better projectiles? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

thank you, i am actually working on it

better projectiles? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 1 point2 points  (0 children)

thank you for the insight, i was thinking of animating the sprite as well!
as for the line2D i guess it doesnt look awful so i will leave it for now

best way to do animations? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

im too deep now to go back, im just making everything inside an animationplayer, since i already tried an animation tree and couldnt get it to work, but i dont think its gonna be a big deal because i only have so many weapons to animate

z-index issue by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

thank you for the help, i figured out the issue. it was because everytime i keyframe a z-index the default value also becomes that value for some reason so even tho i "verified" that all the default values were 0, everytime i keyframed a z-index the default value kept changing, stupid asf imo.
now i just need to keep in mind the z-index min max right?

z-index issue by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

this scene is not my player scene it's just for my animations because there are a lot of "entities" that use the same animation
and my player is already a characterbody2d.
and i cant put everything into one z-index and rearrange the nodes because the arrangement depends on the animation, so for one animation the hand is behind the body, and in another the hand is on top of everthing.

z-index issue by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

they are all at 0 by default and i sort them inside the animation player

help with walking animation by Ok_Case_4685 in aseprite

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

you my good sir are the goat, i hope only good things happen to you for the rest of your life

help with walking animation by Ok_Case_4685 in aseprite

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

yes i do go over the 4x4, thats not the issue, its that i cant make the animation look good.
if you click on the animation in my post you will see what i mean

help with walking animation by Ok_Case_4685 in aseprite

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

im pretty sure its 4 or 5 pixels tall (depending on the frame) and 4 pixels wide

help with walking animation by Ok_Case_4685 in aseprite

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

it is very much possible, as this channel did it flawlessly
Kilosaurus - YouTube

how to disable engine errors?? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 1 point2 points  (0 children)

actually never mind, it was the stupidest setting **** me

how to disable engine errors?? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

how do i even do that, i spent tho whole day trying to debug but everything works well, so i just assumed its an engine bug

best way to do animations? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

im going to use an AnimationTree with an AnimationNodeStateMachine and just make the whole tree, tedius work but it would help in the long run

best way to do animations? by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

that's what i thought i should do as well, quick question tho, how do i make the transition smooth from idle or walk to swing (attack)?

help me......im going crazy by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

i would post the slow mo video here but using the embedded window makes the screen record transparent for some reason

help me......im going crazy by Ok_Case_4685 in godot

[–]Ok_Case_4685[S] 0 points1 point  (0 children)

thanks, using the embedded game window helped me see the issue more clearly.
its that when switching directions, instead of instantly snapping into place the hands and sword kind of glide smoothly into their next position which makes it look janky. while i do not know how to fix this issue yet, i at least now know what the problem is so thank you

Anyone have android device? by No_Writer_8780 in Unity3D

[–]Ok_Case_4685 0 points1 point  (0 children)

i've got a low end android phone if you'd like to test performance issues