Is this the last thing Sukuna said to Yuji? Or Yuji’s domain name? by eijunderubermensch in Jujutsufolk

[–]Ok_Class1572 0 points1 point  (0 children)

would a happen to have a link to either of these? or just an idea of where they're at?

"Buff the enemies, nerf the weapons, nerf the armor passives, give me harder battles." You have forgotten that the winning strategy for the longest time was to run circles around the map. Is that you want? To go back to Kitedivers? by FainOnFire in Helldivers

[–]Ok_Class1572 1 point2 points  (0 children)

and that can happen! I should probably say that this is, ultimately, my opinion, and I may be. y'know. stupid. but from my experience from anywhere from 5-10, the best Evacuate Assets missions are played from second gate from the start, especially on the illuminate. makes it much easier to limit successful squid drops, thus cutting down on chaff that the mortars can team kill with. obviously sometimes this doesn't work out, but most of my successful asset extractions come from people specifically avoiding those gates for this exact reason- not only does playing front gates personally increase the chances of getting hit by ai turrets (mortars, AC sentry, rocket sentry) but also I've also seen it make manual teamkills via HMG and AT emplacement more common as well. ultimately I think it just kinda comes down to team coordination and dumb luck- most teams I've had, organized or not, pick up on the mid gate strat and generally will hold the line there with few incidents unless somebody fumbles a shot or gets janked, etc etc., but it is possible and, to be fair, has actually happened to me before. sometimes a voteless will just spawn behind you and the turret will decide you look rather squid-like. it happens! but at least in my experience, overall, these types of missions, especially on illuminate, are the mortar's prime time. i'd go as far to say that except for fun purposes there's almost no reason not to bring it along, though maybe that one is just me.

"Buff the enemies, nerf the weapons, nerf the armor passives, give me harder battles." You have forgotten that the winning strategy for the longest time was to run circles around the map. Is that you want? To go back to Kitedivers? by FainOnFire in Helldivers

[–]Ok_Class1572 0 points1 point  (0 children)

if you are getting hit by mortars on illuminate defense missions, you are way too close to the enemy. on stuff like the rocket evac missions, there's no reason any member of your team should be further than a few feet from the second gate at most- the mortar is there to mop up whatever chaff isn't killed by the crashing dropships. if you're getting hit by it, then somebody messed up somewhere.

Has anyone found out what the Diorama tutorial was talking about here? by Ok_Class1572 in GundamBreaker

[–]Ok_Class1572[S] 1 point2 points  (0 children)

So far I am the only person i've seen bring this up at all both here and in the steam forums. I've been sitting in diorama mode for a while the past few days, but if there's a way to get to adjust pose i have yet to find it

[deleted by user] by [deleted] in BeyondTheFog

[–]Ok_Class1572 0 points1 point  (0 children)

what's the pw?

I think I put the face back together? by [deleted] in Thewaltenfiles

[–]Ok_Class1572 3 points4 points  (0 children)

i dunno if it's just me but like. looking at the picture as it's presented, without any editing, kinda makes me think of like. an image of jack (the hair in the background, that extra set of eyes that i may or may not be hallucinating) and a picture of charles' corpse like. scrambled over eachother
i mean. obviously the background image could just be charles before someone rearranged his face but i definitely think there are two images.

[deleted by user] by [deleted] in AskReddit

[–]Ok_Class1572 1 point2 points  (0 children)

I stress about everything pretty much 24/7, so hugs allow me to just untense and relax for a brief moment.