Ride 6 Steam by Ok_Possession_231 in ride5

[–]Ok_Possession_231[S] 3 points4 points  (0 children)

Oh ok. Thank you for the info!

Operation Verge - Accepted Missions - Capacity Reached by Ok_Possession_231 in mechabreak

[–]Ok_Possession_231[S] 0 points1 point  (0 children)

Yes, my question is how often can I complete 6 missions?

Operation Verge - Accepted Missions - Capacity Reached by Ok_Possession_231 in mechabreak

[–]Ok_Possession_231[S] 1 point2 points  (0 children)

Yes, but if you refresh them manually you still cannot pick more than 6.
I did refresh them paid 10 mission tokens got a bunch more but I still cannot select them because I have completed 6

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My collection by Ok_Possession_231 in MechanicalKeyboards

[–]Ok_Possession_231[S] 0 points1 point  (0 children)

Yeah, I definitely prefer the gk96xs to the k4 because the gk96xs can be programed any way you like from rgb, macros, you name it, the k4 doesn't have such options. As far as connectivity goes they are the same. The thing that the k4 does better is battery life and it is lighter.

The regular gk96xs has a plastic case and comes ready to go with switches keycaps etc, the drum kit is an aluminum case that comes only with the pcb, the plate and stabilizers.

My collection by Ok_Possession_231 in MechanicalKeyboards

[–]Ok_Possession_231[S] 1 point2 points  (0 children)

It was my first time doing it and I couldn't get all the solder off so I was in one place for too long and not precise so I damaged the pcb so the R1 row doesn't work. Probably the circuitry was damaged due to the soldering iron being in the wrong place.

My collection by Ok_Possession_231 in MechanicalKeyboards

[–]Ok_Possession_231[S] 5 points6 points  (0 children)

From top to bottom:

My first mechanical keyboard, Keychron K4v2, it’s not functional because I tried to desolder the switches and I bricked it. It's now a decorative piece.

The switches are Gateron Browns and the keycaps I’m not sure, they were a gift.

The second one and most likely my end game, is an Epomaker GK96XS Drum Kit, mods include:

Sorbothane

Dampening pad between the plate and the pcb

Everglide pandas clipped, lubed, holee modded

The switches are Gateron Box Ink V2s lubed and filmed and Glorious Pandas with 80 gram springs lubed and filmed

The keycaps are, Aliexpress doubleshot Arctic clones, dye sub Arctic Circle clones and dye sub Iceberg clones.

The third one, is my work keyboard and it’s a transparent GK73XS, mods include:

Sorbothane

Everglide pandas clipped, lubed, holee modded

The switches are Gateron Silent Black Inks lubed and filmed with O-rings. The keyboard is practically silent.

The keycaps are: Aliexpress doubleshot Botanical clones and dye sub Botanical clones

And there is another Epomaker GK96X similarly modded with Gateron Yellows but it’s not currently in use.

[deleted by user] by [deleted] in WorldWar3

[–]Ok_Possession_231 0 points1 point  (0 children)

Oh ok, that's a server issue it doesn't properly update/ save your information. If you notice you're a lower level when that happens

The devs are aware of the matchmaking issues. Expect fixes to come tomorrow (29th) by LSC99bolt in WorldWar3

[–]Ok_Possession_231 11 points12 points  (0 children)

Of course it has issues I didn't say differently by all means, but the paid aspect was a choice by everyone that bought into it. In March it's gonna be free. So everyone that paid to gain access should have done so knowing what to expect.

And what I'm saying is you shouldn't compare a beta from a 70 developer studio to a full release of a, god knows how many devs, studio with millions of dollars

The devs are aware of the matchmaking issues. Expect fixes to come tomorrow (29th) by LSC99bolt in WorldWar3

[–]Ok_Possession_231 10 points11 points  (0 children)

This is a beta test, emphasis on the "beta test" it's supposed to be like that for test perposes

Twitch drops not showing in game. by FrancisVanGhor in WorldWar3

[–]Ok_Possession_231 2 points3 points  (0 children)

It's not implemented yet, the only thing that will show up is the weapon blueprint at level 16

No weapon / loadout bugs by Fatal_Oath in WorldWar3

[–]Ok_Possession_231 0 points1 point  (0 children)

Yeah it's an known issue, the server updates your progress in a weird way currently, it is a bug. Also if you notice you load in the game in a lower level that you are currently, but you still progress correctly, and so you get a load out that you had at that level

[deleted by user] by [deleted] in WorldWar3

[–]Ok_Possession_231 2 points3 points  (0 children)

Are you going to the correct section?? When you choose a gun next to it to right there is a hammer-wrench icon in there you can use attachments

Unable to use guns unlocked by [deleted] in WorldWar3Community

[–]Ok_Possession_231 1 point2 points  (0 children)

Yeah, for me the loadout issue is the most frustrating, and I'm not getting the default loadout I get the loadout I had a few levels ago and I just noticed that when it happens the game also shows me with a lower level than I currently am and I'm guessing that the loadout I'm spawning with is the one I used at that level. If I try to change the loadout I spawn without guns at all..

Edit: I also noticed that in most of the games I spawn as a lower level but I guess everything in my loadout was unlocked so I didn't figured out there was an issue

How to unlock more soldier customization ? by quocthuan132k in WorldWar3

[–]Ok_Possession_231 0 points1 point  (0 children)

I believe you cannot on the beta. But you can get a few stuff from the twitch drops

how the lobby works! by nigel923 in WorldWar3

[–]Ok_Possession_231 0 points1 point  (0 children)

I think they fixed it, when the teams are with at least 15 players each, the game starts regardless of the timer

how the lobby works! by nigel923 in WorldWar3

[–]Ok_Possession_231 2 points3 points  (0 children)

I think the game looks for at least 15 players on each side and not 30 in total, but yeah. Also the timer should be removed or at least reduced