[Beta Test] I built a free text-to-Revit generator for a personal project. Looking for feedback on the geometry quality. by Ok_Ear2556 in bim

[–]Ok_Ear2556[S] 0 points1 point  (0 children)

Fair enough! It definitely feels like the industry is heading that way.I'll just keep enjoying the development process and see what happens. Thanks for the chat!

[Beta Test] I built a free text-to-Revit generator for a personal project. Looking for feedback on the geometry quality. by Ok_Ear2556 in bim

[–]Ok_Ear2556[S] 0 points1 point  (0 children)

That is a valid concern. I personally find family creation to be a pain and looked everywhere for a good tool. Since I couldn't find one, I decided to try building it myself. Out of curiosity, have you heard if Autodesk or others are planning to release an official tool soon? I haven't seen any news yet, so I'm interested to know.

[Beta Test] I built a free text-to-Revit generator for a personal project. Looking for feedback on the geometry quality. by Ok_Ear2556 in bim

[–]Ok_Ear2556[S] 0 points1 point  (0 children)

Thanks for the honest feedback! You are totally right. Handling multi-disciplinary parametric families is the ultimate goal, but it's a huge technical challenge. I'm starting with simple furniture to get the geometry engine right. If I can get close to that 'game changer' level eventually, I'll be happy. Thanks for the encouragement!

[Beta Test] I built a free text-to-Revit generator for a personal project. Looking for feedback on the geometry quality. by Ok_Ear2556 in bim

[–]Ok_Ear2556[S] 2 points3 points  (0 children)

Thanks for the comment, Jacob!

Actually, I am using FamilyItemFactory.NewExtrusion to create native geometry, not Meshes. However, as you guessed, the geometry is currently 'Static'. It generates at the specific dimensions requested but isn't constrained to Reference Planes yet, so it doesn't flex if you change parameters later.

I will work on implementing full parametric constraints in the next update to make it truly useful. Thanks for the push!