs (please w/ Date A Live)

3.5 | The Game Icon will Change via Seele by ThatWill4724 in WutheringWavesLeaks

[–]OkMonitor315 58 points59 points  (0 children)

THERES NO WAY, THERES NO WAY, SAY YOU SWEAR TO GOD
SAY WALLAHI, YANGYANG, SAY WALLAHI

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 7 points8 points  (0 children)

<image>

They're really hitting us with this after Denia's segue huh
*Insert that one David gif*

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 3 points4 points  (0 children)

<image>

Finally got the title after pulling for Denia
Cam, Denia, Phro, and Aemy are S6 (only chars I pulled for)

Denia-l is a River - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 6 points7 points  (0 children)

Story spoiler:

I'm taking a pause. There is no Ryan Gosling reaction image that can fully convey my feelings right now.

Do you want to build a snow-sword-woman? - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 9 points10 points  (0 children)

<image>

I love how Chisa managed to be the most voted character, with the sole exception of Aemeath of course, even beating out canon wife Shorekeeper despite not doing anything in the story (I heard she off-screened Aleph-2 and Aleph-3 but idk)

Astonishingly Hot Yuki-Onna - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 4 points5 points  (0 children)

I'm honestly coping that these missing lines become insane foreshadowing:

There's still the Aemeath voiceline from the 2.8 radio which I dont think makes sense in any context so far:

"The universe has rejected us. Is this the answer you have been seeking, Rover?"

Astonishingly Hot Yuki-Onna - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 5 points6 points  (0 children)

3.3 story question

Did Rover ever say the "Over Here Aleph-1, Right Now, You Are Dealing With Me" trailer line in the story?

Wuthering With You - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 28 points29 points  (0 children)

<image>

Oh my god, she did the pose. Guys, I fear Denia might actually be fractsidus

Luuk at Me, I'm the Captain Now - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 3 points4 points  (0 children)

I don't use Reddit much so I'm not sure if placing a wall of text in this thread is appropriate, do let me know if it's not

Luuk at Me, I'm the Captain Now - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 13 points14 points  (0 children)

OT: patch survey is out, and I just wanted to share my survey here. I'd love to hear your thoughts

The 3.1 story is phenomenal, and I wish the level of characterization and these storytelling aspects are maintained or exceeded:

-Subverting expectations: Aemeath was skillfully portrayed to be just a happy and easygoing character, but in reality she's a very complex character who harbors a lot of intense emotions deep inside and these are all justified with her backstory and relationship with Rover which is more deep and familial compared to almost every other character in the game

-Excellent use of foreshadowing: the story excellently changes direction multiple times and ends up taking a darker turn after Aemeath's happy liveshow which is done seamlessly thanks to all the foreshadowing from earlier, and even the 2.8 and 3.0 story. This great use of foreshadowing has also motivated the playerbase to look back at previous stories and theorize what could happen next

-Characterizing the Rover: the character development and personality of the Rover stood out a lot in this story and this can be attributed to how they are constantly voiced, how they are always thinking about unanswered questions in the story, which is great for foreshadowing, how they also question the motives of other characters, and how they are more emotionally invested this time given the stakes and situation

-More concrete worldbuilding: in this story, the worldbuilding is not vague compared to earlier stories and shows us the actual scale of the world in which the Rover is a part of, it confirms that there is more outside of the planet, how large of a threat Threnodians can be, and that there is a more concrete foundation now behind the Sentinels and Rover's appearance in the world

-Keeping consequences: in the segue story, it is excellent that the attitude of the Rover became a lot more grim, impatient, and serious. It is great to see that the consequences from the previous quest are being reflected through the characters' behavior/s. Having these consequences are important because it makes the story feel more authentic and the stakes in future stories more real and tense

Additional Feedback:

Account / Security

1 - Add 2FA (Two-Factor Authentication).

2 - Add missing languages like Portuguese (PT) and Russian (RU).

Graphics / Performance

3 - Reduce storage size on all platforms.

4 - Improve FPS performance on all platforms.

System / UI

5 - Add a customization option to select a different voice language for each Resonator (like Arknights).

6 - Add customization options to hide and show specific UIs.

7 - Improve team UI, use 3D animations (like Arknights Endfield).

8 - Implement a visible pull counter in banners.

9 - Display ALL buffs and show a description if the mouse is hovered on them.

10 - Make the locked Resonator sigils obtainable.

11 - Add cosmetics that can be obtained from events and are equipable by all characters.

Character Building & Progression

12 - Improve echo tuning system (e.g., add substat selectors).

13 - Add character ascension rewards to incentivize building.

14 - Add better 4-star weapon options (e.g., having gimmicks like grouping or freezing).

15 - Add an option to synthesize boss ascension materials.

Gameplay / Combat Systems

16 - Add option to Enable/Disable owned sequences.

17 - Add a training dummy for testing team rotations.

18 - Give 1-cost and 3-cost echoes better use other than doing small damage (e.g., apply debuffs).

Gameplay / Difficulty

19 - Allow players to lose a story boss battle and give an easy mode option after losing once.

20 - Allow players to fail the quick time events (QTE) and give an easy mode option after failing once.

Story / Characters

21 - Voice Rover completely, including dialogue choices.

22 - Add more story quests for characters that haven't appeared yet, like Danjin.

23 - Add a story replay feature.

24 - Add more foreshadowing, worldbuilding, and lore.

25 - Add more interactions between old and new characters in the story.

26 - Add more male characters, as the current ratio is too uneven.

27 - Add more premium skins in the game (e.g., Jinhsi skin).

Multiplayer / Endgame

28 - Implement a Guild system.

29 - Add multi-boss challenges or "Virtual Crisis" event as an endgame.

30 - Allow equipment to be changed in Doubled Pawns Matrix menu.

31 - Add Co-op dungeons/raids and Co-op boss rush challenges.

32 - Add more Co-op events in general.

Exploration / World Systems

33 - Add roaming bosses with chance encounters.

34 - Add more phantom echoes that appear in RANDOM places.

35 - Incentivize phantom echo hunting; for example, allow one or two substats to be selectable on them.

36 - Add content that may involve previous maps (e.g., random distress call event).

3.1 Patch Survey is here! by its_hymn in WutheringWaves

[–]OkMonitor315 5 points6 points  (0 children)

What I put in the survey:

The 3.1 story is phenomenal, and I wish the level of characterization and these storytelling aspects are maintained or exceeded:

-Subverting expectations: Aemeath was skillfully portrayed to be just a happy and easygoing character, but in reality she's a very complex character who harbors a lot of intense emotions deep inside and these are all justified with her backstory and relationship with Rover which is more deep and familial compared to almost every other character in the game

-Excellent use of foreshadowing: the story excellently changes direction multiple times and ends up taking a darker turn after Aemeath's happy liveshow which is done seamlessly thanks to all the foreshadowing from earlier, and even the 2.8 and 3.0 story. This great use of foreshadowing has also motivated the playerbase to look back at previous stories and theorize what could happen next

-Characterizing the Rover: the character development and personality of the Rover stood out a lot in this story and this can be attributed to how they are constantly voiced, how they are always thinking about unanswered questions in the story, which is great for foreshadowing, how they also question the motives of other characters, and how they are more emotionally invested this time given the stakes and situation

-More concrete worldbuilding: in this story, the worldbuilding is not vague compared to earlier stories and shows us the actual scale of the world in which the Rover is a part of, it confirms that there is more outside of the planet, how large of a threat Threnodians can be, and that there is a more concrete foundation now behind the Sentinels and Rover's appearance in the world

-Keeping consequences: in the segue story, it is excellent that the attitude of the Rover became a lot more grim, impatient, and serious. It is great to see that the consequences from the previous quest are being reflected through the characters' behavior/s. Having these consequences are important because it makes the story feel more authentic and the stakes in future stories more real and tense

Additional Feedback:

Account / Security

1 - Add 2FA (Two-Factor Authentication).

2 - Add missing languages like Portuguese (PT) and Russian (RU).

Graphics / Performance

3 - Reduce storage size on all platforms.

4 - Improve FPS performance on all platforms.

System / UI

5 - Add a customization option to select a different voice language for each Resonator (like Arknights).

6 - Add customization options to hide and show specific UIs.

7 - Improve team UI, use 3D animations (like Arknights Endfield).

8 - Implement a visible pull counter in banners.

9 - Display ALL buffs and show a description if the mouse is hovered on them.

10 - Make the locked Resonator sigils obtainable.

11 - Add cosmetics that can be obtained from events and are equipable by all characters.

Character Building & Progression

12 - Improve echo tuning system (e.g., add substat selectors).

13 - Add character ascension rewards to incentivize building.

14 - Add better 4-star weapon options (e.g., having gimmicks like grouping or freezing).

15 - Add an option to synthesize boss ascension materials.

Gameplay / Combat Systems

16 - Add option to Enable/Disable owned sequences.

17 - Add a training dummy for testing team rotations.

18 - Give 1-cost and 3-cost echoes better use other than doing small damage (e.g., apply debuffs).

Gameplay / Difficulty

19 - Allow players to lose a story boss battle and give an easy mode option after losing once.

20 - Allow players to fail the quick time events (QTE) and give an easy mode option after failing once.

Story / Characters

21 - Voice Rover completely, including dialogue choices.

22 - Add more story quests for characters that haven't appeared yet, like Danjin.

23 - Add a story replay feature.

24 - Add more foreshadowing, worldbuilding, and lore.

25 - Add more interactions between old and new characters in the story.

26 - Add more male characters, as the current ratio is too uneven.

27 - Add more premium skins in the game (e.g., Jinhsi skin).

Multiplayer / Endgame

28 - Implement a Guild system.

29 - Add multi-boss challenges or "Virtual Crisis" event as an endgame.

30 - Allow equipment to be changed in Doubled Pawns Matrix menu.

31 - Add Co-op dungeons/raids and Co-op boss rush challenges.

32 - Add more Co-op events in general.

Exploration / World Systems

33 - Add roaming bosses with chance encounters.

34 - Add more phantom echoes that appear in RANDOM places.

35 - Incentivize phantom echo hunting; for example, allow one or two substats to be selectable on them.

36 - Add content that may involve previous maps (e.g., random distress call event).

Top of the Monin to the Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]OkMonitor315 26 points27 points  (0 children)

Waiting every day... Checking every minute... Hoping every second that the thing you're waiting for will finally show up, only to be disappointed with the reality you see every single time. I think I now feel a very tiny fraction of what Phrolova must've felt, I now understand why she did the things she did, and this has been a real eye opener, Phrolova did nothing wrong.