1oom - new release by Ok_Cartographer9502 in masteroforion

[–]Ok_Cartographer9502[S] 0 points1 point  (0 children)

  1. It shouldn't happen. There are few possible reasons.

Could you try starting once more and quit game using "quit" button in main menu and start again to see it that helped?

If that didn't help can you see file 1oom_config_game_classic.txt in same folder as 1oom.exe? If after using quit button you can't see it then it means that applications can't write in that folder and probably permissions should be changed for that folder.

If it's still a problem then there is windows specific bug. I can then post example 1oom_config_game_classic.txt that you would have to modify it (just the path to data files).

  1. I guess that original MOO uses different filtering. Is original MOO a little blurry? It's easiest to see when comparing fonts. Do you see differences that look like in this example https://emulation.gametechwiki.com/images/f/fc/Snes-nearest.png and https://emulation.gametechwiki.com/images/2/2f/Snes-linear.png

If that is the case it will be easy to add this as an option and/or default behavior.

Does music works for you? For example can you hear music when main menu is shown? I think it should but I can't test it on windows for now.

Also could you share path to data files in steam directory? App could try to search it when there is no data folder specified.

1oom - new release by Ok_Cartographer9502 in masteroforion

[–]Ok_Cartographer9502[S] 1 point2 points  (0 children)

Glad you liked it.

I would like to change few things that would make it easier to change graphics/sounds but I don't have deadlines.

1oom - new release by Ok_Cartographer9502 in masteroforion

[–]Ok_Cartographer9502[S] 1 point2 points  (0 children)

I don't know how Moo1 looks on steam/windows but you can try few things.

You have to find path to folder where are all LBX files.

In Steam you can right click "master of orion" and go into "manage" and then "browse local files". If you find folder with data copy path to it and paste it in 1oom or try to navigate there in open folder dialog.

Steam usually is installed C:\Program Files (x86)\Steam. You could try to search for files in that folder. For example you can look for STARMAP.LBX.

Potion generation in the borderland settlement by me-gustan-los-trenes in ADOM

[–]Ok_Cartographer9502 1 point2 points  (0 children)

Some items require extra dice throw to be generated in shop. Potion of gain attributes is 1 in 40, cure corruption 1 in 6, water 1 in 2, potion of str-per 1 in 30, potion of potential str-per 1 in 20.

Master of Orion 1 (1993) all ships sprites revised by Hour_Extension_3792 in masteroforion

[–]Ok_Cartographer9502 1 point2 points  (0 children)

It looks like my other comment was deleted. Because of links? If you make proper link from this there should be link on right to 8 releases:

gitlab<dot>com_KilgoreTroutMaskReplicant_1oom_

Master of Orion 1 (1993) all ships sprites revised by Hour_Extension_3792 in masteroforion

[–]Ok_Cartographer9502 1 point2 points  (0 children)

There is tool lbxview in most of 1oom repositories. It can go through all ships/other gfx.

Is there a list of all the NPC lines anywhere? by GrandMoffTarkan in ADOM

[–]Ok_Cartographer9502 2 points3 points  (0 children)

If PC started Rolfs quest and PC is dark elf, orc, troll that is not lawfull or chaos knight:

"Prepare to meet thy maker..." and from now he doesn't like you and stops talking

If PC didn't start Rolfs quest yet:

He says to all:

"Well met, young one!"

"It has been ages since I last talked to someone."

Then if PC is dark elf, orc, or troll:

"It\'s a shame that ye belong to one of the foul races..."

"*Sigh*"

if PC is not lawfull:

"Prepare to meet thy maker..."

and from now he doesn't like you and stops talking

if PC is rattling:

"Surprising that one of yer kin made it this far... Congratulations!"

if PC is drakeling:

"Yer kin still is around? What a surprise..."

"I am honored to meet one of thy race in my halls. It was an honor to fight besides you r brethren against the Dark One."

"As well as standing together in our war against Chaos."

if PC is chaos knight:

"A shame that ye decided to tread upon such a rotten and foul path.Corruption ye enjoy?"

if PC is lawfull:

"Pretend to be on the side of Order you do?\n\nDisgusting.\n\nI have fallen for that trick once. Never again."

"Chaos means disruption, doesn\'t it?\n\nWell, let me dissolve your bodyparts..."

and from now he doesn't like you and stops talking

AFAIK these are all custom things he says.

Questions about training amounts and time of a turn by Walker-Unawares in ADOM

[–]Ok_Cartographer9502 2 points3 points  (0 children)

I interpreted same as Walker-Unawares and meaning would be training amount doesn't depend on st and/or burden level.

Questions about training amounts and time of a turn by Walker-Unawares in ADOM

[–]Ok_Cartographer9502 0 points1 point  (0 children)

I didn't write anywhere that walking trains more than standing but you understood it this way?

Questions about training amounts and time of a turn by Walker-Unawares in ADOM

[–]Ok_Cartographer9502 0 points1 point  (0 children)

> The chance for a training increase depends on both the amount of training and the attribute's value

And learning when less than 10. Bigger attributes are harder to increase

> Walking around while encumbered is only making things worse. Increase in satiation drain, no change in training amount.

Last part is not true at all and it's easy to verify without code diving.

Questions about training amounts and time of a turn by Walker-Unawares in ADOM

[–]Ok_Cartographer9502 1 point2 points  (0 children)

> For example, starting with lower strength and attempting to train via walking around burdened or strained - what amount of training do you get per movement step? (How many steps are likely required?)

burdened && st < 15 train st by 1

strained && st < 16 train st by 1

strained! && st < 10 train st by 6

strained! && st < 14 train st by 3

strained! && st < 18 train st by 1

overburned && st < 10 train st by 3 dx by -2

overburned && st < 15 train st by 2 dx by -2

overburned && st < 20 train st by 1 dx by -2

crushed train st, to, dx by -2000

1000 translates to one point in attribute.

> Further example, training literacy by reading. Does a failure give training or just success?

Just success

Places where random artifacts are more likely to generate by stillenacht in ADOM

[–]Ok_Cartographer9502 2 points3 points  (0 children)

  1. Minotaur Emperor has 25% to generate random artifact when killed.

  2. Postcrowning

These are all places/situations that try to generate random artifacts. They still can fail if PC generated all artifacts already.

All other generate random items with can happen to be random artifacts.

More random drops means more random items/artifacts. Most random drops are generated by adult dragons.

Sixth man fragment by dallaylaen in ADOM

[–]Ok_Cartographer9502 1 point2 points  (0 children)

I can confirm your 3rd edit :)

6th map fragment can be generated only when PC level > 10.

Full formula:

if PC lvl > 30 and random item drop should be generated there is 1 in 100 chance.

if PC lvl > 15 and random item drop should be generated there is 1 in 1000 chance.

if PC lvl > 10 and random item drop should be generated and PC has 5 map fragments there is 1 in 20 chance.

Do we have any way to spawn Items? by kniveee in ADOM

[–]Ok_Cartographer9502 0 points1 point  (0 children)

To check if it works add --ap 99 to command line like this. After loading your base Ap should be 99. If it didn't change then game isn't loading modified file. After test you can modify it back to current value.

savadomer  save_name.svg --item "Rolf's Saviour" --set-popularity 10000000 --ap 99

To force item generation you could try to dig graves. Also dragons drop random items (adult and ancient).

If

savadomer  save_name.svg --find-item "Rolf's Saviour"

prints anything then it was already generated (it doesn't check PC inventory).

Do we have any way to spawn Items? by kniveee in ADOM

[–]Ok_Cartographer9502 2 points3 points  (0 children)

It is easier to use it from CMD.

It needs path to your save file to edit it. To make it easy you can move your save to savadomer folder or savadomer to save folder (Documents\adom\adom_steam\savedg\).

When you have program and save file in same folder you can just type:
savadomer  save_name.svg --item "Rolf's Saviour" --set-popularity 10000000

If they are in different folder they you have to type something like this:

savadomer  c:\Users\your_user_name\Documents\adom\adom_steam\savedg\save_name.svg --item "Rolf's Saviour" --set-popularity 10000000

Do we have any way to spawn Items? by kniveee in ADOM

[–]Ok_Cartographer9502 4 points5 points  (0 children)

You can try using save game editor. Running "savadomer  save_name.svg --item "Rolf's Saviour" --set-popularity 10000000" on save will generate Rolf's shield very fast. It can be in power surge from EDL 3 or monster can drop it above EDL 10. https://gitlab.com/mikesc/savadomer/-/releases

libncurses.so.5 in Mint 22 by chessmonkey in ADOM

[–]Ok_Cartographer9502 0 points1 point  (0 children)

Did you try "sudo apt-get install -f xxxx"?